Pupsi2 0.08 released.

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mhalstern
Posts: 484
Joined: Wed Nov 18, 2009 1:09 am

Re: Pupsi2 0.08 released.

Post by mhalstern »

jesper_nielsen wrote:
mhalstern wrote:Congratulations.

I am using it with my Fritz 11 Interface. I'll report the elostat results in a few weeks.

I noticed one thing: When the engine first starts to analyze, something, the reported depth count is unusually low for a while. Then, when it move, the numbers jump up much higher.
Hmmm.... that sounds wierd.... I haven't noticed it myself.

I report depth in two situations:
1. Whenever the PV changes.
2. Whenever an iteration completes.

So you might see something like "depth 9 seldepth 14" along with a pv.
And then a bit later "depth 9 seldepth 16" sometimes later when the iteration completes, if searching alternative moves takes it to ply 16 using extentions.

Kind regards,
Jesper
Sorry for the delay in replying. I missed the thread continuation.

Maybe something is wrong with the GUI. As a test, I am playing a 3 minute game now. I don't always (but sometimes do) see all iteration counts. I'll sometime see 1/1 and after a few seconds see 9/15 or 10/16. I am used to seeing all in between depth iterations reported.

Not a big deal - Thought you might want to know.

Regards