Modular opening book SF analysed 87417 pos., beta-1

Discussion of anything and everything relating to chess playing software and machines.

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Ferdy
Posts: 4833
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: But ... have a look here!

Post by Ferdy »

Frank Quisinsky wrote:Hi Ferdinand,

Example:
If I have 4 times the EPD with 4 different values ...
reject with 0.50 / -0.30

1. Value = -0.20
2. Value = -0.25
3. Value = -0.30
4. Value = -0.31

I reject only 1/4 with Value = -0.31 after Stockfish analysis. Because I do it by hand with game number information under Chessbase GUI. I created from the 87.417 PGN file CBH database files. PGN and EPD have the same game numbers! With epdOrder by Norm I can sort the EPD file with CE Information and delete the game numbers by hand in CBH file.

Reject information can be found in my database v1.03 file in the Stockfish subdirectory: reject

With other words ... during this work I can't see that the position is 4 times in the database.

After I reject what Stockfish find out + the update database of 4.728 games I build the beta-1.pgn file.

In beta-1.pgn (82.704 games) is now three times the PGN included because only 1 time removed.

That is indeed a problem yes!
Because better is to reject 4/4.

Maybe possible with your programming?

If epd more as 1 time in database delete all of it if one of them higher as value in criteria.txt

---

Now Komodo analysed the database without doubles. I will not have the problem again. After Komodo all other engines will be analysed again without doubles.

You wrote:
This duplicates makes the calculation complicated.

I know that ... and not thinking about it at first.

Best
Frank

Much more easy is to do this one.
Forget the 87.417 alpha database.

New main database is the beta-1.pgn database after Stockfish analyses with 26.619 games without doubles or 82.704 with doubles. If Komodo is ready we have 26.619 positions in EPD with ce. too because Komodo analysesd not all ... only the smaller database without doubles.

Maybe it make more sense to work and compare results from your tool with the beta-1 database and not with the alpha.pgn database with or without the update I create.

I don't know!

In around 4 days Komodo is done and I can create the beta-2 file and Houdini will be the next.

Best
Frank
As I see it you already analyzed more positions with SF. Problem is there are same positions with different ce values on same engine. What I am proposing is to delete the duplicates in alpha.epd where alpha.epd is the epd from alpha.pgn + update_alpha.pgn.

Here is the criteria on what epd's will be removed for same epd with different ce, acd and acn.
1. Criteria will be based on acd and acn which are already present in alpha.epd, acd is more important than acn.
2. All epd with lower acd will be deleted
3. If acd is the same then delete the epd with lower acn.

Example:

Code: Select all

pos1 ce -15; acd 29; acs 30; acn 1000000;
pos1 ce -30; acd 29; acs 30; acn 1200000;
pos1 ce -24; acd 30; acs 30; acn 1020000;

Since the acd of pos1 with ce -24 is high (30), then delete the first 2 pos1.
Another example:

Code: Select all

pos1 ce -15; acd 29; acs 30; acn 1000000;
pos1 ce -30; acd 29; acs 30; acn 1200000;

Since the acn of pos1 with ce -30 is high (1200000), then delete the first pos1.
I can create a tool to cleanup this alpha.epd. I can also add the Ae opcode, to know which engine had performed the analysis. This will be re-analyzed in the future when new stronger engine will come.
Ferdy
Posts: 4833
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: But ... have a look here!

Post by Ferdy »

Frank Quisinsky wrote: Much more easy is to do this one.
Forget the 87.417 alpha database.

New main database is the beta-1.pgn database after Stockfish analyses with 26.619 games without doubles or 82.704 with doubles. If Komodo is ready we have 26.619 positions in EPD with ce. too because Komodo analysesd not all ... only the smaller database without doubles.
If you still have the time and pc power available, I would suggest to allow komodo to analyze all positions that Stockfish had analyzed, after all these engines are close in strength and have different style. It would be interesting to see the difference in analysis from position to position. Be sure to first remove the duplicate positions before giving it to Komodo for analysis.
Frank Quisinsky
Posts: 6808
Joined: Wed Nov 18, 2009 7:16 pm
Location: Gutweiler, Germany
Full name: Frank Quisinsky

Re: But ... have a look here!

Post by Frank Quisinsky »

Honestly!

I feel bad about you ... hope this english is OK.
Or ... I have a sore conscience about all what you do here.

