Andscacs - New version 0.921 with source

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Guenther
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Re: Andscacs - New version 0.921 with source

Post by Guenther » Sun Nov 26, 2017 9:37 am

Formatted table as real data. (pics vanish and cannot be used for anything)

CCRL 40/40 Rating List - Custom engine selection (November 18, 2017)

Code: Select all

Name                            Rating  Err1    Err2    Score   AvgOpp. Draws   Games
Andscacs 0.921 64-bit 4CPU      3274    +67     -71     26.6%   +138.8  50.0%   64 
Andscacs 0.91 64-bit 4CPU       3239    +22     -22     42.5%   +47.6   59.2%   596
Andscacs 0.89 64-bit 4CPU       3232    +21     -21     45.9%   +28.8   55.0%   662
Andscacs 0.88 64-bit 4CPU       3228    +37     -37     33.2%   +100.4  53.5%   217
Andscacs 0.90 64-bit 4CPU       3216    +24     -24     50.3%   +1.9    55.1%   515
Andscacs 0.872 64-bit 4CPU      3209    +24     -24     51.3%   -5.0    58.8%   476
Andscacs 0.92 64-bit            3161    +15     -15     53.1%   -15.7   52.6%   1344
Andscacs 0.86 64-bit 4CPU       3154    +22     -22     40.0%   +64.1   54.6%   639
Andscacs 0.85 64-bit 4CPU       3142    +25     -25     43.9%   +42.7   53.1%   467
Andscacs 0.91 64-bit            3140    +16     -16     44.0%   +37.7   56.4%   1189
Andscacs 0.921 64-bit           3138    +31     -31     42.7%   +49.4   50.2%   307
Andscacs 0.90 64-bit            3127    +17     -17     48.4%   +13.0   53.8%   1048
Andscacs 0.89 64-bit            3119    +17     -17     43.4%   +44.2   54.4%   1029
Andscacs 0.88 64-bit            3114    +15     -15     43.6%   +41.4   54.1%   1266
Andscacs 0.83 64-bit 4CPU       3113    +29     -29     46.6%   +18.5   51.2%   338
Andscacs 0.872 64-bit           3107    +14     -14     43.8%   +41.1   52.1%   1603
Andscacs 0.82 64-bit 4CPU       3090    +29     -29     50.6%   -3.2    55.2%   330
Andscacs 0.86 64-bit            3090    +21     -21     44.7%   +34.9   51.3%   678
Andscacs 0.81 64-bit 4CPU       3085    +31     -32     48.7%   +5.3    49.3%   300
Andscacs 0.85 64-bit            3061    +18     -18     44.9%   +33.6   48.3%   918
Andscacs 0.84 64-bit            3041    +26     -26     45.1%   +32.3   46.8%   470
Andscacs 0.80 64-bit 4CPU       3030    +31     -31     50.2%   -1.1    46.7%   317
Andscacs 0.83 64-bit            3014    +30     -30     47.5%   +14.7   50.8%   317
Andscacs 0.82 64-bit            3010    +24     -24     47.8%   +12.4   50.1%   509
Andscacs 0.81 64-bit            3003    +26     -26     55.1%   -31.5   47.3%   442

tpoppins
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Re: Andscacs - New version 0.921 with source

Post by tpoppins » Sun Nov 26, 2017 11:51 am

Günther, the point of my post was the color -- something your carefully formatted text table fails to convey. ;)

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Re: Andscacs - New version 0.921 with source

Post by kasinp » Sun Nov 26, 2017 1:28 pm

tpoppins wrote:Günther, the point of my post was the color -- something your carefully formatted text table fails to convey. ;)
Here is what I see:

a) 4-CPU direct comparison between 0.921 and 0.92 is not available (ver. 0.92 not having been tested with 4CPUs)
b) However, a comparison between single CPU performance indicates that ver. 0.921 (based on some 300 games) is 23 ELO *below* that of 0.92.
c) Therefore the fact that 0.921 is leading the charts for 4CPUs is misleading, and probably only because 0.92 was not tested with 4CPUs.

This would support the hypothesis that 0.921 may have have introduced an issue, irrespective of the illegal move played in one of the TCEC games.

PK

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Re: Andscacs - New version 0.921 with source

Post by cdani » Sun Nov 26, 2017 2:07 pm

kasinp wrote:... irrespective of the illegal move played in one of the TCEC games.
The bug of the illegal move was there from very old versions. Only that seems that a lot of cores and bad luck are necessary to manifest it.

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Re: Andscacs - New version 0.921 with source

Post by kasinp » Sun Nov 26, 2017 2:25 pm

cdani wrote:
kasinp wrote:... irrespective of the illegal move played in one of the TCEC games.
The bug of the illegal move was there from very old versions. Only that seems that a lot of cores and bad luck are necessary to manifest it.
Got it, thank you for the clarification. I suppose this still leaves the question of a direct comparison between 0.92 and 0.921, for which I suppose 300+ games is probably still a small sample size.

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Guenther
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Re: Andscacs - New version 0.921 with source

Post by Guenther » Sun Nov 26, 2017 4:53 pm

tpoppins wrote:Guenther, the point of my post was the color -- something your carefully formatted text table fails to convey. ;)
Sorry, Thomas :)
A pity that <code> doesn't allow color too.

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Re: Andscacs - New version 0.921 with source

Post by Scally » Mon Nov 27, 2017 1:57 pm

Hi,

Has anyone managed to compile Andscacs for Linux on the RaspBerry Pi. I keep getting missing file for Windows.h?

Thanks,

Al.
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cdani
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Re: Andscacs - New version 0.921 with source

Post by cdani » Mon Nov 27, 2017 2:07 pm

Scally wrote: Has anyone managed to compile Andscacs for Linux on the RaspBerry Pi. I keep getting missing file for Windows.h?
In debug.h change:

//#define WINDOWS <--comment this one
#define LINUX <-- activate this one

Then change the sleep as told previously in this trhead, as is waking up threads too often in linux.

Anyway no idea if it will compile for raspberry pi.

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Re: Andscacs - New version 0.921 with source

Post by Scally » Mon Nov 27, 2017 2:49 pm

Hi Daniel,

I had read the thread several times, but I’m used to commenting out in Linux using the # key, not //, so removed the # in front of the ‘#define LINUX’ instead.

The compile gets further now, but I’ve still a bit to sort out for the RPi.


Thanks,

Al.
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cdani
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Re: Andscacs - New version 0.921 with source

Post by cdani » Mon Nov 27, 2017 3:33 pm

The # in C is not a comment, is a required part of the syntax. When I told uncomment I mean leaving like
#define LINUX
thus removing the final n that I have put in the line.

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