Sting-sf-6 a quasi-intelligent engine

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lech
Posts: 921
Joined: Sun Feb 14, 2010 9:02 pm

Sting-sf-6 a quasi-intelligent engine

Post by lech » Fri Jan 08, 2016 11:42 am

It is a next part of my project.
Sting is based on an old version of Stockfish (2.1.1) and is not an ELO-gain challenge.
I try to prove that engines can solve some deep and tough ("logical") positions without tricks ("null move search" disabling, Monte Carlo, tablebases, "rule 50") and an artifical intelligence. More, it is possible wiith saving ELO level.
I think I hope that I diagnosed now all the possible reasons leading a search of the best move to nothing and I prepared some needed tools (code).
Of course, I can't promise that Sting-sf-6 is able to solve all the difficult positions just now.
But, I believe that a next version of my project (some questions needs my work yet) will do it.

download: http://www.mediafire.com/download/utfd7 ... g-sf-6.zip


BTW.
I prepared a short list of such difficult ("logical") and important positions (full spectrum of diagnosed by me problems).
1n6/Pp1p1p1p/1P1P1P1P/4K3/2p5/p7/rpp1P3/qkb1R3 w - - bm axb8N;
1N4K1/1pp1p3/7k/2r3pP/p2pp1P1/P6N/8/2B5 w - - bm Nc6;
5K2/k4p1p/5p1p/1p3p2/bP6/1p6/1P5p/7B w - - bm Ke8(e7);
k1b5/1p1p1p1p/1PpPpP2/2B5/8/2p1p2P/2PbP3/3K4 w - - Bd4;
2b1r3/r2ppN2/8/1p1p1k2/pP1P4/2P3R1/PP3PP1/2K5 w - - bm Nd6+;
7r/p3k3/2p5/1pPp4/3P4/PP4P1/3P1PB1/2K5 w - - bm Kd1;
1K3kB1/8/6p1/7R/8/4b3/8/6n1 w - - bm Rh8 (next Kg7 Bh7);
8/8/R7/1b4k1/5p2/1B3r2/7P/7K w - - bm h4+;
1k1n4/1p1b1p2/1Bp1pPp1/1PP1P3/8/6P1/8/1K6 w - - bm Bc7+;
4q1kr/p6p/1prQPppB/4n3/4P3/2P5/PP2B2P/R5K1 w - - bm Qxe5;
q1b4n/1p1pKp2/1p1p1Pp1/1P1P2Pp/2P4P/8/7R/1N1k4 w - - bm Ra2;
3k4/2pq3p/pp5R/4P3/P6P/2PN4/1PN3K1/8 w - - bm Nd4;
8/7p/6pP/p4pP1/3BpP2/p1KpP3/pn1N4/k7 w - - bm Bh8;
8/6p1/p7/rp1K2p1/kb3pP1/2p2p1b/P1Np1P2/3N2R1 w - - bm Ke6(e4);
1qN5/b1pB4/1pP2k2/pP3P2/P1P5/2K5/8/8 w - - (Kc3->d8);
8/5K2/3p3p/3p3P/pp1P4/rkb1R3/p1p3P1/n1B2B2 w - - bm Rd3;
7k/6rp/5BpN/1r4P1/8/8/8/K7 b - - bm Rf5 (next Bd4[Bc3] Rxg5);
8/5pKN/5Pp1/5kP1/8/Bb6/8/7q b - - bm Qxh7+;
3N2r1/2K1p3/4Pk2/8/Bp5b/8/2P5/8 b - - bm Bg3+ (next Kd7 Rxd8+)
r7/1b1r4/k1p1p1p1/1p1pPpPp/p1PP1P1P/PP1K4/8/4Q3 w - - bm Qa5+;
3B4/1r2p3/r2p1p2/bkp1P1p1/1p1P1PPp/p1P4P/PPB1K3/8 w - - bm Ba4+;
Maybe, I can't be friendly, but let me be useful.

Dann Corbit
Posts: 8518
Joined: Wed Mar 08, 2006 7:57 pm
Location: Redmond, WA USA
Contact:

Re: Sting-sf-6 a quasi-intelligent engine

Post by Dann Corbit » Fri Jan 08, 2016 12:05 pm

Thanks for your efforts.
Your engine can often solve problems more easily than other engines.
I thank you, once again.
Taking ideas is not a vice, it is a virtue. We have another word for this. It is called learning.
But sharing ideas is an even greater virtue. We have another word for this. It is called teaching.