The topic isn't easy in programming I think.
You must have a lot of work, most in understanding what I do here. But all isn't easy ... during SF analysis I saw that to different ECO codes not enough is in the database. The update I made was very important.

All your ideas are great.

On the end of the day ...
You are working on a very important tool Ferdinand. We can create x combinations of test-sets and can realize much easier such things. But for others all is complicated to understand ... SF analysed with doubles, Komodo and the others without doubles ... different other things I do are to complicate. OK, I saw no other ways to do it.

Question:
Do you think I should restart the project?

Maybe with the 82.704 positions with doubles / 26.629 positions without doubles?

Best
Frank
Frank Quisinsky
Posts: 6808
Joined: Wed Nov 18, 2009 7:16 pm
Location: Gutweiler, Germany
Full name: Frank Quisinsky

Re: But ... have a look here!

Post by Frank Quisinsky »

Hi Ferdinand,

OK, what do you think about it if I restart the project after Komodo analysis.

1. The database without doubles only, around 26.000 positions need 10 days with 30 seconds by move. So most of "bad lines" with 0.50 and -0.30 are not included if I used not the alpha file / update file.

2. Than the same database without doubles with 10 other engines.

3. Without Hyperthreading!

4. To analyse with doubles made no sense. One engine need for more as 80.000 games around 30 days.

5. At the moment I have two PCs only at home. i7 5930 and i7 4770. On i7 5930 I am working. So for chess and anlysis I have one PC only. But should be enough I think.

And later in combination with your tool the others can better follow and compare the results.

Best
Frank

All make more sense if I am using as alpha the file after the Stockfish and Komodo analyses I have.
Ferdy
Posts: 4833
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: But ... have a look here!

Post by Ferdy »

Frank Quisinsky wrote:Hi Ferdinand,

OK, what do you think about it if I restart the project after Komodo analysis.

1. The database without doubles only, around 26.000 positions need 10 days with 30 seconds by move. So most of "bad lines" with 0.50 and -0.30 are not included if I used not the alpha file / update file.
Right no doubles.
Frank Quisinsky wrote: 2. Than the same database without doubles with 10 other engines.
Perhaps +/-100 rating points from Stockfish would be ideal unless you have other reason to include weaker engines below 100 rating points.
Frank Quisinsky wrote: 3. Without Hyperthreading!
With or without is fine if you are using the full power of pc that is if you have 4-core physical use 3 cores, and if you have 8-core logical use 6.
Frank Quisinsky wrote: 4. To analyse with doubles made no sense. One engine need for more as 80.000 games around 30 days.
Right.
Frank Quisinsky
Posts: 6808
Joined: Wed Nov 18, 2009 7:16 pm
Location: Gutweiler, Germany
Full name: Frank Quisinsky

Re: Project will be restarted around March 07th, 2017

Post by Frank Quisinsky »

Hi Ferdinand,

if you have time for it ...
Could you checked the new readme.txt

I changed a lot ...

Will be available around March 07th, 2017 on my website.

Code: Select all


Development of a basic database in *.pgn file format
----------------------------------------------------

###########################
Time of project: ~ 6 months
###########################


You can found here a collection of selected "FCP Rating List" games (~ 80%), newer missed
grandmasters theory games from 2014-2016 (~ 5%) and in additional game material to rarely
opening lines I haven't at first not enough (~ 15%).

Games of selected "FCP Rating List" material based on my own "FCP Live Book", many years
under development. With my own "FCP Live Book" engines try to find often new and own ways
after the ECO code was formed.

Summarized, my basics comes from:

- high quality TOP-50 computer chess games on Intel® Core™ i7-4770K hardware with 4Ghz and
  40 moves in 10 minutes with an Elo average from around ~ 2850-2975. 
  Please have a look under: http://www.amateurschach.de/main/_conditions.htm
  80% of these material aren't susceptible for fast 3-fold-repetition.

- high quality correspondence games
- high quality grandmaster games
  I am working most of times with Chessbase & TWIC databases.

Before I start the project, alpha.pgn was cleaned and where analyzed with:
1. Stockfish January 16th, 2017 BMI2 x64
2. Komodo 10.3 BMI2 x64



Main interest:
--------------

- a strong PGN database for engine-engine matches / tourneys / rating list systems.
- a strong PGN database for openings book developers.
- a strong PGN database for Arena Chess GUI "PGN-Random" feature.
- a strong PGN database for building test-sets for engine research.

