Yes, thanks, the previous reported problems have been fixed, but I have noticed that this newest version sometimes uses just 1 core when set to multi-core, during the course of a game. It is far less buggy, though.
I watched now several games of this new Alfil version and I'm deeply impressed by it's playing style. For me all the moves seemed very attractive, direct, active, human. A strong contender for my absolute favourite engine.
It is. I just played a game at 30 minutes the full game and I was compelled to resign at move 46. It plays strong and very aggressive, sometimes brilliant moves.
I was little by little cornered, compelled to unpleasant defensive moves and finally put in a hopeless situation. so I asked mercy and a decent treaty of peace
I am happy that my system to find out such things works.
Very interesting now on Hakkapeliitta ... the next new engines I never test. After test games it seems a very very interesting engine too.
More and more engines comes with an "for humans" more interesting playing style. But Alfil is really particularly!
Thanks for your comments! It´s very important for me.
I want to do Alfil the perfect engine to play against humans.
One of the next steps is include a good and different levels to play against humans.
You could include levels for trainning where in one of them the machine warns that it will commot ONE serious mistake for you to profit.
Another with TWO serious mistakes that can give you a chance to win
Other with not so serious mistakes, and so and so.
Similar to some program that offer a game with errors, BUT in this case you determinate the NUMBER of mistakes.