Toga's time management

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Uri
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Joined: Thu Dec 27, 2007 9:34 pm

Re: Toga's time management

Post by Uri »

Tony Thomas wrote:In a 5 minute game taking 13 seconds after opening is pretty normal. Please try games with increments, only engines that wont lose under bullet games are chessbase engines with the assistance of their GUI.
Why do you mean with the assitance of their GUI? And what is the setup?
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Eelco de Groot
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Full name:   Eelco de Groot

Re: Toga's time management

Post by Eelco de Groot »

George Bodkin wrote:Is Toga 1.5 Checkov_beta1 out for download?

George
Hi George!

No there is not yet anywhere a link to the beta 1. I don't think it is really in a presentable state. I am not yet doing any testing with games, there are a couple of positions that Toga is having much difficulty solving, and just I would like to know a bit more about why that could be... A lot of the program subroutines I just don't understand very well yet.

Maybe after Rybka 3 is ready I will have something better but then again maybe Rybka 3 will be the end of computerchess as we know it :!: :?: No other programs will be necessary anymore. Who knows, we will hear in about a month I think how far we are behind.

But George thanks very much for the interest! There is a new version of Toga made by Jerry Donald, it is not yet available but maybe he is interested in getting some tests done with this new version. Dennis Mendoza has made some compiles for him.

My regards,

Eelco
Uri
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Joined: Thu Dec 27, 2007 9:34 pm

Re: Toga's time management

Post by Uri »

Even the best chess program has some weaknesses as demonstrated by Roman Dzindzichashvili so if chess programs won't be improved anymore after Rybka 3.0 then these weaknesses won't be corrected.
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Ovyron
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Re: Toga's time management

Post by Ovyron »

Eelco de Groot wrote:Maybe after Rybka 3 is ready I will have something better but then again maybe Rybka 3 will be the end of computerchess as we know it :!: :?: No other programs will be necessary anymore. Who knows, we will hear in about a month I think how far we are behind.
Rybka 3 is only expected to be 100 ELO (max) stronger than Rybka 2.3.2a in a direct match, but lower against a wide range of opponents, I don't think that would be the end of computer chess (specially if Rybka 4 will be 100 ELO stronger than 3.)

Also, there are persons that will not spend money in this hobby, and for them freeware engines are important.
Tony Thomas

Re: Toga's time management

Post by Tony Thomas »

Uri wrote:
Tony Thomas wrote:In a 5 minute game taking 13 seconds after opening is pretty normal. Please try games with increments, only engines that wont lose under bullet games are chessbase engines with the assistance of their GUI.
Why do you mean with the assitance of their GUI? And what is the setup?
Once it makes it to the endgame tablebases, GUI plays it for them.
Uri
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Joined: Thu Dec 27, 2007 9:34 pm

Re: Toga's time management

Post by Uri »

Tony Thomas wrote:Once it makes it to the endgame tablebases, GUI plays it for them.
And what is the setup? Does Toga have a setup?
Uri
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Re: Toga's time management

Post by Uri »

In a 1 minute game it takes my Toga II 3.1.2SE 4 and sometimes even 6 seconds to make a move. Is it supposed to be like this?
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Eelco de Groot
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Full name:   Eelco de Groot

Re: Toga's time management

Post by Eelco de Groot »

Uri wrote:In a 1 minute game it takes my Toga II 3.1.2SE 4 and sometimes even 6 seconds to make a move. Is it supposed to be like this?
Hello Zlatnik, yes I think this is certainly possible, the maximum time allotted to resolve a difficult move (Fail lows etc.) is rather big. If Toga sees a winning move it can pay off. It may even take longer I think but after such a move Toga should start moving faster. Game in one minute is not really serious chess of course. On Playchess Tony said you should Fischer timecontrols for non-Chessbase engines. Toga should not lose on time that is the important thing!

Eelco