- opening book in Shredder Classic GUI *.bkt format
  I am still working on it!

- opening book in Polyglot format (will be later available).
- opening book for Wasp by John Stanback (will be later available).



Additional information:
-----------------------

- "move transpositions" are included (important for opening book developers).
- length of lines = 3 moves after the ECO code was formed, minimal 4-6 moves.
  Please have a look in the file: eco-codes-length_for-alpha-files.txt
- nevertheless, enough _balanced_ lines to all 500 ECO codes are inside in basic.pgn

Note: To many of ECO codes it isn't easy to find _balanced_ lines!
      Good examples: A51, A59, A64, A74, B85, C38, C58, C74, D62, E80, E85, E87

"Let's find the engines better theory moves"



Current status
--------------

10 engines will be analysed the same alpha.epd

alpha.epd  = without doubles (move-transpositions)
alpha.pgn  = without doubles (move-transpositions)
basics.pgn = with move-transpositions (important for opening books)

- Intel® Core™ i7-5930K, 4.0 GHz
- 6 cores, used 10 cores (4x Hyperthreading)
- Windows 10 Professional x64
- 4Gb for hash tables
- 45 seconds per end position

Beta 01 : Houdini 5.01 Pro x64
Beta 02 : Shredder X x64
Beta 03 : Fizbo X BMI2 x64
Beta 04 : Fire X POP x64
Beta 05 : Andscacs X BMI2 x64
Beta 06 : Chiron X x64
Beta 07 : Booot X POP x64
Beta 08 : Wasp X BMI2 x64
Beta 09 : Stockfish X BMIT x64
Beta 10 : Komodo X BMI2 x64



Used material:
--------------

- International opening keys by Sergiu Samarian, ISBN: 3-88805-299-8
- Small Encyclopedia of chess openings, ISBN: 978-86-7297-060-9

- eco.pgn by David J. Barnes, https://www.cs.kent.ac.uk/people/staff/djb/pgn-extract/
- Tool: 40H chess tools by Norm Pollock, http://www.nk-qy.info/40h/
  epdorder.exe, epdfin.exe, ecolist.exe. truncate.exe, summary.exe, others ...
- Tool: PGN Extract by David J. Barnes, https://www.cs.kent.ac.uk/people/staff/djb/pgn-extract/
- Tool: ELOstat by Dr. Frank Schubert, http://www.amateurschach.de/main/_download.htm
- Tools by Ferdinand Mosca, http://www.amateurschach.de/main/_download.htm
- Program: Chessbase 14, http://www.chessbase.com
- Program: Shredder 13 by Stephan Meyer-Kahlen, http://www.shredderchess.com
- Program: Notepad ++ by Dan Ho, https://notepad-plus-plus.org/

- OS: Windows 7 Professional x64 / Windows 10 Professional x64
- Engines for analyses, http://www.amateurschach.de/main/_engines.htm



Helping persons:
----------------

- Norm Pollock
  without Norm and his tools and helps all isn't possible!
- Ferdinand Mosca
  try to create a new and interesting program for such projects.
  Later more ...
- Timo Haupt
  will be checked by engines reject lines!

Other helps are welcome anytime!



March 04th, 2017 (08:00)
Frank Quisinsky, Trier (Germany)
Ferdy
Posts: 4833
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: Project will be restarted around March 07th, 2017

Post by Ferdy »

This is the unique analyzed epd lines (27043 pos) from alpha.epd with doubles (87417 pos). Also added the Ae opcode for analyzing engine.

Example.

Code: Select all

r2qkb1r/pp1n1ppp/2p2n2/3pp3/6b1/P2P1NP1/1PP1PPBP/RNBQ1RK1 w kq - id "004"; ce 7; acd 28; acs 30; acn 289874958; pv h3 ; Ae "Stockfish 16012017 BMI2 x64";
Have a look on the Ae value of Stockfish version I cound be wrong in this, but this could be easily change by search and replace using notepad++ or other text processors.

Download uni_alpha_epd.zip
https://drive.google.com/file/d/0BwAOsu ... sp=sharing
Ferdy
Posts: 4833
Joined: Sun Aug 10, 2008 3:15 pm
Location: Philippines

Re: Project will be restarted around March 07th, 2017

Post by Ferdy »

Frank Quisinsky wrote:Hi Ferdinand,

if you have time for it ...
Could you checked the new readme.txt

I changed a lot ...

