This is still pretty rough ... HONEY-NN release

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MikeB
Posts: 4615
Joined: Thu Mar 09, 2006 5:34 am
Location: Pen Argyl, Pennsylvania

This is still pretty rough ... HONEY-NN release

Post by MikeB » Tue Jul 21, 2020 3:31 am

Recommended for advanced users only, preferably those who can build their own.

https://github.com/MichaelB7/Stockfish/releases/tag/NN

There are some exe's posted for those with Ryzen processors and the like - AVX2 instruction set required for the NN engines.

Only Weakfish is currently able to play at weaker levels - although the UCI options will indicate otherwise.

If you are looking for a build, let me know. I might be able to get to it on the weekend.
Image

JohnS
Posts: 198
Joined: Sun Feb 24, 2008 1:08 am

Re: This is still pretty rough ... HONEY-NN release

Post by JohnS » Tue Jul 21, 2020 6:52 am

Great work Mike, thanks for the presents.

maxdeg
Posts: 222
Joined: Thu Mar 10, 2016 5:17 pm
Location: Canada

Re: This is still pretty rough ... HONEY-NN release

Post by maxdeg » Tue Jul 21, 2020 7:59 am

+3
Thanks Mike.
You have mail !
:D :D

Paloma
Posts: 1007
Joined: Thu Dec 25, 2008 8:07 pm

Re: This is still pretty rough ... HONEY-NN release

Post by Paloma » Tue Jul 21, 2020 9:10 pm

MikeB wrote:
Tue Jul 21, 2020 3:31 am
Recommended for advanced users only, preferably those who can build their own.

https://github.com/MichaelB7/Stockfish/releases/tag/NN

There are some exe's posted for those with Ryzen processors and the like - AVX2 instruction set required for the NN engines.

Only Weakfish is currently able to play at weaker levels - although the UCI options will indicate otherwise.

If you are looking for a build, let me know. I might be able to get to it on the weekend.
Do I need a GPU (RTX2070) for Honey-NN or is a CPU all I need?

And will there not be an XI-R3.1?

zullil
Posts: 6442
Joined: Mon Jan 08, 2007 11:31 pm
Location: PA USA
Full name: Louis Zulli

Re: This is still pretty rough ... HONEY-NN release

Post by zullil » Tue Jul 21, 2020 9:13 pm

Paloma wrote:
Tue Jul 21, 2020 9:10 pm
MikeB wrote:
Tue Jul 21, 2020 3:31 am
Recommended for advanced users only, preferably those who can build their own.

https://github.com/MichaelB7/Stockfish/releases/tag/NN

There are some exe's posted for those with Ryzen processors and the like - AVX2 instruction set required for the NN engines.

Only Weakfish is currently able to play at weaker levels - although the UCI options will indicate otherwise.

If you are looking for a build, let me know. I might be able to get to it on the weekend.
Do I need a GPU (RTX2070) for Honey-NN or is a CPU all I need?

And will there not be an XI-R3.1?
You should only need a CPU for this.

Paloma
Posts: 1007
Joined: Thu Dec 25, 2008 8:07 pm

Re: This is still pretty rough ... HONEY-NN release

Post by Paloma » Tue Jul 21, 2020 9:38 pm

Thanks Louis

peter
Posts: 2198
Joined: Sat Feb 16, 2008 6:38 am
Full name: Peter Martan

Re: This is still pretty rough ... HONEY-NN release

Post by peter » Fri Jul 24, 2020 6:02 pm

MikeB wrote:
Tue Jul 21, 2020 3:31 am
If you are looking for a build, let me know. I might be able to get to it on the weekend.
Thanks! Looking forward to weekend and a popcnt- compile.
:)
Peter.

Raphexon
Posts: 366
Joined: Sun Mar 17, 2019 11:00 am
Full name: Henk Drost

Re: This is still pretty rough ... HONEY-NN release

Post by Raphexon » Fri Jul 24, 2020 7:43 pm

Together with first Sergio net this is honest to god the best puzzle solver I've ever seen.
It literally finds everything, some extremely difficult ones take a few billion nodes. But that's no worry, it finds it all.

nnnnnnnn
Posts: 26
Joined: Mon Nov 18, 2019 1:36 pm
Full name: Mark Thellen

Re: This is still pretty rough ... HONEY-NN release

Post by nnnnnnnn » Fri Jul 24, 2020 10:14 pm

What do you mean by "puzzle"? Study? Direct-mate?

And why would a neural net be good at these? I would have thought that nets would be weaker than pure engines when the solution was purely tactical, as is the case for most compositions, particularly when the winning moves are often ipso facto improbable - underpromotions, tempo losses, and so on.

Raphexon
Posts: 366
Joined: Sun Mar 17, 2019 11:00 am
Full name: Henk Drost

Re: This is still pretty rough ... HONEY-NN release

Post by Raphexon » Fri Jul 24, 2020 10:24 pm

nnnnnnnn wrote:
Fri Jul 24, 2020 10:14 pm
What do you mean by "puzzle"? Study? Direct-mate?

And why would a neural net be good at these? I would have thought that nets would be weaker than pure engines when the solution was purely tactical, as is the case for most compositions, particularly when the winning moves are often ipso facto improbable - underpromotions, tempo losses, and so on.
It finds this sequence for example.

https://en.chessbase.com/post/solution- ... able-study

Normal SF never did.

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