fishpov wrote:
Here also any engine is not able to find white move to win.
[d]q1N5/b1p5/1pP2k2/pP3Bp1/P1P5/6P1/1K3P2/8 w - - 0 8
I can't find the win here too. Let me watch the solution.
I'm not sure that modifying an engine, to solve positions which can't be reached in a game, is beneficial.
This problem is entertaining, but there's no legal way of getting the black bishop to a7.
fishpov wrote:
Here also any engine is not able to find white move to win.
[d]q1N5/b1p5/1pP2k2/pP3Bp1/P1P5/6P1/1K3P2/8 w - - 0 8
I can't find the win here too. Let me watch the solution.
I'm not sure that modifying an engine, to solve positions which can't be reached in a game, is beneficial.
This problem is entertaining, but there's no legal way of getting the black bishop to a7.
???
I found a legal way in about 3 seconds : a5, Bc5, Ba7, b6
Thank you Herbert for the solution!
This example is very useful for my new idea.
I don't know how much beer I need to solve it but I think that it is the last serious and tough problem before my project.
BTW. I will add a code to recognize closed by 16 pawns positions quickly, too.
lech wrote:I cleaned code of Sting and removed some doubt pieces (joyful creativity).
It seems to be a good start point for my next ideas, but now I need a longer rest.
I hope this version is finally stable and ready to be tested (ELO) if someone want to do it.
lech wrote:I cleaned code of Sting and removed some doubt pieces (joyful creativity).
It seems to be a good start point for my next ideas, but now I need a longer rest.
I hope this version is finally stable and ready to be tested (ELO) if someone want to do it.
Thanks Vincent, but now I try to improve the Sting's search. The found Stockfish's 2.1.1 bug at BETA changes my work.
If you can't see a gain between depths it means a possible DRAW.
I can make comments on most of the following positions but please chose 5 to start ...
lech wrote:I prepared a list of endgame positions. Many of them Sting is able to solve very easly. Some need a strong machine, and some (a few) Sting SF 4.8.4 can't still solve.
If you want to help me, each information about these or other endgame positions difficult for Sting, are welcome.
Vinvin wrote:I can make comments on most of the following positions but please chose 5 to start ...
lech wrote:I prepared a list of endgame positions. Many of them Sting is able to solve very easly. Some need a strong machine, and some (a few) Sting SF 4.8.4 can't still solve.
If you want to help me, each information about these or other endgame positions difficult for Sting, are welcome.
Sorry for the missing sources, but I believe that it is very easy to find it,
A pity, but all my work included the version 4.8.4 works with the serious Stockfish's 2.1.1 bug.
Try to solve this position (10x; clear hash before each try!):
[d]8/8/7p/3KNN1k/2p4p/8/3P2p1/8 w - - bm Kc6;
Each try should return the correct solution Kc6 very quickly ( ~~ before 27 depth). It does not happens!
Vinvin wrote:I can make comments on most of the following positions but please chose 5 to start ...
lech wrote:I prepared a list of endgame positions. Many of them Sting is able to solve very easly. Some need a strong machine, and some (a few) Sting SF 4.8.4 can't still solve.
If you want to help me, each information about these or other endgame positions difficult for Sting, are welcome.
Sorry for the missing sources, but I believe that it is very easy to find it,
A pity, but all my work included the version 4.8.4 works with the serious Stockfish's 2.1.1 bug.
Try to solve this position (10x; clear hash before each try!):
[d]8/8/7p/3KNN1k/2p4p/8/3P2p1/8 w - - bm Kc6;
Each try should return the correct solution Kc6 very quickly ( ~~ before 27 depth). It does not happens!
It proves my words that engines can find some tough fortress easly.
Stockfish rejects a hole fortress (described by Jon Nunn in your second link :http://en.chessbase.com/post/john-nunn- ... y-is-sound), and the next correct one, close by score is found quickly. It is very important that engines can return a correct PV line (solution). The score is a question of interpretation always (excluding mate and draw).