If that guy contacts me and shows me what he has so far, I'll be happy to help him.Matthias Gemuh wrote:Some nice guy has offered to make a help file for ChessGUI.
If the community helps him, he would of course progress faster.
Anybody is herewith invited to document any ChessGUI feature(s) he/she understands and send the text as an attachment to "mgemuh at yahoo.com".
Include "ChessGUI" in message title, so that I can know it's not spam from someone who wants to enlarge some part of my body.
Don't fail to mention bugs. I will forward all the mails to the guy.
You may also formulate stuff in Q&A format.
Who the guy is ? Definitely not me. The finished help file shall reveal his identity.
Though I highly appreciate your contributions, please don't expect me to reply each mail.
Thanks a lot,
Matthias.
ChessGUI help file: please contribute
Moderator: Ras
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Graham Banks
- Posts: 45553
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- Location: Auckland, NZ
Re: ChessGUI help file: please contribute
gbanksnz at gmail.com
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Matthias Gemuh
- Posts: 3245
- Joined: Thu Mar 09, 2006 9:10 am
Re: ChessGUI help file: please contribute
Graham Banks wrote: If that guy contacts me and shows me what he has so far, I'll be happy to help him.
Hi Graham,
you are the first to offer help.
We will see how it goes without me as mediator
Best,
Matthias.
My engine was quite strong till I added knowledge to it.
http://www.chess.hylogic.de
http://www.chess.hylogic.de
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Matthias Gemuh
- Posts: 3245
- Joined: Thu Mar 09, 2006 9:10 am
Re: Question regarding colour allocation
Graham Banks wrote: If you could implement that, it would be great.
Regards, Graham.
Hi Graham,
is pairings type 2 what you wanted ?
- presently implemented only for RR.
Best,
Matthias.
My engine was quite strong till I added knowledge to it.
http://www.chess.hylogic.de
http://www.chess.hylogic.de
-
Graham Banks
- Posts: 45553
- Joined: Sun Feb 26, 2006 10:52 am
- Location: Auckland, NZ
Re: Question regarding colour allocation
So that in say a round robin involving 4 engines and 2 cycles, the draw would look something like this:Matthias Gemuh wrote:Graham Banks wrote: If you could implement that, it would be great.
Regards, Graham.
Hi Graham,
is pairings type 2 what you wanted ?
- presently implemented only for RR.
Best,
Matthias.
1v3
4v2
2v3
4v1
1v2
3v4
3v1
2v4
3v2
1v4
2v1
4v3
gbanksnz at gmail.com
-
Matthias Gemuh
- Posts: 3245
- Joined: Thu Mar 09, 2006 9:10 am
Re: Question regarding colour allocation
Graham Banks wrote:So that in say a round robin involving 4 engines and 2 cycles, the draw would look something like this:Matthias Gemuh wrote:Graham Banks wrote: If you could implement that, it would be great.
Regards, Graham.
Hi Graham,
is pairings type 2 what you wanted ?
- presently implemented only for RR.
Best,
Matthias.
1v3
4v2
2v3
4v1
1v2
3v4
3v1
2v4
3v2
1v4
2v1
4v3
I meant that you should test and see
Matthias.
My engine was quite strong till I added knowledge to it.
http://www.chess.hylogic.de
http://www.chess.hylogic.de
-
Graham Banks
- Posts: 45553
- Joined: Sun Feb 26, 2006 10:52 am
- Location: Auckland, NZ
Re: Question regarding colour allocation
Okay. Will do as soon as current game finishes.Matthias Gemuh wrote:Graham Banks wrote:So that in say a round robin involving 4 engines and 2 cycles, the draw would look something like this:Matthias Gemuh wrote:Graham Banks wrote: If you could implement that, it would be great.
Regards, Graham.
Hi Graham,
is pairings type 2 what you wanted ?
- presently implemented only for RR.
Best,
Matthias.
1v3
4v2
2v3
4v1
1v2
3v4
3v1
2v4
3v2
1v4
2v1
4v3
I meant that you should test and see![]()
Matthias.
gbanksnz at gmail.com
-
Graham Banks
- Posts: 45553
- Joined: Sun Feb 26, 2006 10:52 am
- Location: Auckland, NZ
Re: Question regarding colour allocation
Okay - works now in round robin type 2.Matthias Gemuh wrote:Graham Banks wrote:So that in say a round robin involving 4 engines and 2 cycles, the draw would look something like this:Matthias Gemuh wrote:Graham Banks wrote: If you could implement that, it would be great.
Regards, Graham.
Hi Graham,
is pairings type 2 what you wanted ?
- presently implemented only for RR.
Best,
Matthias.
1v3
4v2
2v3
4v1
1v2
3v4
3v1
2v4
3v2
1v4
2v1
4v3
I meant that you should test and see![]()
Matthias.
What are types 1 and 3?
Graham.
gbanksnz at gmail.com
-
Matthias Gemuh
- Posts: 3245
- Joined: Thu Mar 09, 2006 9:10 am
Re: Question regarding colour allocation
Graham Banks wrote:
Okay - works now in round robin type 2.
What are types 1 and 3?
Graham.
Type 1 as it has been in past ChessGUI versions.
Type 3 (still unreleased) is as in Leo's Premier League
- when 2 engines meet, they immediately play through all cycles
Best,
Matthias
.
My engine was quite strong till I added knowledge to it.
http://www.chess.hylogic.de
http://www.chess.hylogic.de
-
Graham Banks
- Posts: 45553
- Joined: Sun Feb 26, 2006 10:52 am
- Location: Auckland, NZ
Re: Question regarding colour allocation
Matthias Gemuh wrote:Graham Banks wrote:
Okay - works now in round robin type 2.
What are types 1 and 3?
Graham.
Type 1 as it has been in past ChessGUI versions.
Type 3 (still unreleased) is as in Leo's Premier League
- when 2 engines meet, they immediately play through all cycles
Best,
Matthias
Thanks Matthias.
Check your emails. I've sent you two updated versions of the help file.
I'll see if I can add more to it when I can interrupt my tournament to further explore the GUI.
Regards, Graham.
.
gbanksnz at gmail.com
-
Matthias Gemuh
- Posts: 3245
- Joined: Thu Mar 09, 2006 9:10 am
Re: Question regarding colour allocation
Graham Banks wrote: Thanks Matthias.
Check your emails. I've sent you two updated versions of the help file.
I'll see if I can add more to it when I can interrupt my tournament to further explore the GUI.
Regards, Graham.
.
Hi Graham,
don't explore Caparandom. I broke something there and will fix it before releasing ChessGUI 0.112 officially.
I will read your contribution to the help file, correct any misunderstanding of ChessGUI functionality, and then forward it.
Thanks,
Matthias.
.
My engine was quite strong till I added knowledge to it.
http://www.chess.hylogic.de
http://www.chess.hylogic.de