CCRL test results for version 1.0.1:
- Blitz: 2690 Elo (http://ccrl.chessdom.com/ccrl/404/cgi/e ... 1%2064-bit)
- 40/15: 2672 Elo (http://ccrl.chessdom.com/ccrl/4040/cgi/ ... 1%2064-bit)
New engine: Inanis
Moderators: hgm, Rebel, chrisw
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- Posts: 68
- Joined: Thu Feb 25, 2021 5:12 pm
- Location: Poland
- Full name: Pawel Osikowski
Re: New engine: Inanis
Inanis (Rust, active development) - https://github.com/Tearth/Inanis, http://talkchess.com/forum3/viewtopic.php?f=7&t=79625
Latest version: 1.4.0 (2950 Elo) - https://github.com/Tearth/Inanis/releases/tag/v1.4.0
Cosette, Bitboard Viewer
Latest version: 1.4.0 (2950 Elo) - https://github.com/Tearth/Inanis/releases/tag/v1.4.0
Cosette, Bitboard Viewer
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- Posts: 68
- Joined: Thu Feb 25, 2021 5:12 pm
- Location: Poland
- Full name: Pawel Osikowski
Re: New engine: Inanis
Version: 1.1.0
Homepage and source code: https://github.com/Tearth/Inanis
Download: https://github.com/Tearth/Inanis/releases/tag/v1.1.0
Estimated strength: 2800 Elo
Changelog:
- Added support for Syzygy tablebases
- Added support for MultiPV UCI option
- Added support for "searchmoves" in "go" UCI command
- Added hashfull in the UCI search output
- Added "tunerset" command
- Added support for multithreading in "test" command
- Added transposition_table_size parameter to "test" command
- Added instant move when there is only one possible in the position
- Added new benchmarks
- Added tuner dataset generator
- Added information about the compiler and a list of target features at the startup
- Added diagnostic mode in search functions to gather statistics only if necessary
- Added a simple PGN parser
- Removed "tries_to_confirm" parameter from "test" command
- Removed arr_macro crate from dependencies
- Improved mobility evaluation, now the parameters are defined per piece instead of one value for all
- Improved null move reduction formula, now should be more aggressive
- Improved null move pruning, now it shouldn't be tried for hopeless positions
- Improved make-undo scheme performance
- Improved release script, now it's shorter and more flexible
- Improved error messages and made them more detailed
- Improved repetition draw detection
- Increased late move pruning max depth
- Increased amount of memory allocated for pawn hashtable
- Adjusted evaluation parameters
- Made LMR less aggressive in PV nodes
- Made aging in the transposition table faster and more reliable
- Merged reduction pruning with late move pruning
- Decreased memory usage during tuner work
- Deferred evaluation of evasion mask
- Reduced amount of lazy evaluations
- Reduced amount of locks in the UCI interface
- Removed duplicated search calls in the PVS framework
- Fixed crash when "tuner" command had not enough parameters
- Fixed crash when FEN didn't have information about halfmove clock and move number
- Fixed crash when search in ponder mode was trying to be started in already checkmated position
- Fixed tuner and tester not being able to examine all positions when multithreading is enabled
- Fixed draw detection issue caused by transposition table
- Fixed undefined behaviors and reduced the amount of unsafe code
- Fixed incorrect benchmark statistics
- Fixed a few edge cases in the short algebraic notation parser
As usual, feel free to report bugs or issues if you find any, here or on GitHub page.
Homepage and source code: https://github.com/Tearth/Inanis
Download: https://github.com/Tearth/Inanis/releases/tag/v1.1.0
Estimated strength: 2800 Elo
Changelog:
- Added support for Syzygy tablebases
- Added support for MultiPV UCI option
- Added support for "searchmoves" in "go" UCI command
- Added hashfull in the UCI search output
- Added "tunerset" command
- Added support for multithreading in "test" command
- Added transposition_table_size parameter to "test" command
- Added instant move when there is only one possible in the position
- Added new benchmarks
- Added tuner dataset generator
- Added information about the compiler and a list of target features at the startup
- Added diagnostic mode in search functions to gather statistics only if necessary
- Added a simple PGN parser
- Removed "tries_to_confirm" parameter from "test" command
- Removed arr_macro crate from dependencies
- Improved mobility evaluation, now the parameters are defined per piece instead of one value for all
- Improved null move reduction formula, now should be more aggressive
- Improved null move pruning, now it shouldn't be tried for hopeless positions
- Improved make-undo scheme performance
- Improved release script, now it's shorter and more flexible
- Improved error messages and made them more detailed
- Improved repetition draw detection
- Increased late move pruning max depth
- Increased amount of memory allocated for pawn hashtable
- Adjusted evaluation parameters
- Made LMR less aggressive in PV nodes
- Made aging in the transposition table faster and more reliable
- Merged reduction pruning with late move pruning
- Decreased memory usage during tuner work
- Deferred evaluation of evasion mask
- Reduced amount of lazy evaluations
- Reduced amount of locks in the UCI interface
- Removed duplicated search calls in the PVS framework
- Fixed crash when "tuner" command had not enough parameters
- Fixed crash when FEN didn't have information about halfmove clock and move number
- Fixed crash when search in ponder mode was trying to be started in already checkmated position
- Fixed tuner and tester not being able to examine all positions when multithreading is enabled
- Fixed draw detection issue caused by transposition table
- Fixed undefined behaviors and reduced the amount of unsafe code
- Fixed incorrect benchmark statistics
- Fixed a few edge cases in the short algebraic notation parser
As usual, feel free to report bugs or issues if you find any, here or on GitHub page.
