I agree, too slow because space between white and black is 12 squares ... 11, 10 or even 9 squares would be better ...hgm wrote:I never played it, and upto recently, WinBoard could not support it because the need for double-digit ranks. So there also are no engines.
My guess is it will be a slow game....
Extended chess (XChess)
Moderator: Ras
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- Full name: Vincent Lejeune
Re: Extended chess (XChess)
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Re: Extended chess (XChess)
Not only that, there are more pieces on the board too. It's roughly (14/8)^2 ~ 3 times longer game than the standard chess game. And not that much AI challenging game. Go (19x19) is a much more interesting game, did you see how it's played by weak players compared to strong ones? Weak players play it very tactically, strong players almost never fight pitched battles, tactically it's all clear locally to them with only several stones around.Vinvin wrote:I agree, too slow because space between white and black is 12 squares ... 11, 10 or even 9 squares would be better ...hgm wrote:I never played it, and upto recently, WinBoard could not support it because the need for double-digit ranks. So there also are no engines.
My guess is it will be a slow game....
Kai
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Re: Extended chess (XChess)
Two reasons:Sven Schüle wrote:Why no hex digits 0..f for boards up to 16x16? Move strings could look like "fcde" but why not?hgm wrote:I never played it, and upto recently, WinBoard could not support it because the need for double-digit ranks.
Sven
1) Hex digits do not look natural to non-programmers at all.
2) It would destroy all hope of making a parser that would understand both SAN and Shogi notation (like 7g7f).
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Re: Extended chess (XChess)
I like your idea and think it could produce some very interesting long range games. I don't know about the computer playing part.
Best,
Gerold.
Best,
Gerold.