Damir
Posts: 1770
Joined: Mon Feb 11, 2008 2:53 pm

Re: Sting-sf-6 a quasi-intelligent engine

Post by Damir » Fri Jan 08, 2016 12:54 pm

Thanks for new engine Marek. :) Keep up the good work.... :D

User avatar
Graham Banks
Posts: 30537
Joined: Sun Feb 26, 2006 9:52 am
Location: Auckland, NZ

Re: Sting-sf-6 a quasi-intelligent engine

Post by Graham Banks » Fri Jan 08, 2016 6:43 pm

Thanks Marek. :)
My email addresses:
gbanksnz at gmail.com
gbanksnz at yahoo.co.nz

Frank Quisinsky
Posts: 4814
Joined: Wed Nov 18, 2009 6:16 pm
Location: Trier, Germany
Contact:

Re: Sting-sf-6 a quasi-intelligent engine

Post by Frank Quisinsky » Fri Jan 08, 2016 8:29 pm

Hi Marek,

I have Sting SF in my Rating List.
So I will added in on my ToDo list (a lot to do here) ...

:-)

Have thanks for your update.

I understand what you try with your engine but I like it to see your development in my Rating List. Hope it's OK for you.

Best
Frank
I like computer chess!

Paloma
Posts: 634
Joined: Thu Dec 25, 2008 8:07 pm

Re: Sting-sf-6 a quasi-intelligent engine

Post by Paloma » Fri Jan 08, 2016 11:06 pm

Thanks Marek

supersharp77
Posts: 475
Joined: Sat Jul 05, 2014 5:54 am
Location: Southwest USA

Re: Sting-sf-6 a quasi-intelligent engine

Post by supersharp77 » Sat Jan 09, 2016 2:30 am

lech wrote:It is a next part of my project.
Sting is based on an old version of Stockfish (2.1.1) and is not an ELO-gain challenge.
I try to prove that engines can solve some deep and tough ("logical") positions without tricks ("null move search" disabling, Monte Carlo, tablebases, "rule 50") and an artifical intelligence. More, it is possible wiith saving ELO level.
I think I hope that I diagnosed now all the possible reasons leading a search of the best move to nothing and I prepared some needed tools (code).
Of course, I can't promise that Sting-sf-6 is able to solve all the difficult positions just now.
But, I believe that a next version of my project (some questions needs my work yet) will do it.

download: http://www.mediafire.com/download/utfd7 ... g-sf-6.zip
Thanks for the new edition.......We love Sting!! AR :) :wink:

consen
Posts: 79
Joined: Tue Mar 11, 2014 5:09 pm
Location: Norge

Re: Sting-sf-6 a quasi-intelligent engine

Post by consen » Sat Jan 09, 2016 8:19 am

I have used sting from sting-sf-47-x64

I use Sting SF 5 a lot and is my favorite in chess pussle.

I tryed to set up Sting SF 6 and it not work.
In the set-up prosess Fritz 14 UCI is frozen.

I have a Hashwell cpu intel i7 4790.

And I use Fritz 14 UCI when I set up Sting SF 6.

I try all variant, 32-bit, 64 bit and XP-variant.

What is wrong?

Dariusz
Posts: 76
Joined: Sat Jun 13, 2015 8:08 am
Location: Poland

Re: Sting-sf-6 a quasi-intelligent engine

Post by Dariusz » Sat Jan 09, 2016 8:59 am

Marku, dzięki za bardzo dobry silnik i Twoja pracę.
Czy jest szansa na kompilację dla maca ?

Keep it good work, thx a lot :-)
Regards, Dariusz

lech
Posts: 921
Joined: Sun Feb 14, 2010 9:02 pm

Re: Sting-sf-6 a quasi-intelligent engine

Post by lech » Sat Jan 09, 2016 9:57 am

Thank you, for the the good enter for the new version of my project.

In fact, this version is probably first playable engine having possibilities to join a high ELO level (Stockfish 2.1.1) with the full spectrum of avoiding questions by other. Some special versions or tricks are only a false way to prove that only an artifical intelligence is able to do it.
Sting is "one brain in one head" engine and the gate are open.

It is a fact too that Sting still needs a solid work to improve (correct) "search" and to get full succes.
Sorry, but my work (old dual core) may take some long time yet.

Sting-sf-6 was compiled in the same way as previous versions and should work there where the previous ones worked.
I am not able to do some other special compilations; sorry.
Maybe, I can't be friendly, but let me be useful.

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