Inanis (Rust, active development) - https://github.com/Tearth/Inanis, http://talkchess.com/forum3/viewtopic.php?f=7&t=79625
Latest version: 1.4.0 (2950 Elo) - https://github.com/Tearth/Inanis/releases/tag/v1.4.0
Cosette, Bitboard Viewer
Latest version: 1.4.0 (2950 Elo) - https://github.com/Tearth/Inanis/releases/tag/v1.4.0
Cosette, Bitboard Viewer
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- Posts: 881
- Joined: Sun Dec 27, 2020 2:40 am
- Location: Bremen, Germany
- Full name: Thomas Jahn
Re: New engine: Inanis
Congratz on the release! That's an impressive list of improvements for a minor version increase!
That sounds interesting! What exactly are you doing here?
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- Posts: 68
- Joined: Thu Feb 25, 2021 5:12 pm
- Location: Poland
- Full name: Pawel Osikowski
Re: New engine: Inanis
Thank you!
A few weeks ago I was experimenting with generating my own datasets for Texel tuning, inspired by forum3/viewtopic.php?f=7&t=78536 thread and results posted there. It's basically a PGN parser, which picks quiet positions (plus a few more requirements, I described them a bit more here: forum3/viewtopic.php?p=929794#p929794) and then stores them in the EPD output. I've got pretty decent results which contributed to the Elo gain quite a bit, but more importantly, I finally don't depend on the well-known Zurichess dataset (which is great, but I enjoy having something own).
Inanis (Rust, active development) - https://github.com/Tearth/Inanis, http://talkchess.com/forum3/viewtopic.php?f=7&t=79625
Latest version: 1.4.0 (2950 Elo) - https://github.com/Tearth/Inanis/releases/tag/v1.4.0
Cosette, Bitboard Viewer
Latest version: 1.4.0 (2950 Elo) - https://github.com/Tearth/Inanis/releases/tag/v1.4.0
Cosette, Bitboard Viewer
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- Posts: 349
- Joined: Sat Aug 06, 2016 8:31 pm
- Location: United States
Re: New engine: Inanis
I gave the new "tunerset" command a try on a cutechess-cli generated PGN, and it returned an error. The first complaint was about curly braces, so I ran pgn-extract to strip out all comments. Now it's upset about starting in a position other than the initial one, which can happen when using opening books. Here's a small sample, the first game in the PGN:
It returned the error:
Hope this helps and congrats on the impressive new release.
Code: Select all
[Event "?"]
[Site "?"]
[Date "2022.08.02"]
[Round "1"]
[White "A"]
[Black "B"]
[Result "1/2-1/2"]
[TimeControl "32+0.32"]
[SetUp "1"]
[FEN "r1bqkb1r/1ppp1ppp/p1n2n2/4p3/B3P3/5N2/PPPP1PPP/RNBQK2R w KQkq - 0 1"]
[PlyCount "38"]
1. Bxc6 dxc6 2. O-O Bc5 3. d3 Qe7 4. Nc3 O-O 5. h3 Qd6 6. Be3 Be6 7. d4
exd4 8. e5 Qd8 9. Bxd4 Nd7 10. Bxc5 Nxc5 11. Qe2 Qe7 12. Rad1 Rad8 13. Rxd8
Rxd8 14. Rd1 Rxd1+ 15. Qxd1 h6 16. Nd4 Qg5 17. Nf3 Qe7 18. Nd4 Qg5 19. Nf3
Qe7 1/2-1/2
Code: Select all
"Invalid PGN file: Invalid move: Invalid move: fen=rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1, original_text=Bxc6"
Erin Dame
Author of RookieMonster
Author of RookieMonster
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- Posts: 68
- Joined: Thu Feb 25, 2021 5:12 pm
- Location: Poland
- Full name: Pawel Osikowski
Re: New engine: Inanis
Thanks!
