Dirty Great Knockout

Discussion of computer chess matches and engine tournaments.

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Graham Banks
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Re: Round 2 Matches

Post by Graham Banks »

lucasart wrote:
Graham Banks wrote: Crafty 23.5 64-bit v DiscoCheck 4.0.3 64-bit
Oh no... Why do I get the hardest one :oops:
Good luck Lucas. :)
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Graham Banks
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Re: Round 2 Matches

Post by Graham Banks »

Crafty 23.5 64-bit pulled out a win in the final game to tie the match with DiscoCheck 4.0.3 64-bit 4.0-4.0 (+3 =2 -3).

No idea which of the two engines will go through until the draw for the next round comes out though.
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lucasart
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Re: Round 2 Matches

Post by lucasart »

Graham Banks wrote:Crafty 23.5 64-bit pulled out a win in the final game to tie the match with DiscoCheck 4.0.3 64-bit 4.0-4.0 (+3 =2 -3).

No idea which of the two engines will go through until the draw for the next round comes out though.
Hehe! Good performance by DiscoCheck to equalize Crafty (though it's only 8 games so it could be a lucky draw). So how do you decide which engine is qualified ? Toss a coin :wink:
Theory and practice sometimes clash. And when that happens, theory loses. Every single time.
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Graham Banks
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Re: Round 2 Matches

Post by Graham Banks »

lucasart wrote:
Graham Banks wrote:Crafty 23.5 64-bit pulled out a win in the final game to tie the match with DiscoCheck 4.0.3 64-bit 4.0-4.0 (+3 =2 -3).

No idea which of the two engines will go through until the draw for the next round comes out though.
Hehe! Good performance by DiscoCheck to equalize Crafty (though it's only 8 games so it could be a lucky draw). So how do you decide which engine is qualified ? Toss a coin :wink:
No idea. We'd need to ask Matthias how ChessGUI decides.

Meanwhile, I'm eagerly waiting for him to build in the sudden death decider/s for drawn matches.
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carldaman
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Re: Round 2 Matches

Post by carldaman »

Hi Graham -- just wondering, aside from ChessGUI built-in functionality, is it possible to run a play-off match in parallel, between DiscoCheck and Crafty, maybe on another machine? The coin toss is such a cruel method to separate these two, that almost anything else seems better :-) :lol:

Regards,
CL
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Graham Banks
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Re: Round 2 Matches

Post by Graham Banks »

carldaman wrote:Hi Graham -- just wondering, aside from ChessGUI built-in functionality, is it possible to run a play-off match in parallel, between DiscoCheck and Crafty, maybe on another machine? The coin toss is such a cruel method to separate these two, that almost anything else seems better :-) :lol:

Regards,
CL
Agreed Carl, but I can't change midway through the tournament.
One of the Round 1 Matches was randomly decided too (RedQueen v Ruffian).
Nice to have some nailbiting going on for the duration of the round, cruel person that I am! :lol:
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Codesquid
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Re: Dirty Great Knockout

Post by Codesquid »

Graham, what happened there at the 8th game between Chronos and Octochess? Totally drawn endgame and suddenly Octochess didn't move anymore with the clock ticking down to zero.
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Graham Banks
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Re: Dirty Great Knockout

Post by Graham Banks »

Codesquid wrote:Graham, what happened there at the 8th game between Chronos and Octochess? Totally drawn endgame and suddenly Octochess didn't move anymore with the clock ticking down to zero.
ChessGUI crashed. I had to restart and replay the game.
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lucasart
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Re: Dirty Great Knockout

Post by lucasart »

Graham Banks wrote:
Codesquid wrote:Graham, what happened there at the 8th game between Chronos and Octochess? Totally drawn endgame and suddenly Octochess didn't move anymore with the clock ticking down to zero.
ChessGUI crashed. I had to restart and replay the game.
You could use cutechess-cli instead:
- you have a quad-code i5
- you are limiting engines to using 1 CPU
- so, in order to utilize your CPU time efficiently, you should be running 3 games concurrently at all times. Your tournament would run three times faster :D

If you are a bit frightened by having to use the command line, there's also LittleBlitzer for Windows. Very reliable and capable of playing many concurrent games at ultra-bullet time controls without any problems.

You can look at the PGN as games get completed in a GUI at the same time (you run 3 concurrent games so as to have always 1 CPU spare for the operating system and other tasks, should be fine so long as you're not encoding a video or sth).
Theory and practice sometimes clash. And when that happens, theory loses. Every single time.
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Graham Banks
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Re: Dirty Great Knockout

Post by Graham Banks »

lucasart wrote:
Graham Banks wrote:
Codesquid wrote:Graham, what happened there at the 8th game between Chronos and Octochess? Totally drawn endgame and suddenly Octochess didn't move anymore with the clock ticking down to zero.
ChessGUI crashed. I had to restart and replay the game.
You could use cutechess-cli instead:
- you have a quad-code i5
- you are limiting engines to using 1 CPU
- so, in order to utilize your CPU time efficiently, you should be running 3 games concurrently at all times. Your tournament would run three times faster :D

If you are a bit frightened by having to use the command line, there's also LittleBlitzer for Windows. Very reliable and capable of playing many concurrent games at ultra-bullet time controls without any problems.

You can look at the PGN as games get completed in a GUI at the same time (you run 3 concurrent games so as to have always 1 CPU spare for the operating system and other tasks, should be fine so long as you're not encoding a video or sth).
Thanks Lucas. I'm sticking to ChessGUI for now. Crashes are rare.
I do run three tournaments concurrently already, as one can have several instances of ChessGUI open and running games on the same computer.

Graham.
gbanksnz at gmail.com