How about fxe6?Lyudmil Tsvetkov wrote:btw., no alternative to Rd6, otherwise white pushes e7.
What does your LRB system say about that?
Moderator: Ras
How about fxe6?Lyudmil Tsvetkov wrote:btw., no alternative to Rd6, otherwise white pushes e7.
you are so funny, Milos, extremely funny.Milos wrote:Lol, imagine there are ppl like you who even play CC like that and never realize why they can't even reach 2000EloLyudmil Tsvetkov wrote:hi John, please try the way I suggested: check by renewing the search on every ply, I do that in Fritz gui for example by pushing the go button, but I guess every gui has its own force command; so simply push the go button for white as well as black, for say 3 or 4 seconds, every 3 or 4 seconds, and then you will be surprised.
You must be thinking you invented some super search method. Have you ever wondered why no-one tried to implement such a genius method of yours in actual search?![]()
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Alpha-beta iterates???Lyudmil Tsvetkov wrote:no one applied this in engines, because it is technically impossible the way alpha-beta works, at least following current routines. alpha-beta iterates, but of course, following the pv is not always the best approach, especially with current top engines' eval, although it migth perform well at very short TC and relatively easy positions.
because I guessed 95% of tested postions, including this one!Milos wrote:Gee, don't you see, it's like ARB, he is just trolling. He starts selfplay, and then when he sees fail-low during black's thinking time he forces the engine to play, therefore you see ridiculously low depths with huge score change. He is totally fake, like "Father" or ARB. I really don't get it why ppl even bother...yanquis1972 wrote:you seem to be playing at very fast TC or using limited depth searches it simply won't yield productive results when precision is required. for example 9...Rxd6?? loses, but fe should hold.
[d]r5k1/3r1p1p/2pNPPq1/p1B3p1/8/1P5P/6P1/1R3RK1 b - - 0 9
i assume you mean f7? i had K10 v K10 @ 5min a game from the position i showed, it takes a bit of depth for K to see Rd6 loses, then it was a very quick draw.Lyudmil Tsvetkov wrote:btw., no alternative to Rd6, otherwise white pushes e7.
Sorry that I usually don't remember all your delusional rantings, but I remember you claim the original 12.Qxf6 is 100% won for white. So I am simply asking you to just demonstrate it in an easy game against me and win 1000 euros. I mean how hard that can be?Lyudmil Tsvetkov wrote:because I guessed 95% of tested postions, including this one!
do you still remember my Qf6 sac in a SF game, when you also claimed it is a draw?
have you changed your opinion since then or still claim Qf6 does not win?
this only means that sometimes I can make mistakes when in a hurry; of course, I can not do the main work, as well as look at hundreds different positions simultaneously. fe6 still leaves white with an edge, but I have no time to check more.Milos wrote:How about fxe6?Lyudmil Tsvetkov wrote:btw., no alternative to Rd6, otherwise white pushes e7.![]()
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What does your LRB system say about that?![]()
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Show us a win geniusLyudmil Tsvetkov wrote:this only means that sometimes I can make mistakes when in a hurry; of course, I can not do the main work, as well as look at hundreds different positions simultaneously. fe6 still leaves white with an edge, but I have no time to check more.Milos wrote:How about fxe6?Lyudmil Tsvetkov wrote:btw., no alternative to Rd6, otherwise white pushes e7.![]()
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What does your LRB system say about that?![]()
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stats say: 80%+ winning white percentage, sorry.
did you try what I suggested with normal Komodo settings?yanquis1972 wrote:i assume you mean f7? i had K10 v K10 @ 5min a game from the position i showed, it takes a bit of depth for K to see Rd6 loses, then it was a very quick draw.Lyudmil Tsvetkov wrote:btw., no alternative to Rd6, otherwise white pushes e7.
i'm not disagreeing there's a lot of danger in white's pieces after Qxf6, in fact i agree with you. but against optimal play i do not believe it possible for white to win, & engines will show this.
as an example i suggest creating a komodo personality with high dynamism/contempt/king safety scores & have it play against SF or vanilla komodo. the personality engine will actually significantly favor the white pieces; i used this initially quite a bit in my analysis for creative white moves & to avoid draws. but with solid moves from black eventually even it will reduce to a 0.00 eval.
You also don't have time to earn 1000 euros with almost no effort really??Lyudmil Tsvetkov wrote:but I have no time to check more.