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Fall 2017 engine tournament, 11 cpu , 60m+15s
Posted: Tue Oct 03, 2017 1:02 pm
by Hugo
Wellcome ALL to
Fall 2017 engine tournament, 11 cpu , 60m+15s
- machine 12cpu Intel E5-2697 v2 @ 3.0Ghz, ht deactivated
- each engine 11 cpu (popcnt compiles), 8GB hashtables, no large pages memory
- ponder OFF
- time per game 60min + 15 sec
- round robin 4 cycles, 264 games, expected runtime 26 days
- 7moves book
12 participants:
- Andscacs 0.92
- Booot 6.2_x64
- Chiron 4 64bit
- Deep Shredder 13 x64
- Fire 6.1 x64 popcnt
- Fizbo 1.9
- Ginkgo 2.0
- Houdini 6 Pro x64-popc
- Komodo 1943.00 64-bit
- Nirvanachess Chess 2.4
- Stockfish 170917 64 POPCNT
- Texel 1.07
live standings, 5min frequency:
http://www.clemens-keck.de/livegames
regards, Clemens Keck
Re: Fall 2017 engine tournament, 11 cpu , 60m+15s
Posted: Tue Oct 03, 2017 4:15 pm
by arunsoorya1309
Hi Clemens,
Thanks for the live games, any idea why SF is a bit old version when there is atleast one good patch after 170917
Regards,
Arun
Re: Fall 2017 engine tournament, 11 cpu , 60m+15s
Posted: Tue Oct 03, 2017 9:47 pm
by Hugo
Stockfish 170917 did quite well in my top3 engine comparison, so I wanted it to be in. Next time pls PM.
arunsoorya1309 wrote:Hi Clemens,
Thanks for the live games, any idea why SF is a bit old version when there is atleast one good patch after 170917
Regards,
Arun
Re: Fall 2017 engine tournament, 11 cpu , 60m+15s
Posted: Wed Oct 04, 2017 7:22 am
by Hugo
First 16 games :
http://www.clemens-keck.de/ReplayZone/fall2017.htm
Hugo wrote:Wellcome ALL to
Fall 2017 engine tournament, 11 cpu , 60m+15s
- machine 12cpu Intel E5-2697 v2 @ 3.0Ghz, ht deactivated
- each engine 11 cpu (popcnt compiles), 8GB hashtables, no large pages memory
- ponder OFF
- time per game 60min + 15 sec
- round robin 4 cycles, 264 games, expected runtime 26 days
- 7moves book
12 participants:
- Andscacs 0.92
- Booot 6.2_x64
- Chiron 4 64bit
- Deep Shredder 13 x64
- Fire 6.1 x64 popcnt
- Fizbo 1.9
- Ginkgo 2.0
- Houdini 6 Pro x64-popc
- Komodo 1943.00 64-bit
- Nirvanachess Chess 2.4
- Stockfish 170917 64 POPCNT
- Texel 1.07
live standings, 5min frequency:
http://www.clemens-keck.de/livegames
regards, Clemens Keck
Re: Fall 2017 engine tournament, 11 cpu , 60m+15s
Posted: Fri Oct 06, 2017 6:03 pm
by Hugo
Hi All
the tournament is running without problems. Houdini 6 won its games vs Komodo and Stockfish and is in the lead now, but many games still to play.
45 games now uploaded.
Cycle 1 after 66 games.
Regards, C.K.
Re: Fall 2017 engine tournament, 11 cpu , 60m+15s
Posted: Fri Oct 06, 2017 6:50 pm
by arunsoorya1309
Do you use endgame tablebase for your tournament
Re: Fall 2017 engine tournament, 11 cpu , 60m+15s
Posted: Fri Oct 06, 2017 7:29 pm
by Hugo
arunsoorya1309 wrote:Do you use endgame tablebase for your tournament
full set of syzygy 6 men on fast ssd is used
Re: Fall 2017 engine tournament, 11 cpu , 60m+15s
Posted: Fri Oct 06, 2017 8:24 pm
by cdani
Thanks for this very nice tournament!!
Re: Fall 2017 engine tournament, 11 cpu , 60m+15s
Posted: Sat Oct 07, 2017 12:11 am
by arunsoorya1309
Yes, its a very nice tournament, and many positions that would be drawn are being played out and the games are decisive. Thanks for your time and effort.
Re: Fall 2017 engine tournament, 11 cpu , 60m+15s
Posted: Sat Oct 07, 2017 12:36 am
by petero2
arunsoorya1309 wrote:Yes, its a very nice tournament, and many positions that would be drawn are being played out and the games are decisive. Thanks for your time and effort.
Yes, very nice tournament. Here is an example from Fire - Texel that could have been drawn with different adjudication settings:
[D]r3r3/2q3bk/b1p1p1p1/1pPpPpPp/pP3P1P/P3P3/1B1R4/1K1B1QR1 w - - 73 94
Texel did not see 94. Bxh5 coming and quickly lost after that move. Before that move both engines thought the game was close to a draw.