Good luck Lucas.lucasart wrote:Oh no... Why do I get the hardest oneGraham Banks wrote: Crafty 23.5 64-bit v DiscoCheck 4.0.3 64-bit
Dirty Great Knockout
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Graham Banks
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Re: Round 2 Matches
gbanksnz at gmail.com
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Graham Banks
- Posts: 45279
- Joined: Sun Feb 26, 2006 10:52 am
- Location: Auckland, NZ
Re: Round 2 Matches
Crafty 23.5 64-bit pulled out a win in the final game to tie the match with DiscoCheck 4.0.3 64-bit 4.0-4.0 (+3 =2 -3).
No idea which of the two engines will go through until the draw for the next round comes out though.
No idea which of the two engines will go through until the draw for the next round comes out though.
gbanksnz at gmail.com
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lucasart
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Re: Round 2 Matches
Hehe! Good performance by DiscoCheck to equalize Crafty (though it's only 8 games so it could be a lucky draw). So how do you decide which engine is qualified ? Toss a coinGraham Banks wrote:Crafty 23.5 64-bit pulled out a win in the final game to tie the match with DiscoCheck 4.0.3 64-bit 4.0-4.0 (+3 =2 -3).
No idea which of the two engines will go through until the draw for the next round comes out though.
Theory and practice sometimes clash. And when that happens, theory loses. Every single time.
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Graham Banks
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Re: Round 2 Matches
No idea. We'd need to ask Matthias how ChessGUI decides.lucasart wrote:Hehe! Good performance by DiscoCheck to equalize Crafty (though it's only 8 games so it could be a lucky draw). So how do you decide which engine is qualified ? Toss a coinGraham Banks wrote:Crafty 23.5 64-bit pulled out a win in the final game to tie the match with DiscoCheck 4.0.3 64-bit 4.0-4.0 (+3 =2 -3).
No idea which of the two engines will go through until the draw for the next round comes out though.
Meanwhile, I'm eagerly waiting for him to build in the sudden death decider/s for drawn matches.
gbanksnz at gmail.com
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carldaman
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Re: Round 2 Matches
Hi Graham -- just wondering, aside from ChessGUI built-in functionality, is it possible to run a play-off match in parallel, between DiscoCheck and Crafty, maybe on another machine? The coin toss is such a cruel method to separate these two, that almost anything else seems better
Regards,
CL
Regards,
CL
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Graham Banks
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Re: Round 2 Matches
Agreed Carl, but I can't change midway through the tournament.carldaman wrote:Hi Graham -- just wondering, aside from ChessGUI built-in functionality, is it possible to run a play-off match in parallel, between DiscoCheck and Crafty, maybe on another machine? The coin toss is such a cruel method to separate these two, that almost anything else seems better![]()
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Regards,
CL
One of the Round 1 Matches was randomly decided too (RedQueen v Ruffian).
Nice to have some nailbiting going on for the duration of the round, cruel person that I am!
gbanksnz at gmail.com
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Codesquid
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Re: Dirty Great Knockout
Graham, what happened there at the 8th game between Chronos and Octochess? Totally drawn endgame and suddenly Octochess didn't move anymore with the clock ticking down to zero.
nanos gigantium humeris insidentes
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Graham Banks
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Re: Dirty Great Knockout
ChessGUI crashed. I had to restart and replay the game.Codesquid wrote:Graham, what happened there at the 8th game between Chronos and Octochess? Totally drawn endgame and suddenly Octochess didn't move anymore with the clock ticking down to zero.
gbanksnz at gmail.com
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lucasart
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Re: Dirty Great Knockout
You could use cutechess-cli instead:Graham Banks wrote:ChessGUI crashed. I had to restart and replay the game.Codesquid wrote:Graham, what happened there at the 8th game between Chronos and Octochess? Totally drawn endgame and suddenly Octochess didn't move anymore with the clock ticking down to zero.
- you have a quad-code i5
- you are limiting engines to using 1 CPU
- so, in order to utilize your CPU time efficiently, you should be running 3 games concurrently at all times. Your tournament would run three times faster
If you are a bit frightened by having to use the command line, there's also LittleBlitzer for Windows. Very reliable and capable of playing many concurrent games at ultra-bullet time controls without any problems.
You can look at the PGN as games get completed in a GUI at the same time (you run 3 concurrent games so as to have always 1 CPU spare for the operating system and other tasks, should be fine so long as you're not encoding a video or sth).
Theory and practice sometimes clash. And when that happens, theory loses. Every single time.
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Graham Banks
- Posts: 45279
- Joined: Sun Feb 26, 2006 10:52 am
- Location: Auckland, NZ
Re: Dirty Great Knockout
Thanks Lucas. I'm sticking to ChessGUI for now. Crashes are rare.lucasart wrote:You could use cutechess-cli instead:Graham Banks wrote:ChessGUI crashed. I had to restart and replay the game.Codesquid wrote:Graham, what happened there at the 8th game between Chronos and Octochess? Totally drawn endgame and suddenly Octochess didn't move anymore with the clock ticking down to zero.
- you have a quad-code i5
- you are limiting engines to using 1 CPU
- so, in order to utilize your CPU time efficiently, you should be running 3 games concurrently at all times. Your tournament would run three times faster![]()
If you are a bit frightened by having to use the command line, there's also LittleBlitzer for Windows. Very reliable and capable of playing many concurrent games at ultra-bullet time controls without any problems.
You can look at the PGN as games get completed in a GUI at the same time (you run 3 concurrent games so as to have always 1 CPU spare for the operating system and other tasks, should be fine so long as you're not encoding a video or sth).
I do run three tournaments concurrently already, as one can have several instances of ChessGUI open and running games on the same computer.
Graham.
gbanksnz at gmail.com