I hate to tell you this, but the NPS is a useless way to measure it.shrapnel wrote:Hi Mr Houdart, I'm a big fan of yours, so I don't wish to argue with you too muchThe Fritz Benchmark is a poor performance indicator for Houdini.
What are your Houdini 3 "autotune" speeds with 4 and 8 threads?. I wonder why you want "autotune" speeds with 4 and 8 threads as I'm running an i7 3930 k. But anyway, here you go...
This with 8 threads :-
Hmm..... a 48 % increase with 8 threads as compared to 4 threads.... seems that you were right about the Fritz benchmark being a poor indicator.... only, 'autotune' results only seem to reinforce the point I was trying to make
How can I switch off hyperthreading?
Moderator: Ras
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Re: How can I switch off hyperthreading?
"Tactics are the bricks and sticks that make up a game, but positional play is the architectural blueprint."
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Re: How can I switch off hyperthreading?
Practically very little separates in strength 8 threads from 4 threads with HT on on 4 coresAlbert Silver wrote:I hate to tell you this, but the NPS is a useless way to measure it.shrapnel wrote:Hi Mr Houdart, I'm a big fan of yours, so I don't wish to argue with you too muchThe Fritz Benchmark is a poor performance indicator for Houdini.
What are your Houdini 3 "autotune" speeds with 4 and 8 threads?. I wonder why you want "autotune" speeds with 4 and 8 threads as I'm running an i7 3930 k. But anyway, here you go...
This with 8 threads :-
Hmm..... a 48 % increase with 8 threads as compared to 4 threads.... seems that you were right about the Fritz benchmark being a poor indicator.... only, 'autotune' results only seem to reinforce the point I was trying to make
Code: Select all
PC, Blitz 1m+1s
Houdini 3 Pro x64 4 threads +2 +90/=162/-88 50.29% 171.0/340
Houdini 3 Pro x64 8 threads -2 +88/=162/-90 49.71% 169.0/340
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Re: How can I switch off hyperthreading?
I can confirm exactly the same symptoms on my 6/12 core machine.IQ wrote:Let me explain again. System: a 990X with HT on (6 real cores 12 HThreads), LP in use and affinities set to the even cores (0,2,4,6,8,10). Houdini will sometimes not use all even cores. Very rarely it will get stuck and use only 5 (sometimes even less cores). As Houdini is set for 6 Threads this means that two of houdinis threads are allocated to the same physical core. This slows Houdini down (sometimes 40%, and if more threads are glued to the same core even worse). This is rare! But one can provoke it. I tried it on several I7 processors on different machine - on the 4 core (8HT) is was extremly difficult to reproduce - so much that it is a non issue. But on the 6 core (12HT) machines it happens much more frequently. Without setting affinities this did not happen - the load is distributed evenly between the 12hthreads (or Houdnini recovers much quicker and unnoticably). So if you have a 6 physical core+ machine, i would advise to turn HT off, if you only want to use 6 threads.Houdini wrote:Unless I don't understand what you're saying, what you describe is a Windows scheduler bug.IQ wrote:Does Houdini 3 still have the same bug as Houdini 2 with affinities set to physical cores (0,2,4 etc)?
When you set affinities in Houndini sometimes the threads are not created on different cores (using 6 threads on a 6 core 12 thread machine). Instead two worker threads are stuck on the same physical core (with one core idling) this slows down Houdini tremendously (sometimes 40% and sometimes even more). This is an awkward bug as it is relatively rare (once or twice a game) and also it can get unstuck after some moves. One can also provoke this in analysis mode by quickly going to new positions - usually after hopping around in a game 20 times one thread gets misallocated (for example two worker threads on core 2 and core 4 is idle). This only happens with afinities set. Without setting affinities and still using 6 threads on a 6 core 12 thread machine it seems not to happen or very very very rarely (i recall only one such incident). Off course with HT off in bios everything works fine.
If you *force* process affinities in Windows, how could Houdini (or any other process) ever circumvent this?
Robert
P.S.: It might not be a Windows 7 scheduler error. I believe it could also be a race condition in the houdini multithreaded code.
BTW, turning off hyperthreading has the added effect of saving energy.
Temperatures reported by PC Probe are in the range of 6-8C less with HT off - interestingly, the comparison here is between 6 cores with HT off and 6 cores with 6 HT cores "idle". Idle or not - they still *always* add heat.
PK
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Re: How can I switch off hyperthreading?
Sedat brought up very good data on this a while back. The NPS reported is completely pointless and is not an indicator in any way of strength one way or the other. HT loses strength with chess engines simply due to the inefficiency of added threads. Bob Hyatt explained very clearly this and the reasons for it.Laskos wrote:Practically very little separates in strength 8 threads from 4 threads with HT on on 4 coresAlbert Silver wrote:I hate to tell you this, but the NPS is a useless way to measure it.shrapnel wrote:Hi Mr Houdart, I'm a big fan of yours, so I don't wish to argue with you too muchThe Fritz Benchmark is a poor performance indicator for Houdini.
What are your Houdini 3 "autotune" speeds with 4 and 8 threads?. I wonder why you want "autotune" speeds with 4 and 8 threads as I'm running an i7 3930 k. But anyway, here you go...
