Dann Corbit wrote:Eelco de Groot wrote:rn1q1rk1/p3ppbp/2pp1np1/1p4B1/3PPPb1/2NB1N2/PPPQ2PP/R3K2R w KQ -
Engine: Rainbow Serpent Sf20150403 MOD MP (512 MB)
by Tord Romstad, Marco Costalba and Joona Kiiski
31 60:08 +0.26 1.O-O-O Nbd7 2.h3 Bxf3 3.gxf3 Qb6
4.Ne2 b4 5.Rhg1 a5 6.f5 a4 7.Kb1 Rfb8
8.Be3 b3 9.a3 bxc2+ 10.Qxc2 Qb3
11.Qxb3 Rxb3 12.Nc1 Rb6 13.Rg2 Rab8
14.fxg6 (8.772.889.594) 2431
31 60:08 +0.26 1.e5 Nh5 2.Ne2 dxe5 3.fxe5 f6 4.exf6 exf6
5.Bh4 Bxf3 6.gxf3 Re8 7.O-O-O Qd5
8.Nc3 Qxd4 9.Rhe1 Nd7 10.Bf2 Qf4
11.Bxg6 hxg6 12.Qxf4 Nxf4 13.Rxd7 a5
14.Rd6 (8.772.889.594) 2431
31 60:08 +0.25 1.Ne2 Nbd7 2.O-O Qb6 3.c3 c5 4.Bh4 Bxf3
5.gxf3 Rfb8 6.Kg2 a5 7.e5 c4 8.exf6 cxd3
9.fxg7 dxe2 10.Qxe2 e6 11.d5 exd5
12.f5 Kxg7 13.Qe7 Qc6 14.Rfe1 (8.772.889.594) 2431
I think that your engine probably has a better grasp of this position than the bleeding edge stockfish versions do.
Hello Dann, I'm afraid that would be much too much credit here, I think it is more likely blind luck it found these moves, unfortunately on the next iteration it are different moves
[d]rn1q1rk1/p3ppbp/2pp1np1/1p4B1/3PPPb1/2NB1N2/PPPQ2PP/R3K2R w KQ -
Engine: Sf20150403 MOD MP (512 MB)
by Tord Romstad, Marco Costalba and Joona
32 163:58 +0.24 1.Ne2 Nbd7 2.O-O Qb6 3.c3 c5 4.Bh4 Rfe8
5.a4 bxa4 6.Rxa4 a5 7.h3 d5 8.e5 Bxf3
9.Rxf3 Ne4 10.Qc2 cxd4 11.cxd4 Rec8
12.Nc3 e6 13.Re3 Rab8 14.Bxe4 (24.122.822.354) 2451
32 163:58 +0.23 1.f5 Nbd7 2.O-O b4 3.Ne2 c5 4.c3 Qb6
5.Kh1 Rab8 6.h3 Bxf3 7.Rxf3 Rfc8
8.Qe3 Qa5 9.a4 c4 10.Bc2 bxc3
11.bxc3 Rb2 12.Qc1 Rcb8 13.Bd2 Kh8
14.Kg1 (24.122.822.354) 2451
32 163:58 +0.12 1.Qf2 Na6 2.h3 Bxf3 3.Qxf3 Nb4 4.a3 Nxd3+
5.Qxd3 Qb6 6.Rd1 a5 7.O-O b4 8.Ne2 Qc7
9.f5 c5 10.Nf4 Qb7 11.Bxf6 Bxf6
12.dxc5 dxc5 13.c3 bxa3 14.bxa3 (24.122.822.354) 2451
___________________________________________________
33 265:46 +0.20 1.Ne2 Nbd7 2.O-O c5 3.c3 Qb6 4.Bh4 e6
5.Rae1 Rae8 6.Bb1 Rb8 7.h3 Bxf3
8.Rxf3 b4 9.e5 cxd4 10.exf6 dxc3+
11.Qd4 Qxd4+ 12.Nxd4 Bxf6 13.Bxf6 Nxf6
14.bxc3 (38.960.757.499) 2443
33 265:46 +0.17 1.f5 Nbd7 2.O-O b4 3.Ne2 Qb6 4.Kh1 c5
5.c3 Rab8 6.Rae1 Bxf3 7.Rxf3 Rfc8
8.Rff1 Qa5 9.Rc1 bxc3 10.bxc3 c4
11.Bb1 Rb7 12.a4 Qxa4 13.Bc2 Qc6
14.Qf4 (38.960.757.499) 2443
33 265:46 +0.12 1.Qf2 Na6 2.a3 Qb6 3.e5 Rae8 4.h3 Bxf3
5.Qxf3 dxe5 6.dxe5 Nd5 7.Nxd5 cxd5
8.Bh4 Nc5 9.Bf2 Qc6 10.O-O a6
11.Bxc5 Qxc5+ 12.Qf2 Qc6 13.c3 e6
14.Bc2 (38.960.757.499) 2443
Anyway, this particular version of Stockfish with Rainbow Serpent changes is probably the last one of the very basic version; the new one will try to do singular extensions again in PV nodes. The old one did not do that.
I just managed to compile a 32 bit version using Stockfish' latest development version codebase, with my super de luxe C++11 pthreads compiler for 32 bits that I found with the help of several people on Fishtest/Fishcooking

! Thanks to Vince and Lyudmil Antonov especially! It compiles and the new Stockfish Serpent runs!
It will not make any difference here because this seems to be an eval issue, related maybe to the search but I think Stockfish is searching for tactics here and tactics are not telling it anything useful. It is possible that White is really good here, I don't know but advantage seems to be way over the search horizon.
Two of the three choices are among those played (and the score from real game outcomes appears to be worth more than a pawn on average).
Ne2 is also interesting, since the other engines I tried did not list that one among the top three moves.
I will probably try a few strong engines on multi-pv run over at least 8 hours.