This is still pretty rough ... HONEY-NN release

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MikeB
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Joined: Thu Mar 09, 2006 6:34 am
Location: Pen Argyl, Pennsylvania

This is still pretty rough ... HONEY-NN release

Post by MikeB »

Recommended for advanced users only, preferably those who can build their own.

https://github.com/MichaelB7/Stockfish/releases/tag/NN

There are some exe's posted for those with Ryzen processors and the like - AVX2 instruction set required for the NN engines.

Only Weakfish is currently able to play at weaker levels - although the UCI options will indicate otherwise.

If you are looking for a build, let me know. I might be able to get to it on the weekend.
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JohnS
Posts: 215
Joined: Sun Feb 24, 2008 2:08 am

Re: This is still pretty rough ... HONEY-NN release

Post by JohnS »

Great work Mike, thanks for the presents.
maxdeg
Posts: 229
Joined: Thu Mar 10, 2016 6:17 pm
Location: Canada

Re: This is still pretty rough ... HONEY-NN release

Post by maxdeg »

+3
Thanks Mike.
You have mail !
:D :D
Paloma
Posts: 1167
Joined: Thu Dec 25, 2008 9:07 pm
Full name: Herbert L

Re: This is still pretty rough ... HONEY-NN release

Post by Paloma »

MikeB wrote: Tue Jul 21, 2020 5:31 am Recommended for advanced users only, preferably those who can build their own.

https://github.com/MichaelB7/Stockfish/releases/tag/NN

There are some exe's posted for those with Ryzen processors and the like - AVX2 instruction set required for the NN engines.

Only Weakfish is currently able to play at weaker levels - although the UCI options will indicate otherwise.

If you are looking for a build, let me know. I might be able to get to it on the weekend.
Do I need a GPU (RTX2070) for Honey-NN or is a CPU all I need?

And will there not be an XI-R3.1?
zullil
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Joined: Tue Jan 09, 2007 12:31 am
Location: PA USA
Full name: Louis Zulli

Re: This is still pretty rough ... HONEY-NN release

Post by zullil »

Paloma wrote: Tue Jul 21, 2020 11:10 pm
MikeB wrote: Tue Jul 21, 2020 5:31 am Recommended for advanced users only, preferably those who can build their own.

https://github.com/MichaelB7/Stockfish/releases/tag/NN

There are some exe's posted for those with Ryzen processors and the like - AVX2 instruction set required for the NN engines.

Only Weakfish is currently able to play at weaker levels - although the UCI options will indicate otherwise.

If you are looking for a build, let me know. I might be able to get to it on the weekend.
Do I need a GPU (RTX2070) for Honey-NN or is a CPU all I need?

And will there not be an XI-R3.1?
You should only need a CPU for this.
Paloma
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Joined: Thu Dec 25, 2008 9:07 pm
Full name: Herbert L

Re: This is still pretty rough ... HONEY-NN release

Post by Paloma »

Thanks Louis
peter
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Full name: Peter Martan

Re: This is still pretty rough ... HONEY-NN release

Post by peter »

MikeB wrote: Tue Jul 21, 2020 5:31 am If you are looking for a build, let me know. I might be able to get to it on the weekend.
Thanks! Looking forward to weekend and a popcnt- compile.
:)
Peter.
Raphexon
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Full name: Henk Drost

Re: This is still pretty rough ... HONEY-NN release

Post by Raphexon »

Together with first Sergio net this is honest to god the best puzzle solver I've ever seen.
It literally finds everything, some extremely difficult ones take a few billion nodes. But that's no worry, it finds it all.
nnnnnnnn
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Full name: Mark Thellen

Re: This is still pretty rough ... HONEY-NN release

Post by nnnnnnnn »

What do you mean by "puzzle"? Study? Direct-mate?

And why would a neural net be good at these? I would have thought that nets would be weaker than pure engines when the solution was purely tactical, as is the case for most compositions, particularly when the winning moves are often ipso facto improbable - underpromotions, tempo losses, and so on.
Raphexon
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Full name: Henk Drost

Re: This is still pretty rough ... HONEY-NN release

Post by Raphexon »

nnnnnnnn wrote: Sat Jul 25, 2020 12:14 am What do you mean by "puzzle"? Study? Direct-mate?

And why would a neural net be good at these? I would have thought that nets would be weaker than pure engines when the solution was purely tactical, as is the case for most compositions, particularly when the winning moves are often ipso facto improbable - underpromotions, tempo losses, and so on.
It finds this sequence for example.

https://en.chessbase.com/post/solution- ... able-study

Normal SF never did.