Zeppelin Chess Engine

Discussion of anything and everything relating to chess playing software and machines.

Moderator: Ras

ChickenMan4236
Posts: 8
Joined: Wed Oct 01, 2025 8:55 pm
Location: Poland
Full name: Jakub Szczerbiński

Re: Zeppelin Chess Engine

Post by ChickenMan4236 »

Hello,
I've expected, that v0.1.0 is going to be stronger than the previous version, but I didn't expect, that it can achieve 1900elo!

I know about the problem with finding endgame patterns, for now it actually lacks any algorithms for endgames, it follows a normal tree search. I assume checkmates Rook+King vs King requires many moves and it doesn't have time to search the tree to that depth. I'm currently working on better pruning, after that I'm going to find some way of handling the endgames checkmate detection.
out of curiosity: why is this in engine origins?
I didn't know which subforum is correct for this kind of threads, I've seen some other homemade chess engine thread here and that's why I posted it here. Is there any way to move it somewhere else?
Aleks Peshkov
Posts: 959
Joined: Sun Nov 19, 2006 9:16 pm
Location: Russia
Full name: Aleks Peshkov

Re: Zeppelin Chess Engine

Post by Aleks Peshkov »

Transposition Tables, NMP, LMR should push engine to 2200+ Elo
ChickenMan4236
Posts: 8
Joined: Wed Oct 01, 2025 8:55 pm
Location: Poland
Full name: Jakub Szczerbiński

Re: Zeppelin Chess Engine

Post by ChickenMan4236 »

Hello everyone,
I would like to announce a new Zeppelin update https://github.com/jszczerbinsky/zeppel ... tag/v0.2.0
I've fixed some bugs, that made the search instable, I've also added some new pruning techniques and adapted history heuristic for sorting silent moves.
User avatar
Ras
Posts: 2719
Joined: Tue Aug 30, 2016 8:19 pm
Full name: Rasmus Althoff

Re: Zeppelin Chess Engine

Post by Ras »

Moderation: Moved the topic from Engine Origins to this forum.
Rasmus Althoff
https://www.ct800.net