Indeed, the current implementation of PGN parser is pretty basic and it doesn't support comments or matches which start with some specific FEN. Honestly, I wasn't even aware that it might look like that because I was also using games generated by cutechess-cli, opening book loaded by "book=Perfect2019.bin bookdepth=8" and I always had a full record of moves from the very first one. Thanks for the report and sorry for the inconvenience, I've saved this on my TODO list so it will be improved in the future.zenpawn wrote: ↑Wed Aug 03, 2022 12:51 pm It returned the error:Code: Select all
"Invalid PGN file: Invalid move: Invalid move: fen=rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1, original_text=Bxc6"
Inanis (Rust, active development) - https://github.com/Tearth/Inanis, http://talkchess.com/forum3/viewtopic.php?f=7&t=79625
Latest version: 1.4.0 (2950 Elo) - https://github.com/Tearth/Inanis/releases/tag/v1.4.0
Cosette, Bitboard Viewer
Latest version: 1.4.0 (2950 Elo) - https://github.com/Tearth/Inanis/releases/tag/v1.4.0
Cosette, Bitboard Viewer
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- Posts: 596
- Joined: Sun May 30, 2021 5:03 am
- Location: United States
- Full name: Christian Dean
Re: New engine: Inanis
Nice. So you took the time to tune Inanis's evaluation from a dataset independent of Zuirchess's? I mean to try doing this myself at some point. I'm going to try using human games or self-play games starting with Blunder 1.0.0, which was the first and last version of Blunder to have a completely original set of evaluation parameters, not tuned from any independent datasetTearth wrote: ↑Mon Aug 01, 2022 7:14 pm A few weeks ago I was experimenting with generating my own datasets for Texel tuning, inspired by forum3/viewtopic.php?f=7&t=78536 thread and results posted there. It's basically a PGN parser, which picks quiet positions (plus a few more requirements, I described them a bit more here: forum3/viewtopic.php?p=929794#p929794) and then stores them in the EPD output. I've got pretty decent results which contributed to the Elo gain quite a bit, but more importantly, I finally don't depend on the well-known Zurichess dataset (which is great, but I enjoy having something own).
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- Posts: 68
- Joined: Thu Feb 25, 2021 5:12 pm
- Location: Poland
- Full name: Pawel Osikowski
Re: New engine: Inanis
It's pretty fun so I can recommend this, I feel like the whole process of picking positions for the output EPD can still be improved (by adding more restrictions or balancing them by reducing the number of endgames for example, just guessing) so I will definitely try to spend more time here.algerbrex wrote: ↑Thu Aug 04, 2022 2:23 am Nice. So you took the time to tune Inanis's evaluation from a dataset independent of Zuirchess's? I mean to try doing this myself at some point. I'm going to try using human games or self-play games starting with Blunder 1.0.0, which was the first and last version of Blunder to have a completely original set of evaluation parameters, not tuned from any independent dataset
Inanis (Rust, active development) - https://github.com/Tearth/Inanis, http://talkchess.com/forum3/viewtopic.php?f=7&t=79625
Latest version: 1.4.0 (2950 Elo) - https://github.com/Tearth/Inanis/releases/tag/v1.4.0
Cosette, Bitboard Viewer
Latest version: 1.4.0 (2950 Elo) - https://github.com/Tearth/Inanis/releases/tag/v1.4.0
Cosette, Bitboard Viewer
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- Posts: 157
- Joined: Fri Apr 30, 2021 7:19 am
- Full name: Pedro Duran
Re: New engine: Inanis
Congrats on Release! Cosette is a big inspiration to me. Looking forward how far you can push this one!
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- Posts: 68
- Joined: Thu Feb 25, 2021 5:12 pm
- Location: Poland
- Full name: Pawel Osikowski
Re: New engine: Inanis
Thank you! My dream is to reach 3000 Elo on CCRL, but only gods know how long will it take... : )pedrojdm2021 wrote: ↑Sun Aug 07, 2022 5:38 pm Congrats on Release! Cosette is a big inspiration to me. Looking forward how far you can push this one!
Inanis (Rust, active development) - https://github.com/Tearth/Inanis, http://talkchess.com/forum3/viewtopic.php?f=7&t=79625
Latest version: 1.4.0 (2950 Elo) - https://github.com/Tearth/Inanis/releases/tag/v1.4.0
Cosette, Bitboard Viewer
Latest version: 1.4.0 (2950 Elo) - https://github.com/Tearth/Inanis/releases/tag/v1.4.0
Cosette, Bitboard Viewer