Wellcome ALL to
Fall 2017 engine tournament, 11 cpu , 60m+15s
- machine 12cpu Intel E5-2697 v2 @ 3.0Ghz, ht deactivated
- each engine 11 cpu (popcnt compiles), 8GB hashtables, no large pages memory
- ponder OFF
- time per game 60min + 15 sec
- round robin 4 cycles, 264 games, expected runtime 26 days
- 7moves book
12 participants:
- Andscacs 0.92
- Booot 6.2_x64
- Chiron 4 64bit
- Deep Shredder 13 x64
- Fire 6.1 x64 popcnt
- Fizbo 1.9
- Ginkgo 2.0
- Houdini 6 Pro x64-popc
- Komodo 1943.00 64-bit
- Nirvanachess Chess 2.4
- Stockfish 170917 64 POPCNT
- Texel 1.07
live standings, 5min frequency:
http://www.clemens-keck.de/livegames
regards, Clemens Keck
Fall 2017 engine tournament, 11 cpu , 60m+15s
Moderators: hgm, Rebel, chrisw
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- Posts: 214
- Joined: Tue Nov 03, 2015 4:55 pm
Re: Fall 2017 engine tournament, 11 cpu , 60m+15s
Hi Clemens,
Thanks for the live games, any idea why SF is a bit old version when there is atleast one good patch after 170917
Regards,
Arun
Thanks for the live games, any idea why SF is a bit old version when there is atleast one good patch after 170917
Regards,
Arun
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- Posts: 782
- Joined: Tue Dec 01, 2009 11:10 am
Re: Fall 2017 engine tournament, 11 cpu , 60m+15s
Stockfish 170917 did quite well in my top3 engine comparison, so I wanted it to be in. Next time pls PM.
arunsoorya1309 wrote:Hi Clemens,
Thanks for the live games, any idea why SF is a bit old version when there is atleast one good patch after 170917
Regards,
Arun
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- Posts: 782
- Joined: Tue Dec 01, 2009 11:10 am
Re: Fall 2017 engine tournament, 11 cpu , 60m+15s
First 16 games :
http://www.clemens-keck.de/ReplayZone/fall2017.htm
http://www.clemens-keck.de/ReplayZone/fall2017.htm
Hugo wrote:Wellcome ALL to
Fall 2017 engine tournament, 11 cpu , 60m+15s
- machine 12cpu Intel E5-2697 v2 @ 3.0Ghz, ht deactivated
- each engine 11 cpu (popcnt compiles), 8GB hashtables, no large pages memory
- ponder OFF
- time per game 60min + 15 sec
- round robin 4 cycles, 264 games, expected runtime 26 days
- 7moves book
12 participants:
- Andscacs 0.92
- Booot 6.2_x64
- Chiron 4 64bit
- Deep Shredder 13 x64
- Fire 6.1 x64 popcnt
- Fizbo 1.9
- Ginkgo 2.0
- Houdini 6 Pro x64-popc
- Komodo 1943.00 64-bit
- Nirvanachess Chess 2.4
- Stockfish 170917 64 POPCNT
- Texel 1.07
live standings, 5min frequency:
http://www.clemens-keck.de/livegames
regards, Clemens Keck
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- Posts: 782
- Joined: Tue Dec 01, 2009 11:10 am
Re: Fall 2017 engine tournament, 11 cpu , 60m+15s
Hi All
the tournament is running without problems. Houdini 6 won its games vs Komodo and Stockfish and is in the lead now, but many games still to play.
45 games now uploaded.
Cycle 1 after 66 games.
Regards, C.K.
the tournament is running without problems. Houdini 6 won its games vs Komodo and Stockfish and is in the lead now, but many games still to play.
45 games now uploaded.
Cycle 1 after 66 games.
Regards, C.K.
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- Posts: 214
- Joined: Tue Nov 03, 2015 4:55 pm
Re: Fall 2017 engine tournament, 11 cpu , 60m+15s
Do you use endgame tablebase for your tournament
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- Posts: 782
- Joined: Tue Dec 01, 2009 11:10 am
Re: Fall 2017 engine tournament, 11 cpu , 60m+15s
full set of syzygy 6 men on fast ssd is usedarunsoorya1309 wrote:Do you use endgame tablebase for your tournament
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- Location: Andorra
Re: Fall 2017 engine tournament, 11 cpu , 60m+15s
Thanks for this very nice tournament!!
Daniel José - http://www.andscacs.com
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- Posts: 214
- Joined: Tue Nov 03, 2015 4:55 pm
Re: Fall 2017 engine tournament, 11 cpu , 60m+15s
Yes, its a very nice tournament, and many positions that would be drawn are being played out and the games are decisive. Thanks for your time and effort.
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- Posts: 690
- Joined: Mon Apr 19, 2010 7:07 pm
- Location: Sweden
- Full name: Peter Osterlund
Re: Fall 2017 engine tournament, 11 cpu , 60m+15s
Yes, very nice tournament. Here is an example from Fire - Texel that could have been drawn with different adjudication settings:arunsoorya1309 wrote:Yes, its a very nice tournament, and many positions that would be drawn are being played out and the games are decisive. Thanks for your time and effort.
[D]r3r3/2q3bk/b1p1p1p1/1pPpPpPp/pP3P1P/P3P3/1B1R4/1K1B1QR1 w - - 73 94
Texel did not see 94. Bxh5 coming and quickly lost after that move. Before that move both engines thought the game was close to a draw.