AlexChess wrote: ↑Wed Sep 22, 2021 5:17 pm
Hi Pham!
Could you please double the default sizes of the "Name" and "Command" columns?
Engines names are becoming every day more complex and we must every time enlarge them to read their full name
Best regards, Alex
Sure, will do. I am annoyed too Just delayed the change since I need to test on small screens first.
https://banksiagui.com
The most features chess GUI, based on opensource Banksia - the chess tournament manager
Seems that the add engine bug (that adds also ghost engines _1 game for each_ workaround: remove all unwanted engines ) in 0.50 win build, wasn't in 0.48 mac build (so maybe also on 0.48 win build, but I don't want to try )
Best regards, Alex
Chess engines and dedicated chess computers fan since 1981 macOS Sequoia 16GB-512GB, Windows 11 & Ubuntu ARM64. ProteusSF Dev Forum
Hi Pham!
Adding ghost engines in a tournament bug tip:
It happens (also on 0.48) after that you have replaced engines.
It adds 1 game for each round (5 rounds = 5 games) for every replaced engine.
Best regards, Alex
Chess engines and dedicated chess computers fan since 1981 macOS Sequoia 16GB-512GB, Windows 11 & Ubuntu ARM64. ProteusSF Dev Forum
AlexChess wrote: ↑Sat Sep 25, 2021 6:32 am
Hi Pham!
Adding ghost engines in a tournament bug tip:
It happens (also on 0.48) after that you have replaced engines.
It adds 1 game for each round (5 rounds = 5 games) for every replaced engine.
Best regards, Alex
Thank Alex for the report. I have been working on that issue.
https://banksiagui.com
The most features chess GUI, based on opensource Banksia - the chess tournament manager
I did not try this GUI but I would like to know if there is a simple way to play games with different time controls in this GUI.
For example
I would like to have the possibility to define time control of 1+1 for one engine and fixed depth of 20 plies for a second engine and every gui that I know does not have this option.
The best thing that I found is in arena giving less strength for one engine so if some engine get 10% strength it is going to use only 10% of the time or 10% of the depth in case of fixed depth games but I prefer simply to be able to define different types of conditions for different engines when type A is not dependent on type B.
Uri Blass wrote: ↑Sun Sep 26, 2021 6:59 pm
I did not try this GUI but I would like to know if there is a simple way to play games with different time controls in this GUI.
For example
I would like to have the possibility to define time control of 1+1 for one engine and fixed depth of 20 plies for a second engine and every gui that I know does not have this option.
The best thing that I found is in arena giving less strength for one engine so if some engine get 10% strength it is going to use only 10% of the time or 10% of the depth in case of fixed depth games but I prefer simply to be able to define different types of conditions for different engines when type A is not dependent on type B.
Yes,
I believe it's called Armageddon, for fixed depth you have to mod the engine config I would think.
Last edited by AdminX on Sun Sep 26, 2021 7:28 pm, edited 1 time in total.
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