Vivien Clauzon has released Minic 3.02:
https://github.com/tryingsomestuff/Mini ... s/tag/3.02
New engine releases 2020
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Re: New engine releases 2020
Thanks!Pi4Chess wrote: ↑Sat Dec 19, 2020 2:32 amhello,JohnWoe wrote: ↑Fri Dec 18, 2020 9:13 pm I decided to release Mayhem 2.5.
Too many changes to remember. Mostly speedups. I can't remember.
This version is the first Mayhem to beat Glaurung 2.2 in Blitz match.
Which has been a difficult opponent for Mayhem.
Release: https://github.com/SamuraiDangyo/mayhem ... s/tag/v2.5
Source code: https://github.com/SamuraiDangyo/mayhem
Added KQKR heuristics. Was kinda annoying to see Mayhem always shuffle KQKR to ½-½.
Seems to work fine
...
Until this version i could not managed to compile for rpi4. so that's good news !
Now i have 1 question : is your engine only using 1 core ? I have 300 kns search speed for 1 core of rpi4
Good to know Mayhem is working well. 300 knps is a bit low. Mayhem is ~100% faster (much weaker of course) than SF12 which uses the same NNUE evaluation. Mayhem is really sensitive on search speed as a wide searcher.
About 1 core. Yes Mayhem only uses 1 core atm. Everything is basically global. That's the simplest design.
AB search is hard to scale anyway. I want to scale perfectly on 1M cores not just 64. So for multiple cores I think MCTS is the right choice (If I start v2.6).
SMP is only speedup. Multiple threads give speedup no smartness.
Thanks.Graham Banks wrote: ↑Sat Dec 19, 2020 2:57 amCould you please include popcount and non-popcount exes as well?
I added 2.5 nopopcnt to releases. It's slow but should work fine. The -modern is popcnt version.
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Re: New engine releases 2020
Ok for me it's fine. Just wanna know if i did something wrong while compilingJohnWoe wrote: ↑Sat Dec 19, 2020 2:43 pmThanks!
Good to know Mayhem is working well. 300 knps is a bit low. Mayhem is ~100% faster (much weaker of course) than SF12 which uses the same NNUE evaluation. Mayhem is really sensitive on search speed as a wide searcher.
About 1 core. Yes Mayhem only uses 1 core atm. Everything is basically global. That's the simplest design.
AB search is hard to scale anyway. I want to scale perfectly on 1M cores not just 64. So for multiple cores I think MCTS is the right choice (If I start v2.6).
SMP is only speedup. Multiple threads give speedup no smartness.
I know smp is for speed on Bullet or Blitz games and elo scaling is not x number of cpus. Rpi4 is little machine so 1 core engines might be lower elo than intended. For taking a straight fact : Ccrl bench on SF 10 with the reference core is 2054 ms while my overclocked rpi4 is 5000ms with 1 core and 2500ms with the 4 cores
Raspberry Pi4 bot : https://lichess.org/@/BetterAnalyze
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Re: New engine releases 2020
Wonderful!Madeleine Birchfield wrote: ↑Sat Dec 19, 2020 12:12 pm Vivien Clauzon has released Minic 3.02:
https://github.com/tryingsomestuff/Mini ... s/tag/3.02
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Re: New engine releases 2020
Thanks!
I compiled that (Windows?) .exe with my i3 laptop. It should work fine.
Mayhem doesn't log to files. It however prints "Error #X" message sometimes, if it even starts.
Probably need to be build again. That way it will be faster anyway. Tho there might be real bugs I need to fix.
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Re: New engine releases 2020
I have released Francesca 0.30. Available from www.silentshark.co.uk
Not a huge jump in strength, maybe 30 ELO or so.
Changes
Small changes. Minor optimisations. More aggressive null move pruning. IID replaced by IIR (thanks to Ed Schroder for idea). Tweak to futility to make more aggressive or not, depending on if position is improving. Separate search functions when in check. Minor eval tweaks - tuning needed
Happy Christmas to everyone. Let's hope 2021 is a better year, and the world gets on top of the Coronavirus.
Not a huge jump in strength, maybe 30 ELO or so.
Changes
Small changes. Minor optimisations. More aggressive null move pruning. IID replaced by IIR (thanks to Ed Schroder for idea). Tweak to futility to make more aggressive or not, depending on if position is improving. Separate search functions when in check. Minor eval tweaks - tuning needed
Happy Christmas to everyone. Let's hope 2021 is a better year, and the world gets on top of the Coronavirus.
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Re: New engine releases 2020
Tank Time and Yikes! Zombies! Run look fun toosilentshark wrote: ↑Wed Dec 23, 2020 12:35 pm I have released Francesca 0.30. Available from www.silentshark.co.uk
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Re: New engine releases 2020
Thanks Tom and the best wishes.silentshark wrote: ↑Wed Dec 23, 2020 12:35 pm I have released Francesca 0.30. Available from www.silentshark.co.uk
Not a huge jump in strength, maybe 30 ELO or so.
Changes
Small changes. Minor optimisations. More aggressive null move pruning. IID replaced by IIR (thanks to Ed Schroder for idea). Tweak to futility to make more aggressive or not, depending on if position is improving. Separate search functions when in check. Minor eval tweaks - tuning needed
Happy Christmas to everyone. Let's hope 2021 is a better year, and the world gets on top of the Coronavirus.
Gabor Szots
CCRL testing group
CCRL testing group
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Re: New engine releases 2020
Not worked on them for a while, but had a lot of fun a few years back building simple Android and iOS games with the kids. Probably need to tweak things to ensure they are still on Google Play, and I think my Apple tax ran out a while back..jshriver wrote: ↑Wed Dec 23, 2020 3:56 pmTank Time and Yikes! Zombies! Run look fun toosilentshark wrote: ↑Wed Dec 23, 2020 12:35 pm I have released Francesca 0.30. Available from www.silentshark.co.uk