playjunior wrote:
Then you should analyze super-GM endgames with your favorite engine
I think we a fast machine and a good engine you will be surprised with the results. Yes engines would make mistakes. But not more than what top humans make in endgames.... Perhaps less.
Recent example was Rybka evaluating an endgame with a white-colored white bishop, white and black pawns on h-file and black king on h8 as +-4.50-or-something like that.
Such things happen. But you should see not only the tree but the forest.

I mean you should look at many many positions of how engines do in endgames and how humans do.
I think for about the last 1.5 year we are at the point that search depths of engines make them comparably strong with top humans at endgames.....
The key here is fast and latest hardware. QUAD computers.
Tablebases might help in this particular case, but you know better than me that they are not a solution-you get a huge speed decrease because of them and it doesn't make real difference in average.
I don't think there is a huge decrease in speed.
I also think that there is a noticeable difference from using the endgame tablebases, for some engines anyway.
Kramnik-Fritz games from Bahrain match are a thrilling piece of example of misplayed endgames by an engine. I don't think that there has been a remarkable advance in that aspect of play since then.
5.5 years from then. In these 5.5 years the advance on hardware was very big but the advance of software was also, especially in last 2 years, very big.