Yes.Vinvin wrote:Do you mean you use hyper-threading ?lkaufman wrote:meaning one test per thread rather than per core
But now I have some new information that radically changes the conclusions. The above data was all run on LittleBlitzer as one on one matches using the Gauntlet option. Last night I did a run where I had Komodo (same version as will play in stage 3 of tcec), Houdini 3, and Stockfish oct 13 play round robins on LittleBlitzer at 30" +.3" on 16 core and 20" + .2" on quad (since quad is significantly faster per core), no overprovisioning (4 games at a time on quad, 16 on 16 core). This time the nodes per second, depths reached, and results were almost the same on the two machines; in fact the NPS ratio of Houdini to Komodo was slightly higher (1.38 vs 1.35) on the 16 core! So whatever the problem was, it was apparently tied to something about the LittleBlitzer software. I'll need to run some further tests to determine whether the problem relates to Gauntlet mode, or to the use of just two opponents. Probably it has something to do with the accounting for lag, which I suppose is much more of a problem on a two processor machine than on a single processor machine.