What is the best way to analyze a game and to score the correctness of the game, for example by adding the spread between the move and those provided by an engine.
Tips, tools?
thanks very much
analysis of game
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Re: analysis of game
Will you explain more about this "adding the spread between the move and those provided by an engine."carlone wrote:What is the best way to analyze a game and to score the correctness of the game, for example by adding the spread between the move and those provided by an engine.
Tips, tools?
thanks very much
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- Full name: Vincent Lejeune
Re: analysis of game
I think he means the "score difference between the move actually played and the best move by a top engine"Ferdy wrote:Will you explain more about this "adding the spread between the move and those provided by an engine."carlone wrote:What is the best way to analyze a game and to score the correctness of the game, for example by adding the spread between the move and those provided by an engine.
Tips, tools?
thanks very much
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Re: analysis of game
Scid vs PC can do this via its annotate game feature.
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Re: analysis of game
Some years ago, I used the nice tool "ChessGameReport" compile and doc at the end of the first post here http://rybkaforum.net/cgi-bin/rybkaforu ... ?tid=16085 .carlone wrote:What is the best way to analyze a game and to score the correctness of the game, for example by adding the spread between the move and those provided by an engine.
Tips, tools?
thanks very much
Run it, it's a windows where one can enter the PGN file, engine path and output report (txt).
Latest compile here : http://rybkaforum.net/cgi-bin/rybkaforu ... #pid236452
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Re: analysis of game
Yes! You are right, it was the meaning
Thanks
Thanks
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Re: analysis of game
I believe the best way to analyze a game is to load that game in a gui and do infinite analysis with strong engines one running with multi pv, the second running to show the threats and the third running the normal infinite analysis. The user has to explore different positions depending on what he wants to achieve, could be complicated lines that the user can handle or simple positions but with clear plans to follow or trying to attack opponent's king with material sacrifices and other themes.carlone wrote:What is the best way to analyze a game and to score the correctness of the game, for example by adding the spread between the move and those provided by an engine.
Tips, tools?
thanks very much