When I running an engine match the time clocks are missing. Yet when I'm not running engine matches (I.e. I'm playing against the computer) then I can see the clocks.
How can I run engine matches and see the clocks for both engines?
Clocks missing on Fritz 17?
Moderators: hgm, Rebel, chrisw
-
- Posts: 4556
- Joined: Tue Jul 03, 2007 4:30 am
Re: Clocks missing on Fritz 17?
View > Clock Window
-
- Posts: 508
- Joined: Fri Jun 04, 2010 7:23 am
Re: Clocks missing on Fritz 17?
Once the engine match in underway there is no view tab.
The view tab is in normal mode (I have clock window checked already).
The view tab is in normal mode (I have clock window checked already).
-
- Posts: 2488
- Joined: Wed Mar 08, 2006 9:40 pm
- Location: Eden Prairie, Minnesota
- Full name: Stephen Ham
Re: Clocks missing on Fritz 17?
I have a similar problem. Until a few weeks ago, my Time Clocks always worked in Infinite Analysis mode. Now they don't work at all. I suspect a Fritz GUI upgrade stopped them for some reason.
Nonetheless, I'd like to have my clocks operate during Infinite Analysis. This is helpful when I see the latest iteration completed after 5 minutes, but 15+ minutes have elapsed. This suggests something is wrong, or I'm experiencing Fail Highs/Lows.
Sincerely,
-Steve-
Nonetheless, I'd like to have my clocks operate during Infinite Analysis. This is helpful when I see the latest iteration completed after 5 minutes, but 15+ minutes have elapsed. This suggests something is wrong, or I'm experiencing Fail Highs/Lows.
Sincerely,
-Steve-
-
- Posts: 229
- Joined: Thu Mar 10, 2016 6:17 pm
- Location: Canada
Re: Clocks missing on Fritz 17?
I reverted to update 14 - last one where the clocks worked in IA.
-
- Posts: 3019
- Joined: Wed Mar 08, 2006 9:57 pm
- Location: Rio de Janeiro, Brazil
Re: Clocks missing on Fritz 17?
Make sure you are up-to-date in patches, and if so, try Restoring to Defaults.
"Tactics are the bricks and sticks that make up a game, but positional play is the architectural blueprint."