Will be available around March 07th, 2017 on my website.

Code: Select all


Development of a basic database in *.pgn file format
----------------------------------------------------

###########################
Time of project: ~ 6 months
###########################


You can found here a collection of selected "FCP Rating List" games (~ 80%), newer missed
grandmasters theory games from 2014-2016 (~ 5%) and in additional game material to rarely
opening lines I haven't at first not enough (~ 15%).

Games of selected "FCP Rating List" material based on my own "FCP Live Book", many years
under development. With my own "FCP Live Book" engines try to find often new and own ways
after the ECO code was formed.

Summarized, my basics comes from:

- high quality TOP-50 computer chess games on Intel® Core™ i7-4770K hardware with 4Ghz and
  40 moves in 10 minutes with an Elo average from around ~ 2850-2975. 
  Please have a look under: http://www.amateurschach.de/main/_conditions.htm
  80% of these material aren't susceptible for fast 3-fold-repetition.

- high quality correspondence games
- high quality grandmaster games
  I am working most of times with Chessbase & TWIC databases.

Before I start the project, alpha.pgn was cleaned and where analyzed with:
1. Stockfish January 16th, 2017 BMI2 x64
2. Komodo 10.3 BMI2 x64



Main interest:
--------------

- a strong PGN database for engine-engine matches / tourneys / rating list systems.
- a strong PGN database for openings book developers.
- a strong PGN database for Arena Chess GUI "PGN-Random" feature.
- a strong PGN database for building test-sets for engine research.

- opening book in Shredder Classic GUI *.bkt format
  I am still working on it!

- opening book in Polyglot format (will be later available).
- opening book for Wasp by John Stanback (will be later available).



Additional information:
-----------------------

- "move transpositions" are included (important for opening book developers).
- length of lines = 3 moves after the ECO code was formed, minimal 4-6 moves.
  Please have a look in the file: eco-codes-length_for-alpha-files.txt
- nevertheless, enough _balanced_ lines to all 500 ECO codes are inside in basic.pgn

Note: To many of ECO codes it isn't easy to find _balanced_ lines!
      Good examples: A51, A59, A64, A74, B85, C38, C58, C74, D62, E80, E85, E87

"Let's find the engines better theory moves"



Current status
--------------

10 engines will be analysed the same alpha.epd

alpha.epd  = without doubles (move-transpositions)
alpha.pgn  = without doubles (move-transpositions)
basics.pgn = with move-transpositions (important for opening books)

- Intel® Core™ i7-5930K, 4.0 GHz
- 6 cores, used 10 cores (4x Hyperthreading)
- Windows 10 Professional x64
- 4Gb for hash tables
- 45 seconds per end position

Beta 01 : Houdini 5.01 Pro x64
Beta 02 : Shredder X x64
Beta 03 : Fizbo X BMI2 x64
Beta 04 : Fire X POP x64
Beta 05 : Andscacs X BMI2 x64
Beta 06 : Chiron X x64
Beta 07 : Booot X POP x64
Beta 08 : Wasp X BMI2 x64
Beta 09 : Stockfish X BMIT x64
Beta 10 : Komodo X BMI2 x64



Used material:
--------------

- International opening keys by Sergiu Samarian, ISBN: 3-88805-299-8
- Small Encyclopedia of chess openings, ISBN: 978-86-7297-060-9

- eco.pgn by David J. Barnes, https://www.cs.kent.ac.uk/people/staff/djb/pgn-extract/
- Tool: 40H chess tools by Norm Pollock, http://www.nk-qy.info/40h/
  epdorder.exe, epdfin.exe, ecolist.exe. truncate.exe, summary.exe, others ...
- Tool: PGN Extract by David J. Barnes, https://www.cs.kent.ac.uk/people/staff/djb/pgn-extract/
- Tool: ELOstat by Dr. Frank Schubert, http://www.amateurschach.de/main/_download.htm
- Tools by Ferdinand Mosca, http://www.amateurschach.de/main/_download.htm
- Program: Chessbase 14, http://www.chessbase.com
- Program: Shredder 13 by Stephan Meyer-Kahlen, http://www.shredderchess.com
- Program: Notepad ++ by Dan Ho, https://notepad-plus-plus.org/

- OS: Windows 7 Professional x64 / Windows 10 Professional x64
- Engines for analyses, http://www.amateurschach.de/main/_engines.htm



Helping persons:
----------------

- Norm Pollock
  without Norm and his tools and helps all isn't possible!
- Ferdinand Mosca
  try to create a new and interesting program for such projects.
  Later more ...
- Timo Haupt
  will be checked by engines reject lines!

