lkaufman wrote:I think the only way you can get decent sample sizes at decent time limits with 3 available cores is to run 3 instances of the test on single core with ponder off. If you run with ponder on and only one instance, or if you run with 3 cpus per engine, you can only play one game at a time, which is reallly pretty hopeless if you want quality games.
In my opinion testing with ponder on is not really worthwhile. First of all, I think all top engines use a fairly similar rule for ponder on, so the results will be very similar with or without it. Furthermore, since I imagine that most people who care about the engine strength do so because they use it for analysis (even Carlsen doesn't need full strength of engine for practice games), ponder on results are actually less relevant for most users.
As for testing MP, it seems that all the strong engines that support MP use very similar algorithms, and so the elo gain from using any given number of cores is probably not that variable, except to the extent that engines scale differently. If you run SP you can use 3x as long a time limit as if you don't (to get the same sample size), so this is a better test of how engines scale than running MP. Of course, since Komodo is not yet MP it is more interesting for us right now if you test SP, but since I expect this will change quite soon this is not the reason for my opinion. The overall quality of your test will be best if you run SP, because using 3 times longer time limit raises the quality much more than running 3 core MP.
Good luck with the project!
The purpose of TCEC was not about testing engines and statistic accuracy, it was about chess entertainment and competition. Games have been played one at a time so the spectators can follow, comment, chat etc. It had been a lot of fun.
I would like to have both ponder and SMP, but given the option stated in the poll, SMP with three threads would be better.
Ideally, if Martin were a millionaire

, would be to have two identical computers and each engine can use fully the resources w/o interfering with the opponent.
Miguel