This with 8 threads :-
Hmm..... a 48 % increase with 8 threads as compared to 4 threads.... seems that you were right about the Fritz benchmark being a poor indicator.... only, 'autotune' results only seem to reinforce the point I was trying to makeBut using only 4 threads is more convenient, as there is space to accomodote other running services and the comp is much more responsive.Code: Select all
PC, Blitz 1m+1s Houdini 3 Pro x64 4 threads +2 +90/=162/-88 50.29% 171.0/340 Houdini 3 Pro x64 8 threads -2 +88/=162/-90 49.71% 169.0/340
"Tactics are the bricks and sticks that make up a game, but positional play is the architectural blueprint."
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Re: How can I switch off hyperthreading?
You guys simply can't seem to see the woods for the trees ! Even Robert Houdart admits that the ELO will increase if one can achieve more than a 20% increase in the kN/s with HT on. The keywords are more than 20 %...get it ? So, instead of mindlessly repeating like parrots" HT loses strength with Chess engines" try to open your closed minds a little and and at least consider the possibility that ELO may NOT decrease ! (No offence).The NPS reported is completely pointless and is not an indicator in any way of strength one way or the other. HT loses strength with chess engines simply due to the inefficiency of added threads.
On another note, I recently played a forum member kgburcham who runs dual-Xeons (12 cores) on www.come2play.com. Even using his 12 physical 'real' cores AND with the White pieces, he was barely able to hold me ( with HT on and H3 running on all 12 threads, i7 3930 k o/c to 4.8 Ghz) to a draw !
I'm almost certain I can beat him next time, with the White pieces. His userid was Houdini Program.
My userid there is sh1va..... anyone who thinks that HT is bad is welcome to challenge me. I will wipe the floor with them, that too with HT on ! If I lose, I will delete my userid there !
i7 5960X @ 4.1 Ghz, 64 GB G.Skill RipJaws RAM, Twin Asus ROG Strix OC 11 GB Geforce 2080 Tis
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Re: How can I switch off hyperthreading?
Hello Anil, I'm still interested in seeing your 6 and 12 thread "autotune" results. Do you obtain a speed increase larger than 20%?
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Re: How can I switch off hyperthreading?
On another note, I recently played a forum member kgburcham who runs dual-Xeons (12 cores) on www.come2play.com.
This is not a true statement
Even using his 12 physical 'real' cores AND with the White pieces, he was barely able to hold me to a draw!
This is not a true statement
I'm almost certain I can beat him next time,
with the White pieces.
This is a true statement
His userid was Houdini Program.
This is not a true statement
I will wipe the floor with them,
This is not a true statement if the opponent is using Houdini 3 with a good book
If I lose, I will delete my userid there !
This is a true statement
kgburcham
This is not a true statement
Even using his 12 physical 'real' cores AND with the White pieces, he was barely able to hold me to a draw!
This is not a true statement
I'm almost certain I can beat him next time,
with the White pieces.
This is a true statement
His userid was Houdini Program.
This is not a true statement
I will wipe the floor with them,
This is not a true statement if the opponent is using Houdini 3 with a good book
If I lose, I will delete my userid there !
This is a true statement
kgburcham
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Re: How can I switch off hyperthreading?
I am new to this stuff with my new and cheap i7 2600 (a bit overclocked), but FWIW here in short are my results:Houdini wrote:Hello Anil, I'm still interested in seeing your 6 and 12 thread "autotune" results. Do you obtain a speed increase larger than 20%?
Optimal Split Depth was 12.
128MB Hash: 36% increase in speed from 4 to 8 threads
4096MB Hash: 28% increase
An observation: with 8 threads, CPU kicks in slowly, the first second-two it is as slow as with 4 threads (often slower), and only after 5-7 seconds the speed increases significantly compared to 4 threads. Maybe that's the reason on Arasan test suite the time to solution was higher, most of the problems were solved in less than 2 seconds.
Did someone reliably tested on longer TC than bullet the benefit/harm of HT?
Kai
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Re: How can I switch off hyperthreading?
With these numbers the HT becomes beneficial.Laskos wrote:I am new to this stuff with my new and cheap i7 2600 (a bit overclocked), but FWIW here in short are my results:
Optimal Split Depth was 12.
128MB Hash: 36% increase in speed from 4 to 8 threads
4096MB Hash: 28% increase
It seems like Intel is steadily improving the efficiency of the hyper-threading.
Can you make the same comparison with Houdini 2.0? Thank you.
Robert
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Re: How can I switch off hyperthreading?
Strange, tested only with 128MB Hash, increase in peak (for different split depths) of only 8% for Houdini 2. Seems something happened with Houdini 3 HT/non-HT (36%).Houdini wrote:With these numbers the HT becomes beneficial.Laskos wrote:I am new to this stuff with my new and cheap i7 2600 (a bit overclocked), but FWIW here in short are my results:
Optimal Split Depth was 12.
128MB Hash: 36% increase in speed from 4 to 8 threads
4096MB Hash: 28% increase
It seems like Intel is steadily improving the efficiency of the hyper-threading.
Can you make the same comparison with Houdini 2.0? Thank you.
Robert
Kai