cdani wrote:lkaufman wrote:
Can you make a general statement as to whether longer time controls favored higher king safety and passed scores or lower ones? The one example you give suggests that longer tc favors higher king safety weights.
For king safety seems more clear that ltc favoring higher king safety. For passed pawns I found some contradictory results, but maybe because where bad tuned before.
It can be tentatively shown in an hour with Komodo. With LittleBlitzer it's not hard to infer the scaling using the same engine tweaked only for King Safety (KS). Komodo has such a parameter, and the assumption would be that the scaling from ultra-ultra-short to ultra-short time controls will show up at longer time controls too. Many engines will support a fixed time per move control with LitlleBlitzer even given time of 1 ms per move, on my Windows the time used by Komodo 9.3 is in reality some 3 ms per move, minimal time per move of Komodo on my PC. Komodo almost never loses on time with this short time control. So, I compared the following: what KS Komodo prefers at 1 ms per move to what Komodo prefers at 30 ms per move.
Komodo preferred KS=30 over KS=50 at 1 ms per move with a conclusive result:
Code: Select all
Games Completed = 10000 of 10000 (Avg game length = 1.422 sec)
Settings = Gauntlet/32MB/1ms per move/M 900cp for 5 moves, D 150 moves/EPD:2moves_v1.epd(32000)
Time = 2509 sec elapsed, 0 sec remaining
1. Komodo 9.3 KS=30 5122.5/10000 4315-4070-1615 (L: m=4045 t=0 i=0 a=25) (D: r=709 i=237 f=523 s=8 a=138) (tpm=10.9 d=6.03 nps=1746716)
2. Komodo 9.3 KS=50 4877.5/10000 4070-4315-1615 (L: m=4282 t=0 i=0 a=33) (D: r=709 i=237 f=523 s=8 a=138) (tpm=10.9 d=6.03 nps=1754385)
At 30 ms per move Komodo preferred KS=50 with a conclusive result:
Code: Select all
Games Completed = 10000 of 10000 (Avg game length = 4.854 sec)
Settings = Gauntlet/32MB/30ms per move/M 900cp for 5 moves, D 150 moves/EPD:2moves_v1.epd(32000)
Time = 7455 sec elapsed, 0 sec remaining
1. Komodo 9.3 KS=30 4807.0/10000 3149-3535-3316 (L: m=682 t=0 i=0 a=2853) (D: r=1515 i=341 f=1092 s=21 a=347) (tpm=33.6 d=12.44 nps=1516911)
2. Komodo 9.3 KS=50 5193.0/10000 3535-3149-3316 (L: m=477 t=0 i=0 a=2672) (D: r=1515 i=341 f=1092 s=21 a=347) (tpm=33.6 d=12.47 nps=1520083)
And the ELO gain from KS=30 to KS=50 for longer 30 ms per move is large, 14 ELO points. If extrapolating, the estimation is for blitz KS to be optimal at 60-70 and for long time control (say more than 60 min per game on one i7 core) about 80. The gain over default (65) at LTC might be in the range of 5-10 ELO points. These are something like educated guesses.