ChessGUI help file: please contribute

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Graham Banks
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Location: Auckland, NZ

Re: ChessGUI help file: please contribute

Post by Graham Banks »

Matthias Gemuh wrote:Some nice guy has offered to make a help file for ChessGUI.
If the community helps him, he would of course progress faster.
Anybody is herewith invited to document any ChessGUI feature(s) he/she understands and send the text as an attachment to "mgemuh at yahoo.com".

Include "ChessGUI" in message title, so that I can know it's not spam from someone who wants to enlarge some part of my body.

Don't fail to mention bugs. I will forward all the mails to the guy.
You may also formulate stuff in Q&A format.

Who the guy is ? Definitely not me. The finished help file shall reveal his identity :wink: .

Though I highly appreciate your contributions, please don't expect me to reply each mail.

Thanks a lot,
Matthias.
If that guy contacts me and shows me what he has so far, I'll be happy to help him. 8-)
gbanksnz at gmail.com
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Matthias Gemuh
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Re: ChessGUI help file: please contribute

Post by Matthias Gemuh »

Graham Banks wrote: If that guy contacts me and shows me what he has so far, I'll be happy to help him. 8-)

Hi Graham,
you are the first to offer help.
We will see how it goes without me as mediator :wink:
Best,
Matthias.
My engine was quite strong till I added knowledge to it.
http://www.chess.hylogic.de
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Matthias Gemuh
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Re: Question regarding colour allocation

Post by Matthias Gemuh »

Graham Banks wrote: If you could implement that, it would be great.
Regards, Graham.

Hi Graham,
is pairings type 2 what you wanted ?
- presently implemented only for RR.
Best,
Matthias.
My engine was quite strong till I added knowledge to it.
http://www.chess.hylogic.de
User avatar
Graham Banks
Posts: 45553
Joined: Sun Feb 26, 2006 10:52 am
Location: Auckland, NZ

Re: Question regarding colour allocation

Post by Graham Banks »

Matthias Gemuh wrote:
Graham Banks wrote: If you could implement that, it would be great.
Regards, Graham.

Hi Graham,
is pairings type 2 what you wanted ?
- presently implemented only for RR.
Best,
Matthias.
So that in say a round robin involving 4 engines and 2 cycles, the draw would look something like this:

1v3
4v2

2v3
4v1

1v2
3v4

3v1
2v4

3v2
1v4

2v1
4v3
gbanksnz at gmail.com
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Matthias Gemuh
Posts: 3245
Joined: Thu Mar 09, 2006 9:10 am

Re: Question regarding colour allocation

Post by Matthias Gemuh »

Graham Banks wrote:
Matthias Gemuh wrote:
Graham Banks wrote: If you could implement that, it would be great.
Regards, Graham.

Hi Graham,
is pairings type 2 what you wanted ?
- presently implemented only for RR.
Best,
Matthias.
So that in say a round robin involving 4 engines and 2 cycles, the draw would look something like this:

1v3
4v2

2v3
4v1

1v2
3v4

3v1
2v4

3v2
1v4

2v1
4v3

I meant that you should test and see :wink:

Matthias.
My engine was quite strong till I added knowledge to it.
http://www.chess.hylogic.de
User avatar
Graham Banks
Posts: 45553
Joined: Sun Feb 26, 2006 10:52 am
Location: Auckland, NZ

Re: Question regarding colour allocation

Post by Graham Banks »

Matthias Gemuh wrote:
Graham Banks wrote:
Matthias Gemuh wrote:
Graham Banks wrote: If you could implement that, it would be great.
Regards, Graham.

Hi Graham,
is pairings type 2 what you wanted ?
- presently implemented only for RR.
Best,
Matthias.
So that in say a round robin involving 4 engines and 2 cycles, the draw would look something like this:

1v3
4v2

2v3
4v1

1v2
3v4

3v1
2v4

3v2
1v4

2v1
4v3

I meant that you should test and see :wink:

Matthias.
Okay. Will do as soon as current game finishes. 8-)
gbanksnz at gmail.com
User avatar
Graham Banks
Posts: 45553
Joined: Sun Feb 26, 2006 10:52 am
Location: Auckland, NZ

Re: Question regarding colour allocation

Post by Graham Banks »

Matthias Gemuh wrote:
Graham Banks wrote:
Matthias Gemuh wrote:
Graham Banks wrote: If you could implement that, it would be great.
Regards, Graham.

Hi Graham,
is pairings type 2 what you wanted ?
- presently implemented only for RR.
Best,
Matthias.
So that in say a round robin involving 4 engines and 2 cycles, the draw would look something like this:

1v3
4v2

2v3
4v1

1v2
3v4

3v1
2v4

3v2
1v4

2v1
4v3

I meant that you should test and see :wink:

Matthias.
Okay - works now in round robin type 2.
What are types 1 and 3?

Graham.
gbanksnz at gmail.com
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Matthias Gemuh
Posts: 3245
Joined: Thu Mar 09, 2006 9:10 am

Re: Question regarding colour allocation

Post by Matthias Gemuh »

Graham Banks wrote:
Okay - works now in round robin type 2.
What are types 1 and 3?

Graham.

Type 1 as it has been in past ChessGUI versions.

Type 3 (still unreleased) is as in Leo's Premier League
- when 2 engines meet, they immediately play through all cycles

Best,
Matthias


.
My engine was quite strong till I added knowledge to it.
http://www.chess.hylogic.de
User avatar
Graham Banks
Posts: 45553
Joined: Sun Feb 26, 2006 10:52 am
Location: Auckland, NZ

Re: Question regarding colour allocation

Post by Graham Banks »

Matthias Gemuh wrote:
Graham Banks wrote:
Okay - works now in round robin type 2.
What are types 1 and 3?

Graham.

Type 1 as it has been in past ChessGUI versions.

Type 3 (still unreleased) is as in Leo's Premier League
- when 2 engines meet, they immediately play through all cycles

Best,
Matthias


Thanks Matthias.

Check your emails. I've sent you two updated versions of the help file.
I'll see if I can add more to it when I can interrupt my tournament to further explore the GUI.

Regards, Graham.


.
gbanksnz at gmail.com
User avatar
Matthias Gemuh
Posts: 3245
Joined: Thu Mar 09, 2006 9:10 am

Re: Question regarding colour allocation

Post by Matthias Gemuh »

Graham Banks wrote: Thanks Matthias.

Check your emails. I've sent you two updated versions of the help file.
I'll see if I can add more to it when I can interrupt my tournament to further explore the GUI.

Regards, Graham.


.

Hi Graham,
don't explore Caparandom. I broke something there and will fix it before releasing ChessGUI 0.112 officially.
I will read your contribution to the help file, correct any misunderstanding of ChessGUI functionality, and then forward it.
Thanks,
Matthias.

.
My engine was quite strong till I added knowledge to it.
http://www.chess.hylogic.de