I just released version 6 of Nemorino!
Main new feature is the support for NNUE networks, which improves Nemorino's playing strength a lot!
Nemorino comes with it's own network. The network format is slightly different than the original format from Stockfish as I removed the 64 "BONA_PIECE_ZERO" input parameters from the weights file and from the inference code (which is an adapted copy of the code from Stockfish). Nevertheless Nemorino can use the network files from Stockfish as well - it will simply create a converted copy on first use.
Additionally as it's more than 2 years since the last release, this version contains a lot of minor improvements and bugfixes.
You can find source code and binaries for windows at https://bitbucket.org/christian_g_nther/nemorino
Nemorino 6 (NNUE)
Moderators: hgm, Rebel, chrisw
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Re: Nemorino 6 (NNUE)
Code: Select all
Engine Points Used Time Found Pos Elo Score Score ms Mb Cpu Errors
1 Stockfish 12 341638 11:34:09.7 25383 40000 3416 400000 85.41% 1000 128 1 0
2 Rubi 1.8 NNUE 328244 11:30:21.7 23651 40000 3282 400000 82.06% 1000 128 1 0
3 Minic 2.50 NNUE 322147 11:06:22.6 22986 40000 3221 400000 80.54% 1000 128 1 0
4 Nemorino 6.00 319148 10:36:00.7 22853 40000 3191 400000 79.79% 1000 128 1 42
........
29 Nemorino 5.00 291649 10:05:27.4 19882 40000 2916 400000 72.91% 1000 128 1 41
4000ms tomorrow
90% of coding is debugging, the other 10% is writing bugs.
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Re: Nemorino 6 (NNUE)
What data was the net trained on? Nemorino games/evals?
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Re: Nemorino 6 (NNUE)
4000ms +292
Code: Select all
Engine Points Used Time Found Pos Elo Score Score ms Mb Cpu Errors
1 Stockfish 12 348460 44:54:23.9 26480 40000 3484 400000 87.12% 4000 128 1 0
2 Rubi 1.8 NNUE 337312 44:48:11.8 24972 40000 3373 400000 84.33% 4000 128 1 0
3 Minic 2.50 NNUE 336293 41:30:40.6 24680 40000 3362 400000 84.07% 4000 128 1 0
4 Nemorino 6.00 332057 43:53:36.7 24202 40000 3320 400000 83.01% 4000 128 1 42
.....
30 Nemorino 5.00 302844 43:23:07.1 21009 40000 3028 400000 75.71% 4000 128 1 41
90% of coding is debugging, the other 10% is writing bugs.
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Re: Nemorino 6 (NNUE)
Stockfish has gained nearly 20 Elo in the last two days based on the LTC Elo gains per commit. The real Elo might be a little bit less, sill an excellent two days for the SF development team. My own testing against SF-11-R99 the last cur-dev-SF before the NNUE commit, is showing similar results.Rebel wrote: ↑Tue Sep 29, 2020 2:22 am+275 eloCode: Select all
Engine Points Used Time Found Pos Elo Score Score ms Mb Cpu Errors 1 Stockfish 12 341638 11:34:09.7 25383 40000 3416 400000 85.41% 1000 128 1 0 2 Rubi 1.8 NNUE 328244 11:30:21.7 23651 40000 3282 400000 82.06% 1000 128 1 0 3 Minic 2.50 NNUE 322147 11:06:22.6 22986 40000 3221 400000 80.54% 1000 128 1 0 4 Nemorino 6.00 319148 10:36:00.7 22853 40000 3191 400000 79.79% 1000 128 1 42 ........ 29 Nemorino 5.00 291649 10:05:27.4 19882 40000 2916 400000 72.91% 1000 128 1 41
4000ms tomorrow
Running a 30,000 game set now in preparation for a Honey-12-R1 engine family release this weekend.
