Certainly I am an idiot. I presumed he was a jap.
Thanks God the name of the program was not in Swahili
Fern
Naraku Chess 1.12
Moderator: Ras
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Re: Naraku Chess 1.12
Marco,alpha123 wrote:Anyone tried contacting him?Werner wrote:from his block:
"my name is Marco Meloni, I’m an italian chemical engineer with a lot of passion for chess"
Peter
would you be prepared to let a trusted expert examine your source code?
With a glut of clones and derivatives having infested the scene recently, any new very strong engine that appears on the scene comes under immediate suspicion (rightly or wrongly).
Cheers,
Graham.
gbanksnz at gmail.com
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Reply
Hi Graham,Graham Banks wrote:Marco,alpha123 wrote:Anyone tried contacting him?Werner wrote:from his block:
"my name is Marco Meloni, I’m an italian chemical engineer with a lot of passion for chess"
Peter
would you be prepared to let a trusted expert examine your source code?
With a glut of clones and derivatives having infested the scene recently, any new very strong engine that appears on the scene comes under immediate suspicion (rightly or wrongly).
Cheers,
Graham.
for now I think I will not release source code of the engine, in the future i think I will do. However most of the ideas that I implement in the engine I’ve taken in http://chessprogramming.wikispaces.com/, and of course I’ve studied source codes of some open source engines in the past, but I’ve implemented the ideas all by myself.
gbanksnz at gmail.com
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Re: Reply
Interesting. Kinda sad that we have to do ask this though.Graham Banks wrote:Hi Graham,Graham Banks wrote:Marco,alpha123 wrote:Anyone tried contacting him?Werner wrote:from his block:
"my name is Marco Meloni, I’m an italian chemical engineer with a lot of passion for chess"
Peter
would you be prepared to let a trusted expert examine your source code?
With a glut of clones and derivatives having infested the scene recently, any new very strong engine that appears on the scene comes under immediate suspicion (rightly or wrongly).
Cheers,
Graham.
for now I think I will not release source code of the engine, in the future i think I will do. However most of the ideas that I implement in the engine I’ve taken in http://chessprogramming.wikispaces.com/, and of course I’ve studied source codes of some open source engines in the past, but I’ve implemented the ideas all by myself.

I think/hope it's original. I'm going to download it and compare its eval to a few others (Fruit, Crafty, etc).
Peter
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Re: Naraku Chess 1.12
Fruit 1.5tmokonen wrote: Legit? (I hate the fact that I would even have to ask this)
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Re: Naraku Chess 1.12
Naraku won the F division of the TCEC tournament quite convincingly
(2.5 points ahead or something).
(2.5 points ahead or something).
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Re: Naraku Chess 1.12
If it was 1.1 to 1.31 it was in reality Fruit 1.5 that won it.Michel wrote:Naraku won the F division of the TCEC tournament quite convincingly
(2.5 points ahead or something).
1.4 is an ippo of some sort. Not sure I can be bothered to find out.
The funniest part in 1.12 is......ahh no......you take a look.....

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Re: Naraku Chess 1.12
Depths 6 to 8 are most informative in 1.4.


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Re: Naraku Chess 1.12
I like the "in the next weeks..." quote. SMP is not a "few weeks" of work. Unless one is copying something, that is...Dr.Wael Deeb wrote:Hi Tony,
A good catch I have to admit![]()
Naraku is a free strong UCI engine that I realized in my spare time. It uses many of the most diffuse algorithms used in modern chess engines: alpha-beta and null move pruning, bitboard and so on. It is in an early stage of development but already has opening book support and ponder mode. It’s written in C++ and it is extremely fast (about 1-1.5 MNodes/s on a single CPU). In the next weeks i will add multi core support. My goal is to create a very strong free engine, over 3000 elo points, and some other engines derived from it, but a lot weaker, in the range 600-1600 ELO points.
Now what do you think guys![]()
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It looks like the statement early stage of develpment nowadays means a +2700 Elo chess engine![]()
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Re: Naraku Chess 1.12
Why not ask Mr Rajlich to release Rybka 4/4.1 source code , instead of people doing the hard task of decompiling the engines and see what part of Crafty/Fruit etc code was copy pasted and stolen without the authors permission ?Graham Banks wrote:Marco,alpha123 wrote:Anyone tried contacting him?Werner wrote:from his block:
"my name is Marco Meloni, I’m an italian chemical engineer with a lot of passion for chess"
Peter
would you be prepared to let a trusted expert examine your source code?
With a glut of clones and derivatives having infested the scene recently, any new very strong engine that appears on the scene comes under immediate suspicion (rightly or wrongly).
Cheers,
Graham.
I am sure Prof. Hyatt and Mr Letouzey would appreciate the effort, and whatever author whose engine has been illegally decompiled and code stolen...