very very few engines lost on time, I have watched quite a dozen matches myself, and they play exactly like a 2000 ratedTony Thomas wrote:By the way, dont tell me I didnt warn you, some of those engines are going to be losing on time, a lot. By the way, is there a reason for not using Colchess 8.0?
[CCB] Division 10, Edition 8
Moderator: Ras
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swami
- Posts: 6663
- Joined: Thu Mar 09, 2006 4:21 am
Re: [CCB] Division 10, Edition 8
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swami
- Posts: 6663
- Joined: Thu Mar 09, 2006 4:21 am
Re: [CCB] Division 10, Edition 8
Actually it is Colchess 8, It's renaming error, Thanks for pointing that out, Tonyswami wrote:very very few engines lost on time, I have watched quite a dozen matches myself, and they play exactly like a 2000 ratedTony Thomas wrote:By the way, dont tell me I didnt warn you, some of those engines are going to be losing on time, a lot. By the way, is there a reason for not using Colchess 8.0?
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swami
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Re: [CCB] Division 10, Edition 8
Version numbers of some of the participating engines:
PS: Thanks to Graham for editing the version number and adding Martin T to member's list. I gotta update the notepad, the tournament is going faster and am too lazy to do anything.
Code: Select all
SmallPotato 0.6.1
Muriel 0.71
Samchess (only version)
J.s.Bam 0.52
Adamant 1.7
Clueless 1.4
Heracles 0.5.14
Etude (only version)
Elephant 1.06
Fauce 0.41c
Ajedrej Tactico 2.73b
Zoidberg 0.1
Ax 0.8
Chessrikus 1.466
Warrior 1.03
Robin 0.983
Enigma 1.1.4
Freyr 1.067
Marvin 1.3.0
Elf 1.30
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Tony Thomas
Re: [CCB] Division 10, Edition 8
Here is an engine that's guaranteed to lose on time...
Muriel..
Muriel..
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Jim Ablett
- Posts: 2350
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- Location: London, England
- Full name: Jim Ablett
Re: [CCB] Division 10, Edition 8
Just to let you know ZZZZZZ v3.4.3 update available from my homepage.
What's new:
1. Added some code to help ZZZZZZ when winning
to avoid 3-fold-rep draws.
2. Evaluation/search changes/adjustments.
3. Removed more redundant code from the source.
A little stronger in my tests.
Also I'd like to replace Freyr with Small Potato in my selection.
Jim.
What's new:
1. Added some code to help ZZZZZZ when winning
to avoid 3-fold-rep draws.
2. Evaluation/search changes/adjustments.
3. Removed more redundant code from the source.
A little stronger in my tests.
Also I'd like to replace Freyr with Small Potato in my selection.
Jim.
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swami
- Posts: 6663
- Joined: Thu Mar 09, 2006 4:21 am
Re: [CCB] Division 10, Edition 8
Ok thanks, I will download it and replace the older one.Jim Ablett wrote:Just to let you know ZZZZZZ v3.4.3 update available from my homepage.
What's new:
1. Added some code to help ZZZZZZ when winning
to avoid 3-fold-rep draws.
2. Evaluation/search changes/adjustments.
3. Removed more redundant code from the source.
A little stronger in my tests.
Also I'd like to replace Freyr with Small Potato in my selection.
Jim.
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Ovyron
- Posts: 4562
- Joined: Tue Jul 03, 2007 4:30 am
Re: [CCB] Division 10, Edition 8
And my votes go to...
Obender
Feuerstein
Freyr
Also, where is the poll?
Obender
Feuerstein
Freyr
Also, where is the poll?
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swami
- Posts: 6663
- Joined: Thu Mar 09, 2006 4:21 am
Re: [CCB] Division 10, Edition 8
Honestly even I didn't have an idea about which 10 engines I'd pick to put up in options out of these 41.Ovyron wrote:And my votes go to...
Obender
Feuerstein
Freyr
Also, where is the poll?
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beachknight
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- Location: Antalya, Turkey
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Jim Ablett
- Posts: 2350
- Joined: Fri Jul 14, 2006 7:56 am
- Location: London, England
- Full name: Jim Ablett
Re: [CCB] Division 10, Edition 8
Sorry Swami another update. ZZZZZZ v3.4.4.swami wrote:Ok thanks, I will download it and replace the older one.Jim Ablett wrote:Just to let you know ZZZZZZ v3.4.3 update available from my homepage.
What's new:
1. Added some code to help ZZZZZZ when winning
to avoid 3-fold-rep draws.
2. Evaluation/search changes/adjustments.
3. Removed more redundant code from the source.
A little stronger in my tests.
Also I'd like to replace Freyr with Small Potato in my selection.
Jim.
I left something out of v3.4.3 by mistake which seriously weakened it.
This is definitely the last update, at least for a while. I'm moving on to other projects now.
Jim.