Other helps are welcome anytime!



March 04th, 2017 (08:00)
Frank Quisinsky, Trier (Germany)
I have done couple of revisions.

Code: Select all

Development of a basic database in *.pgn file format 
---------------------------------------------------- 

########################### 
Time of project: ~ 6 months 
########################### 


You can find here a collection of selected "FCP Rating List" games (~ 80%), newer missed 
grandmasters theory games from 2014-2016 (~ 5%) and additional game material on rare 
opening lines which I haven't at first (~ 15%). 

Games are from selected "FCP Rating List" material based on my own "FCP Live Book", that
were under many years of development. With my own "FCP Live Book" engines try to find often
new lines on its own after the end of ECO code lines.

Summarized, my basics comes from: 

- high quality TOP-50 computer chess games on Intel® Core™ i7-4770K hardware with 4Ghz and 
  40 moves in 10 minutes with an Elo average from around ~ 2850-2975. 
  Please have a look under: http://www.amateurschach.de/main/_conditions.htm 
  80% of these material aren't susceptible for fast 3-fold-repetition. 

- high quality correspondence games 
- high quality grandmaster games 
  I am working most of times with Chessbase & TWIC databases. 

Before I start the project, alpha.pgn was cleaned and where analyzed with: 
1. Stockfish January 16th, 2017 BMI2 x64 
2. Komodo 10.3 BMI2 x64 



Main interest: 
-------------- 

- a strong PGN database for engine-engine matches / tourneys / rating list systems. 
- a strong PGN database for openings book developers. 
- a strong PGN database for Arena Chess GUI "PGN-Random" feature. 
- a strong PGN database for building test-sets for engine research. 

- opening book in Shredder Classic GUI *.bkt format 
  I am still working on it! 

- opening book in Polyglot format (will be later available). 
- opening book for Wasp by John Stanback (will be later available). 



Additional information: 
----------------------- 

- "move transpositions" are included (important for opening book developers). 
- length of lines = 3 moves after the ECO code was formed, minimal 4-6 moves. 
  Please have a look in the file: eco-codes-length_for-alpha-files.txt 
- nevertheless, enough _balanced_ lines to all 500 ECO codes are inside in basic.pgn 

Note: To many of ECO codes it isn't easy to find _balanced_ lines! 
      Good examples: A51, A59, A64, A74, B85, C38, C58, C74, D62, E80, E85, E87 

"Let's find the engines better theory moves" 



Current status 
-------------- 

10 engines will be analysed the same alpha.epd 

alpha.epd  = without doubles (move-transpositions) 
alpha.pgn  = without doubles (move-transpositions) 
basics.pgn = with move-transpositions (important for opening books) 

- Intel® Core™ i7-5930K, 4.0 GHz 
- 6 cores, used 10 cores (4x Hyperthreading) 
- Windows 10 Professional x64 
- 4Gb for hash tables 
- 45 seconds per end position 

Beta 01 : Houdini 5.01 Pro x64 
Beta 02 : Shredder X x64 
Beta 03 : Fizbo X BMI2 x64 
Beta 04 : Fire X POP x64 
Beta 05 : Andscacs X BMI2 x64 
Beta 06 : Chiron X x64 
Beta 07 : Booot X POP x64 
Beta 08 : Wasp X BMI2 x64 
Beta 09 : Stockfish X BMIT x64 
Beta 10 : Komodo X BMI2 x64 



Used material: 
-------------- 

- International opening keys by Sergiu Samarian, ISBN: 3-88805-299-8 
- Small Encyclopedia of chess openings, ISBN: 978-86-7297-060-9 

