Ugh...It's not intuitive to me.
For creating a new book intuitive would be: File - New - Opening Book
For example.
The only "book" item I can see is Engine - Book and when I click nothing happens. So how does one create a new book from scratch?
Moderators: hgm, Rebel, chrisw
Ugh...It's not intuitive to me.
That's why programmers shouldn't design GUIs. What's funny is that when I needed to use a position on Winboard, it was faster to open the Shredder GUI and create the position there, then just copy the FEN, than having to deal with that extravaganza.
There is Edit - Edit Book. The Engine - Book menu item is for requesting the engine's own book. But not many engines do support an own book anymore, these days.
The WinBoard 4.8 distribution conains a file empty_book.bin, so there is no need to create it; it already exists. Just select empty_book.bin as book, or create a renamed copy and select that as book, and start editing it.
Should have been a sure sign you were doing something wrong. The sweep selection is mainly intended for variants where not all piece types are on the board in the initial setup. Also I sometimes conveniently use it to set up late end-game positions. But for crowded positions it is not very competitive.
From the image I posted above how do I select this empty book? I see no options to do so. Your instructions about what to do when I have the book I want make sense, but how to get to that book in the first place?
Ferdy wrote: ↑Tue Apr 04, 2017 1:50 pm
Files required:
1. polyglot.exe
2. pgn-extract.exe - for player and result filtering
Those are not included in the package.
You can place it anywhere but have to define it the gui. If you place it in the same dir with this gui then no need to define it.
If you don't specify a player name then all names will be considered. It is also better to read the manual to the polyglot book making.
There is one option that I did not implement the so called -min-score, default to 0.0, perhaps in the next version.
When win or draw or player name is defined then pgn-extract will be run to filter the games before feeding it to polyglot. A temp file will be created called filtered_temp_games.pgn. Can be used to inspect if the filtering is correct, in the next version I will delete this automatically.
Be sure to clean your input pgn file with pgn-extract as polyglot would stop the process as soon as it encounters errors in pgn.
Cleaning of input pgn will be done automatically in the next version.
I have tried 1.8 million games and polyglot could not process because of memory issues, I have only 40GB free in hardisk though I have 12GB RAM. This book creator has no warning messages implemented yet when such cases happens, what you will see is the message book was created but actually the book was not created. I will try to detect this polyglot error in the next version.
Download around 5MB
Sorry, my mistake. I said it was in the Engine - Common Settings dialog, but that is only true for WinBoard 4.9 and later; in WinBoard 4.8 it is still in Options - Common Engine:
That is indeed the latest official release of a complete binary package. I never released WinBoard 4.9 that way, because it was almost the same, the changes being almost exclusively in XBoard only. But displaying the book moves in SAN was apparently one of the changes that affected both XBoard and WinBoard.By the way, what is the latest version of winboard? The place I downloaded it from (Winboard forum?) suggested it was 4.8