the high draw rate also was discussed (in fact 100 pct, when no input
mistakes are made and topclass -eg SFNnue- engines are used).
While i remembered an earlier discussion here about possible
rule modifications to reduce such a draw rate, i continued
with some points of that earlier discussion, but this went
a bit off-topic, so i now make a new thread/topic (this one)
The earlier discussion, almost two years ago, can be found here
https://talkchess.com/forum3/viewtopic. ... G9rMIn1wVc
with some suggestions by Larry kaufman and a reference
to an earlier proposal by Arno Nickel.
A summary list of proposals was made by Tom gunn CCE
on Facebook (in the ICCF group) and i repost here:
-Penalise for repetition
-Mandate bad openings / forced openings
-¾ point for stalemating opponent-
-¾ point for minor piece against bare king
-Abolish 50-move rule
-Remove a white pawn (c2, f2, a2 or h2)
-¼ point for perpetual check
-No black O-O, but black gets draw odds
-Change the starting positions
-Reduced time for white
-Use a countdown where white wins with draw & black wins at 0
Then I made some additional comments:
"the countdown proposal would only work if White has a significant (bigger) advantage (so forget it). Second, in addition to counting a piece advantage in the endgame (rare), i think B or W should also be rewarded when ending up two pawns more (less rare eg with opposite bishops) eg 0.6 for W and 0.7 for Black; we will need scores like 1/4 (0.25), 3/4 (0.75) so other scores as these (0.6 or 0.65) also should be possible; and no, i don't think it would change the nature of the game (with gambits) so much, the goal is to (significantly) reduce the draw margin."
Apparently 'forbidding' the 3 pos repetition draw rule can affect
the draw rate in the most significant way, without changing the
nature of the game of ches in an excessive way.
See here the earlier Kaufman posting
https://talkchess.com/forum3/viewtopic. ... 10#p880210
The usefulness of such a rule modifcation was demonstrated
by talkchess user 'Ferdy' , by adding a penalty (in the SF code
for the outcome of the game) for the side who (first) repeats
for the 3rd time
https://talkchess.com/forum3/viewtopic. ... 70#p880689
Don't know if Ferdt still active here otherwise such little SF modifcations
could easily also be made by others i guess); although it partly
also may be an GUI interface thing i suspect.
Pondering further about such a modification, i suspect the biggest
objection (at least for the short-medium term) is that modification
of tournament software would be required, to allow for scores as 1/4
3/4 and so on. However, as first investigation we could simulate
the result(s) if the side who repeats simply gets only zero points.
This looks like a drastic change, but with the adapted code,
the engine (or at first the operator) would avoid such a draw,
and thus in practice many of such zero's can be avoided i suspect
(but not all, thus making it an interesting possible modification
to reduce the draw margin in ICCF correspondence chess.
At first only as an ICCF alternative ofcourse, in order not to upset the
system too much, and to make the whole exercise voluntarily.
And before that, a simulation can be run eg. an engine tourn
with such modified rules (and/or possibly coding( to see
how the draw rate would be affected, and whether we get
realistic games (eg. not zero's for the White side in drawn position
like in that boring Catalan as mentioned earlier (Osipov game).
My 2 cnts.
(and constructive comments are welcome of course