Booot 6.4 release

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Roland Chastain
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Full name: Roland Chastain

Re: Booot 6.4 release

Post by Roland Chastain »

Krzysztof Grzelak wrote: Tue Apr 21, 2020 2:59 pm Roland Chastain have you even tested Booot 3.4.
Sorry, I didn't see your message before. Yes, I tested it (with CuteChess Cli), and didn't have any problem.

I used booot6.exe. I will do another test with booot6_popcnt.exe.
Qui trop embrasse mal étreint.

Author of Eschecs, a simple UCI chess GUI written in Pascal.
Alayan
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Joined: Tue Nov 19, 2019 8:48 pm
Full name: Alayan Feh

Re: Booot 6.4 release

Post by Alayan »

booot wrote: Tue Apr 07, 2020 10:23 am Some words about Linux version: this task seems much more difficult then i expected. The good news are: the new version of Delphi IDE already has compiler for Linux, MacOs (and even Android and Ios) platforms. The bad news: Booot has lots of Windows-specific code (WinApi calls for multithread and console input-output routines). I have to rewrite this code completely. The main problem: i am not a programmer yet and chessprogramming is my only hobby in this area (this is why 'Pascal' - the only language i studied 25 years ago in University). I really confused how it works in Linux and need some community help to make platform-independed product. This quarantine is only good for hobby and I already have new beta version of my engine (seems also already about 30-50 Elo stronger then just released) and it should be good if this new booot 6.5 version would have some non-windows binaries.
Hello, are there some news on this ? That is, progress on removing windows-specific code to allow for Linux compiles, and progress on new search/eval enhancements.

Did you get some help ? Most here aren't familiar with Delphi, especially as it's a commercial IDE we don't have, but certainly some general knowledge on SMP programming could still help clear some hurdles.