Update to McBrain 10

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MikeB
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Location: Pen Argyl, Pennsylvania

Update to McBrain 10

Post by MikeB » Wed Oct 17, 2018 2:45 am

All exe's were updated. This fixes the TB probing issue that was identified here by several members. I also fix the debug log so that it will show under GUI. Nothing else changed,

https://github.com/MichaelB7/Stockfish/releases/tag/V10

Also, a huge thank you and note of appreciation to Lucas Monge, John Stanback and Dann Corbit for their work in compiling the different flavors of exe's presented in the link above for Windows and Linux Operating Systems. Hopefully, you find one that works for you.
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Hurnavich
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Re: Update to McBrain 10

Post by Hurnavich » Wed Oct 17, 2018 4:58 pm

Hello, what does the MF release stand for or difference between normal V10?

Thanks in advance
"May your next game be your best"

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MikeB
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Location: Pen Argyl, Pennsylvania

Re: Update to McBrain 10

Post by MikeB » Wed Oct 17, 2018 5:12 pm

Hurnavich wrote:
Wed Oct 17, 2018 4:58 pm
Hello, what does the MF release stand for or difference between normal V10?

Thanks in advance
It has some ( not all) of Joe Ellis’ matefinder code. Will help find mates or shorter mates in certain positions. Engine vs engine play wise it is weaker - most humans will never be able to see or feel a difference in strength. It’s only when it plays other engines that one can see it is weaker.
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Hurnavich
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Joined: Wed Jun 19, 2013 6:14 pm

Re: Update to McBrain 10

Post by Hurnavich » Wed Oct 17, 2018 10:13 pm

MikeB wrote:
Wed Oct 17, 2018 5:12 pm
Hurnavich wrote:
Wed Oct 17, 2018 4:58 pm
Hello, what does the MF release stand for or difference between normal V10?

Thanks in advance
It has some ( not all) of Joe Ellis’ matefinder code. Will help find mates or shorter mates in certain positions. Engine vs engine play wise it is weaker - most humans will never be able to see or feel a difference in strength. It’s only when it plays other engines that one can see it is weaker.
thanks for the info
"May your next game be your best"

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