- eco.pgn by David J. Barnes, https://www.cs.kent.ac.uk/people/staff/djb/pgn-extract/ 
- Tool: 40H chess tools by Norm Pollock, http://www.nk-qy.info/40h/ 
  epdorder.exe, epdfin.exe, ecolist.exe. truncate.exe, summary.exe, others ... 
- Tool: PGN Extract by David J. Barnes, https://www.cs.kent.ac.uk/people/staff/djb/pgn-extract/ 
- Tool: ELOstat by Dr. Frank Schubert, http://www.amateurschach.de/main/_download.htm 
- Tools by Ferdinand Mosca, http://www.amateurschach.de/main/_download.htm 
- Program: Chessbase 14, http://www.chessbase.com 
- Program: Shredder 13 by Stephan Meyer-Kahlen, http://www.shredderchess.com 
- Program: Notepad ++ by Dan Ho, https://notepad-plus-plus.org/ 

- OS: Windows 7 Professional x64 / Windows 10 Professional x64 
- Engines for analyses, http://www.amateurschach.de/main/_engines.htm 



Helping persons: 
---------------- 

- Norm Pollock 
  without Norm and his tools and helps all isn't possible! 
- Ferdinand Mosca 
  Created a game extractor program to extract games in pgn format from a given pgn file
  and epd file with analysis or ce opcode.
- Timo Haupt 
  will be checked by engines reject lines! 

Other helps are welcome anytime! 



March 04th, 2017 (08:00) 
Frank Quisinsky, Trier (Germany) 
Frank Quisinsky
Posts: 6808
Joined: Wed Nov 18, 2009 7:16 pm
Location: Gutweiler, Germany
Full name: Frank Quisinsky

Re: Perfect ... two questions!

Post by Frank Quisinsky »

Hi Ferdinand,

super!
Have many thanks!
This readme should be easily readable without all my English mistakes!

I will added the new readme on my opening book site after the still running Komodo analysis around March 07th.

The unclear points for myself only:

Question 1:
The time per seconds I have to give.

In my new readme I added the information 45 seconds.
I think better is 60 seconds by position.

I added Komodo and Stockfish as beta 09 / beta 10. So can wait of newer versions, because both engines analyzed here with 30 seconds by move.

It need a while before you will get the first analyzed file by Houdini for testing with your new program.

Best
Frank

PS: We have much more interesting possibilities if all engines now analysed the same file.

Question 2:
It's possible to added the ce with name of engine in the basics.pgn file as comment, later from the *.epd file ... also in all the double PGN's? I think at first the epd position string should be copy as comment in the PGN file too, or? After the Project it can b wonderful to have for each of the ECO Code position from 10 engines the eval in the file.

Example:
If user x used the database for eng-eng matches and thinking the opening is bad ... he can looking in the database and found a lot of information.
Frank Quisinsky
Posts: 6808
Joined: Wed Nov 18, 2009 7:16 pm
Location: Gutweiler, Germany
Full name: Frank Quisinsky

Re: Project will be restarted around March 07th, 2017

Post by Frank Quisinsky »

Code: Select all

r2qkb1r/pp1n1ppp/2p2n2/3pp3/6b1/P2P1NP1/1PP1PPBP/RNBQ1RK1 w kq - id "004"; ce 7; acd 28; acs 30; acn 289874958; pv h3 ;
r2qkb1r/pp1n1ppp/2p2n2/3pp3/6b1/P2P1NP1/1PP1PPBP/RNBQ1RK1 w kq - id "004"; ce 7; acd 28; acs 30; acn 289874958; pv h3 ; Ae "Stockfish 16012017 BMI2 x64";
OK, I can replace with name of engine one of the values if I understand with Notepad++.

But how I can added on the end of the epd file the "Ae" information with Name of engine?

If I understand your tool will added the information and yes ... with notepad ++ I can changed name of engine, if I like, very easy.

Good idea to have it.

Later we have 10x the same epd file with analysis and name of engine. After the project it will be genial to added the most important information from this 10 engine Analysis, included in *.epd, as comment in the big "basics.pgn" (with move transpositions) file too. Have a look in my other message from today.

Best
Frank

Ferdinand ...
Such things we do here ... I do a long time with Martin in Arena development. Martin Blume made the same you do. After each idea ... Martin made with his work in programming the idea much better. We can do so many things with the basics.pgn and all the analyzed *.epd files by engines. Important is that all engines have to analyse the same file. Main reason for restarting.

Furthermore I made a big mistake with the still running Komodo analysis.

Komodo analysed the *.epd file with quatitiy of doubles, and not the *.epd file with number of lines.

:-(

Not important ... with restarting and your helps I can make all much better.