Arena 2.0.1 Released

Discussion of anything and everything relating to chess playing software and machines.

Moderator: Ras

Christopher Conkie
Posts: 6074
Joined: Sat Apr 01, 2006 9:34 pm
Location: Scotland

Re: Arena 2.0.1 Released

Post by Christopher Conkie »

Christopher Conkie wrote:
BubbaTough wrote:
Christopher Conkie wrote:
BubbaTough wrote:Happy to see Crafty now working. Frenzee still has problems displaying score and depth and such though. I just kind of assumed it was related to the problem crafty was having, but I guess not.

-Sam
Which particular versionof Frenzee Sam? I know that there are various applications that Arena is being made to work with like TLCV. It might all stem from that.

Christopher
Frenzee Feb08. The output worked OK under the last Arena beta. Out of about 10 engines I have tried, it is the only one having issues.

-Sam
We have informed Martin.

Thanks for the heads up.

Christopher
We think it might be connected to tabs v spaces in output by Frenzee and Arena not reading both those as it did.

We are working on it.

Christopher
Dann Corbit
Posts: 12792
Joined: Wed Mar 08, 2006 8:57 pm
Location: Redmond, WA USA

Re: Arena 2.0.1 Released --> feature request

Post by Dann Corbit »

Unlimited (or user specified) engine count.
The way it handles too many engines on import is also extremely annoying.
We get literally thousands of "Not enough memory for more engines" popups.
terminator

Re: Arena 2.0.1 Released

Post by terminator »

Christopher Conkie wrote:
terminator wrote:Another version?
http://www.talkchess.com/forum/viewtopic.php?t=22108

We suggest you get your memory seen to.

:lol:

Christopher
I'm not an Arena fanboy (and also not a ChessBase fanboy) but lets face it Arena's time is up. One would have thought they would at least invite a group of selected "testers" to sample it so that 2.00 would be a gold release, but Non.
Christopher Conkie
Posts: 6074
Joined: Sat Apr 01, 2006 9:34 pm
Location: Scotland

Re: Arena 2.0.1 Released --> feature request

Post by Christopher Conkie »

Dann Corbit wrote:Unlimited (or user specified) engine count.
The way it handles too many engines on import is also extremely annoying.
We get literally thousands of "Not enough memory for more engines" popups.
Hello Dann,

Martin said he would take a good look at what you said, but that it should use 3000 engines.

As to the Frenzee problems, they should be fixed in Arena 2.0.2. If you find anything else or have other requests please let us know.

Christopher