New engine: Mantissa https://github.com/jtheardw/mantissa
The author claims 2000/2100 Lichess Elo strength; my 1'+1" preliminary test shows around 2700.
Alex
New engine releases & news 2021
Moderators: hgm, Rebel, chrisw
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Re: New engine releases & news 2021
Mantissa 2.1.3 released
https://github.com/jtheardw/mantissa
Stockfish 21092119 (dev) released
https://abrok.eu/stockfish/
Blunders 0.1.0 (New) released (haven't compiled it yet)
So now we have a Blunder and a Blunders chess engine :)
https://github.com/paulolemus/blunders
author: Paulo Lemus
country: USA
https://github.com/jtheardw/mantissa
Stockfish 21092119 (dev) released
https://abrok.eu/stockfish/
Blunders 0.1.0 (New) released (haven't compiled it yet)
So now we have a Blunder and a Blunders chess engine :)
https://github.com/paulolemus/blunders
author: Paulo Lemus
country: USA
https://rwbc-chess.de
trollwatch:
Talkchess nowadays is a joke - it is full of trolls/idiots/people stuck in the pleistocene > 80% of the posts fall into this category...
trollwatch:
Talkchess nowadays is a joke - it is full of trolls/idiots/people stuck in the pleistocene > 80% of the posts fall into this category...
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Re: New engine releases & news 2021
I haven't found indication of strength on its home page but based upon a very quick test it seems it's about 1600.Guenther wrote: ↑Wed Sep 22, 2021 7:50 pm Blunders 0.1.0 (New) released (haven't compiled it yet)
So now we have a Blunder and a Blunders chess engine
https://github.com/paulolemus/blunders
author: Paulo Lemus
country: USA
Gabor Szots
CCRL testing group
CCRL testing group
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Re: New engine releases & news 2021
That's not a high rating for an engine that's looking quite complicated code-wise, IMHO. However, given the feature set, it seems OK. (It does some things more in "The Rust Way" than my own engine, at least at the moment.)Gabor Szots wrote: ↑Thu Sep 23, 2021 10:10 am I haven't found indication of strength on its home page but based upon a very quick test it seems it's about 1600.
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Re: New engine releases & news 2021
New engine: Pawn https://github.com/ruicoelhopedro/pawn.
"A UCI alpha-beta chess engine, largely inspired by Stockfish." It's far simpler than SF, I wouldn't call it a derivative; anyway source code is there.
I made a Windows binary, available here: https://e4e6.com/download/. 1'+1" Elo ~ 2330.
Alex
"A UCI alpha-beta chess engine, largely inspired by Stockfish." It's far simpler than SF, I wouldn't call it a derivative; anyway source code is there.
I made a Windows binary, available here: https://e4e6.com/download/. 1'+1" Elo ~ 2330.
Alex
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Re: New engine releases & news 2021
New Engine - Panzer
Github Repo Here https://github.com/msarchet/panzer
Bitboard based C++ engine, currently compiles on linux, working on completing bits for Windows builds. Just got it to actually playing chess with a basic AlphaBetaMin/Max evaluation. Currently using the PieceSquare Evaluations from the CPW-Engine. I have quite a few todos left. But I'm pretty excited that I got it working. Up next is finishing my FEN string interpretation and adding Quiescence and Transposition Tables. On my Ryzen 9 5950x my multi-threaded perft evaluation gets around 150M-250M NPS depending on the number of nodes searched. I don't remember the single core numbers off the top of my head.
I previously wrote two move generators one in Python and another in C++ (inside of Panzer's src as old version), both using the 0x88 representations, they were error prone and slow in various cases which made debugging beyond perft(5) painfully slow.
Github Repo Here https://github.com/msarchet/panzer
Bitboard based C++ engine, currently compiles on linux, working on completing bits for Windows builds. Just got it to actually playing chess with a basic AlphaBetaMin/Max evaluation. Currently using the PieceSquare Evaluations from the CPW-Engine. I have quite a few todos left. But I'm pretty excited that I got it working. Up next is finishing my FEN string interpretation and adding Quiescence and Transposition Tables. On my Ryzen 9 5950x my multi-threaded perft evaluation gets around 150M-250M NPS depending on the number of nodes searched. I don't remember the single core numbers off the top of my head.
I previously wrote two move generators one in Python and another in C++ (inside of Panzer's src as old version), both using the 0x88 representations, they were error prone and slow in various cases which made debugging beyond perft(5) painfully slow.
Panzer (still very in progress) - C++ bitboard engine https://github.com/msarchet/panzer
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Re: New engine releases & news 2021
gbanksnz at gmail.com
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Re: New engine releases & news 2021
How do you know the version number is 4? At the site there is only version 3 and the engine does not display any version number.
Gabor Szots
CCRL testing group
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Re: New engine releases & news 2021
Sent: Sat Sep 25, 2021 8:18 amGabor Szots wrote: ↑Sat Sep 25, 2021 8:58 amHow do you know the version number is 4? At the site there is only version 3 and the engine does not display any version number.
From: dimock
Recipient: Graham Banks
Graham good day,
I've published new version of Shallow
it is available here:http://dimock.anabar.ru/samples/shallow_v4_x64.7z
I've named it as "version 4"
There are some bugs fixed and also performance is optimized.
___
Thank you,
Dmitry
gbanksnz at gmail.com