Code: Select all
PGN File: c:/cluster.mfb/pgn/09290016.pgn
Time Control: Time Control-> base+inc: 25+0.500
Games: 30000
Threads: 1
Hash: 256
Current date : time (EDST)
Date: 09/29/20 : 00:46:21
Projected-> Time: 16h:26m:52s
Run -> Time: 0h:30m:7s
825 game(s) loaded
Rank Name Rating Δ + - # Σ Σ% W L D W% =% OppR
---------------------------------------------------------------------------------------------------------
1 Bluefish-12-R1 3539 0.0 20 20 276 158.0 57.2 65 25 186 23.6 67.4 3492
2 Oki-Maguro-12-R1 3539 0.4 20 20 275 158.0 57.5 60 19 196 21.8 71.3 3492
3 stockfish-092820 3535 3.4 20 20 274 154.0 56.2 60 26 188 21.9 68.6 3493
4 Honey-12-R1 3535 0.1 20 20 274 155.0 56.6 59 23 192 21.5 70.1 3493
5 Black-Diamond-12-R1 3465 70.2 20 20 276 119.0 43.1 31 69 176 11.2 63.8 3508
6 Stockfish-11r99 3387 78.1 20 20 275 81.0 29.5 24 137 114 8.7 41.5 3523
---------------------------------------------------------------------------------------------------------
Δ = delta from the next higher rated opponent
# = number of games played
Σ = total score, 1 point for win, 1/2 point for draw
LOS:
Bl Ok st Ho Bl St
Bluefish-12-R1 51 61 61 99100
Oki-Maguro-12-R1 48 60 60 99100
stockfish-092820 38 39 50 99100
Honey-12-R1 38 39 49 99100
Black-Diamond-12-R1 0 0 0 0 99
Stockfish-11r99 0 0 0 0 0
825 game(s) loaded
loops/scheduled: 6/240
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Re: Nemorino 6 (NNUE)
Hi Christian, there seems to be an error in the default uci options for nnue.Florentino wrote: ↑Mon Sep 28, 2020 10:11 pm I just released version 6 of Nemorino!
Main new feature is the support for NNUE networks, which improves Nemorino's playing strength a lot!
Nemorino comes with it's own network. The network format is slightly different than the original format from Stockfish as I removed the 64 "BONA_PIECE_ZERO" input parameters from the weights file and from the inference code (which is an adapted copy of the code from Stockfish). Nevertheless Nemorino can use the network files from Stockfish as well - it will simply create a converted copy on first use.
Additionally as it's more than 2 years since the last release, this version contains a lot of minor improvements and bugfixes.
You can find source code and binaries for windows at https://bitbucket.org/christian_g_nther/nemorino
It says
Code: Select all
option name UseNNUE type check default false
I am currently experimenting with compiling a faster build for my no popcount/SSE4.1 hardware, as there is some room
between your plain no popcount and SSE2 compilations.
It seems also that there is quite some speed improvement possible in the nnue implementation for older hardware.
(SF increased speed by a lot for those in the beginning of nnue)
https://rwbc-chess.de
trollwatch:
Talkchess nowadays is a joke - it is full of trolls/idiots/people stuck in the pleistocene > 80% of the posts fall into this category...
trollwatch:
Talkchess nowadays is a joke - it is full of trolls/idiots/people stuck in the pleistocene > 80% of the posts fall into this category...
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Re: Nemorino 6 (NNUE)
Hello Günther,
regarding the default value: You are right I will fix it!
Regarding the compiles: The SSE2 compile is also a NO_POPCOUNT compile, so I assume it works on your hardware as well.
Best regards,
Christian
regarding the default value: You are right I will fix it!
Regarding the compiles: The SSE2 compile is also a NO_POPCOUNT compile, so I assume it works on your hardware as well.
Best regards,
Christian
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Re: Nemorino 6 (NNUE)
I know, but I still tried SSSE3 and SSE4.1 both w/o popcount, so far it seems there is just a tiny difference,Florentino wrote: ↑Tue Sep 29, 2020 12:42 pm
...
Regarding the compiles: The SSE2 compile is also a NO_POPCOUNT compile, so I assume it works on your hardware as well.
Best regards,
Christian
testing is difficult though with all this prefetching.
(It is not that important anyway, sooner or later such old hardware will bite the dust - I am already surprised
how long it survived, with some modifications, but still with the original main HD! since 2009)
BTW do you have an idea about how to exclude programs from prefetching?
https://rwbc-chess.de
trollwatch:
Talkchess nowadays is a joke - it is full of trolls/idiots/people stuck in the pleistocene > 80% of the posts fall into this category...
trollwatch:
Talkchess nowadays is a joke - it is full of trolls/idiots/people stuck in the pleistocene > 80% of the posts fall into this category...
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Re: Nemorino 6 (NNUE)
Thanks for this NNUE version! And congrats for having trained the net on Nemorino's evals. I fear too many programs would senselessly converge towards the very same strength and playing style, by the way of using the same "best" available net.
Kind regards