Lyudmil Tsvetkov wrote:bob wrote:Lyudmil Tsvetkov wrote:bob wrote:Lyudmil Tsvetkov wrote:bob wrote:Lyudmil Tsvetkov wrote:bob wrote:carldaman wrote:bob wrote:My take on this is that you are somewhat mixing terms.
A pawn that is defended by a pawn is not considered backward in any book I have (g6 in your first example as it is defended by h7). The fact that it can not safely advance is not so important when it is perfectly safe where it is. If you want to talk about it being immobile, that is a different issue.
the "unopposed" requirement stems from the rook, in the books I have read over the years. A pawn that is backward (can not be safely defended by a friendly pawn) is generally considered to be worse if it is (a) on a half-open file (no enemy pawn in front of it AND (b) the enemy has rooks to attack it.
IMHO, a pawn that is backward and unopposed is not any weaker or stronger than a backward pawn that is opposed, if there are no enemy rooks to contend with. Any backward pawn is weak, and inviting to enemy kings in the endgame. backward pawns on half-open files make inviting targets even in the middle game if you have rooks to attack on the file.
I've seen games decided by two types of backward pawns, repeatedly.
The first is the classic backward pawn on a half-open file, which is just as bad as an isolated pawn on a half-open file, when the enemy has rooks. Pile up on the pawn, tying up the opponent by making him defend, and either win the pawn outright, or switch to some other idea once he is tied down and not coordinated very well.
The second is a pawn that is backward, but the file is not half-open. If you have just one, you might manage to defend it with your king, depending on the position. If you have two, the enemy king can make you commit to saving one and then to eat the other pawn chain. Doesn't matter whether the file is half open or not.
[d]6k1/5p2/4p1p1/3p2P1/1p1P4/p7/P7/6K1 w - - 0 1
I tend to concur with Bob's definition. In the diagram above the e6 pawn is still defended, and thus not vulnerable to direct attack, so that's an argument against calling it backward.
However, since it cannot safely advance, there is an element of backwardness about it, and the square in front of it (e5) can serve as a good outpost for White pieces. These considerations should justify some sort of a penalty for such a pawn, but a lesser one that a fully backward [undefendable by a fellow pawn] pawn on an open file.
The Black b-pawn, even though backward, could be pushed in some cases creating a dangerous advanced passed pawn. It's not as clear whether a backward pawn that sits in the opponent's half of the board deserves any significant penalty.
CL
Crafty calls that a3 pawn a "hidden passed pawn". GM Dzhindi used to call this a protected passed pawn himself, because a3 is certainly passed here when you think about it and it is defended by b4. after b3 black ends up with a passed pawn for certain.
You really do not read this thread.
When you add pieces, there is no danger of a passed pawn.
[d][d]6k1/5p2/4p1p1/n2p2P1/1p1P4/p7/P7/2N3K1 w - - 0 1
One knight each side added; where is the danger of the hidden passed a3 pawn?
a3 is not an immediate danger, but b4 is certainly backward, like it or not, a2 stops both a3 and b4 pawns by blocking a3 and attacking the stop square of b4.
Very simple. White has to avoid any move that lets me force the exchange of knights. Because allowing such is an instant loss. Unless white chooses to brink his king over to the a-file area, which ties it down and restricts white's ability to defend elsewhere.
Adding the knights does NOT eliminate the advantage of a3-b4, it just makes it harder to use that advantage. In this case, as black I would try to get the knight to c3 and take on a2. White knight will have great trouble with the a/b pawns after that
We are talking here about a static feature, and the static feature is that one white pawn, a2, holds 2 black pawns, a3 and b4, simultaneously.
Sorry, but you can't have it BOTH ways.
remove the knights.
Is b4 weak, or is a3 overwhelmingly strong? a3 is very strong so long as black can get enough pieces to attack b3 to make pushing b3 safe. That's not "static" at all, that is dynamic. So leave the pieces out of it. b4 is weak, as it can't safely advance, but there is a stinger in that b4 CAN advance because a3 will promote before white's pawn that takes on b3. In this position, the white pawn on a3 is not really holding back anything whatsoever. And, in fact, my program considers this a significant pawn advantage, not a weakness. Why? Ask GM Dzhindi. We had that discussion almost 20 years ago and he convinced me it is correct. Yes, Crafty still gets a penalty for b4 being weak, but it gets a significantly larger bonus for a3 being so strong.
Professor Hyatt, you taught me that it is better to leave dynamic issues to the search, so let us concentrate on the static features then.
Knights present are a natural feature, as in 95% of all situations there are pieces on the board instead of only pawns. The big limitation of the hidden passer concept is that it is constructed for and could be applied only in pawn endgames. Even one piece added already makes the rule non-functional. So this is an ad-hoc rule, bad at that, as it is valid in only 5% of cases.
Backward pawns, on the other hand, including giving penalty to b4, are valid in all situations where there are pieces apart from the pawns, i.e. in 95% of cases. This already seems to me like a good generalised rule, and not an ad-hoc rule.
Giving a3 a very nice bonus for its advanced status, either in psqt or otherwise, is another matter.
Not so fast. The "hidden passer" idea works in any reduced material endgame. If you can prevent b3 with a piece, fine. But that piece is tied down. By a lowly pawn. And if the piece moves away, particularly knights, the hidden passer can become a real passer that wins...
What we try to capture in pawn structure evaluation is an answer to the question "if all pieces are removed, who stands better?" Because the side that stands better is going to try to trade pieces to reach that situation, and the side that stands worse has to struggle to avoid the trades. So the pawn structure becomes an integral part of the game. In other positions, the opposite happens. A bishop vs knight endgame, where the pawn structure restricts the bishop but not the knight. So the side with the bishop wants to trade, the side with the knight would rather trade other pieces but not the knights.
Trying to come up with a general-purpose pawn structure evaluation is actually pretty difficult, because most of the terms have to be general-purpose, while humans don't think that way, we look at specific features. The more general-purpose the eval becomes, the more errors it will make in specific circumstances. Of course if you omit some of those general-purpose rules, it makes even more errors because it has no clue at all about that specific feature.
The evaluation of a chess engine will likely NEVER come even close to what a human does. But the computer is so fast, and searches so deeply, that it can get by with an inferior evaluation because the human has a very inferior tactical analyzer.
[d]6k1/7p/8/n7/1p6/p7/P5PP/2N3K1 w - - 0 1
Well, here is a reduced material endgame where it does not work. White does not have a hidden passer, just a humble candidate. But who is better? Where is the power of the hidden passer? The backward b4 pawn however is a valid deficiency even in this extremely reduced, but not pieceless endgame. It leaves white with an efficient pawn majority on the king side.
This is anything but a correct proof position:
i) You have granted yourself the right to move. Due to that alone white will conquer the fourth rank. This advantage alone can be decisive in knight endgames.
ii)You have misplaced the black knight to the edge.
iii) You put your knight in contact with b3-a2, preventing any breakthrough.
So if you are allowed to place your knight, i am allowed to place my knight. I just move my knight to b5:
[d]6k1/7p/8/1n6/1p6/p7/P5PP/2N3K1 w - - 0 1
1. Kf2 Nc3 2.Ke3 Nxa2! and white fights for the draw.
Due to advantage (i) this is still possible (according to stockfish)
What happens if i grant me the first move?
According to to stockfish, this gives me an decisive advantage (-246 cp)