Banksia GUI released

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AlexChess
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Re: Banksia GUI released

Post by AlexChess »

CMCanavessi wrote: Wed Sep 22, 2021 5:23 pm You can resize them however you want...
True, but I must do it each time, and I continuosly add, replace, remove engines. If by default is bigger it's easier.

Ciao, Alex
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phhnguyen
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Re: Banksia GUI released

Post by phhnguyen »

AlexChess wrote: Wed Sep 22, 2021 5:17 pm Hi Pham!

Could you please double the default sizes of the "Name" and "Command" columns?
Engines names are becoming every day more complex and we must every time enlarge them to read their full name :)

Image

Best regards, Alex
Sure, will do. I am annoyed too ;) Just delayed the change since I need to test on small screens first.
https://banksiagui.com
The most features chess GUI, based on opensource Banksia - the chess tournament manager
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AlexChess
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Re: Banksia GUI released

Post by AlexChess »

Hi Pham!

Seems that the add engine bug (that adds also ghost engines _1 game for each_ workaround: remove all unwanted engines :shock: ) in 0.50 win build, wasn't in 0.48 mac build (so maybe also on 0.48 win build, but I don't want to try :wink: )

Best regards, Alex
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huanhuan
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Re: Banksia GUI released

Post by huanhuan »

Hi Pham,

Thank you for your hard work on this excellent software :-)

I want to report that there is A BIG bug!!!

I just realized, that Ver0.50 didnt play opening book from pgn file, so it messes up all the test results.

Thank you,
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AlexChess
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Re: Banksia GUI released

Post by AlexChess »

Hi Pham!
Adding ghost engines in a tournament bug tip:
It happens (also on 0.48) after that you have replaced engines.
It adds 1 game for each round (5 rounds = 5 games) for every replaced engine.

Best regards, Alex
Chess engines and dedicated chess computers fan since 1981 :D macOS Sequoia 16GB-512GB, Windows 11 & Ubuntu ARM64.
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phhnguyen
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Re: Banksia GUI released

Post by phhnguyen »

huanhuan wrote: Fri Sep 24, 2021 12:17 pm Hi Pham,

Thank you for your hard work on this excellent software :-)

I want to report that there is A BIG bug!!!

I just realized, that Ver0.50 didnt play opening book from pgn file, so it messes up all the test results.

Thank you,
Thank Adam for the report.

I can't reproduce the bug. Can you check the opening book and the file "banksiaplaying.json" (fields "startMoves" must have some moves)?

Beware that opening book PGN can be used for tournaments only, not for normal games.
https://banksiagui.com
The most features chess GUI, based on opensource Banksia - the chess tournament manager
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phhnguyen
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Re: Banksia GUI released

Post by phhnguyen »

AlexChess wrote: Sat Sep 25, 2021 6:32 am Hi Pham!
Adding ghost engines in a tournament bug tip:
It happens (also on 0.48) after that you have replaced engines.
It adds 1 game for each round (5 rounds = 5 games) for every replaced engine.

Best regards, Alex
Thank Alex for the report. I have been working on that issue.
https://banksiagui.com
The most features chess GUI, based on opensource Banksia - the chess tournament manager
Uri Blass
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Re: Banksia GUI released

Post by Uri Blass »

I did not try this GUI but I would like to know if there is a simple way to play games with different time controls in this GUI.

For example
I would like to have the possibility to define time control of 1+1 for one engine and fixed depth of 20 plies for a second engine and every gui that I know does not have this option.

The best thing that I found is in arena giving less strength for one engine so if some engine get 10% strength it is going to use only 10% of the time or 10% of the depth in case of fixed depth games but I prefer simply to be able to define different types of conditions for different engines when type A is not dependent on type B.
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AdminX
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Re: Banksia GUI released

Post by AdminX »

Uri Blass wrote: Sun Sep 26, 2021 6:59 pm I did not try this GUI but I would like to know if there is a simple way to play games with different time controls in this GUI.

For example
I would like to have the possibility to define time control of 1+1 for one engine and fixed depth of 20 plies for a second engine and every gui that I know does not have this option.

The best thing that I found is in arena giving less strength for one engine so if some engine get 10% strength it is going to use only 10% of the time or 10% of the depth in case of fixed depth games but I prefer simply to be able to define different types of conditions for different engines when type A is not dependent on type B.
Yes,

I believe it's called Armageddon, for fixed depth you have to mod the engine config I would think.

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Last edited by AdminX on Sun Sep 26, 2021 7:28 pm, edited 1 time in total.
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mclane
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Re: Banksia GUI released

Post by mclane »

Can i use banksia for engine tournaments on my ipad ?!
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