Imortal v4: Executable

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Ferdy
Posts: 3634
Joined: Sun Aug 10, 2008 1:15 pm
Location: Philippines

Re: Imortal v4: Executable

Post by Ferdy » Sun Jan 13, 2019 12:48 am

IQ_QI wrote:
Fri Jan 11, 2019 3:51 pm
Hello crazyhouse engine-developers,

does anyone know if there's a way to get the executable of crazyhouse engine Imortal v4?
I will send you latest version couple of days from now. Imortal only use single thread. You have a nice NN engine, If you have a good hardware/gpu for Crazyara and interested you may run a crazyhouse computer championships.

IQ_QI
Posts: 4
Joined: Wed Dec 05, 2018 7:51 pm
Full name: Johannes Czech

Re: Imortal v4: Executable

Post by IQ_QI » Mon Jan 14, 2019 8:30 pm

Ferdy wrote:
Sun Jan 13, 2019 12:48 am
I will send you latest version couple of days from now. Imortal only use single thread. You have a nice NN engine, If you have a good hardware/gpu for Crazyara and interested you may run a crazyhouse computer championships.
Thank you. I'm honoured that you will provide me your latest executable.
Conducting a new crazyhouse computer championship sounds cool.
CrazyAra is still under heavy development and I'm currently also quite busy studying, but I'll keep this in mind.

Fabian Fichter had the idea of training CrazyAra on Stockfish games which might interest you.
After training, CrazyAraFish (300 NPS) was able to win vs multi-variant Stockfish 10 (1 Mio NPS, 4 GB hash) with the black pieces in a 20 minute game:
https://github.com/QueensGambit/CrazyAr ... -Self-Play

I'll do a proper strength evaluation between them later.

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