There is something wrong with the picture that you posted to promote the Match, We can not see it. Well we know that Komodo Dragon2 MCTS can beat an IM the question is, ? can it do it at 15'+10" . We all will find out tomorrow and Sunday On June 19 and 20 on chess.com. Probably you should have offered 3 games at 10'+5" and the other three games at 15'+10". IM Andras Toth (FIDE 2377, born 1981) will play a six game match with Komodo Dragon giving him knight odds in the now standard Rapid time control of 15' + 10", on chess.com. Since he is in Australia and I'm in the U.S., scheduling was a bit difficult, but we settled on two roughly two hour sessions starting each day at 9 a.m. Eastern daylight time, which should be ideal for Europe. Komodo will be set to take only about half or less of the allotted time, so 60 move games shouldn't exceed forty minutes. Komodo will alternate between removing the b1 and g1 knights, playing White as is standard for knight odds. Armageddon scoring will be used to determine match victory, meaning that draws count as wins for Dragon, who will normally be happy to draw down a piece even with a large Contempt factor.
There is something wrong with the picture that you posted to promote the Match, We can not see it. Well we know that Komodo Dragon2 MCTS can beat an IM the question is, ? can it do it at 15'+10" . We all will find out tomorrow and Sunday On June 19 and 20 on chess.com. Probably you should have offered 3 games at 10'+5" and the other three games at 15'+10". IM Andras Toth (FIDE 2377, born 1981) will play a six game match with Komodo Dragon giving him knight odds in the now standard Rapid time control of 15' + 10", on chess.com. Since he is in Australia and I'm in the U.S., scheduling was a bit difficult, but we settled on two roughly two hour sessions starting each day at 9 a.m. Eastern daylight time, which should be ideal for Europe. Komodo will be set to take only about half or less of the allotted time, so 60 move games shouldn't exceed forty minutes. Komodo will alternate between removing the b1 and g1 knights, playing White as is standard for knight odds. Armageddon scoring will be used to determine match victory, meaning that draws count as wins for Dragon, who will normally be happy to draw down a piece even with a large Contempt factor.
When I click on the link now it shows the picture just fine. Regarding time control, 15' + 10" has become really standard for Rapid chess, almost every major event uses it. If we used a faster time control, it might still technically be "Rapid", but it would feel a bit deceptive to call it a Rapid match. It's nice to be able to refer to "Rapid" and have everyone understand that this means 15' + 10" unless otherwise stated. It's important to use the same time limit that Magnus Carlsen and other top players consider enough to play high quality chess, even if not as high quality as the standard time controls. This time limit, basically 25' per side for 60 moves, then ten seconds per move average, is long enough to feel like serious chess. Long games will last a full hour if both sides use their time fully (but Dragon will not, it's effectively also giving time odds).
There is something wrong with the picture that you posted to promote the Match, We can not see it. Well we know that Komodo Dragon2 MCTS can beat an IM the question is, ? can it do it at 15'+10" . We all will find out tomorrow and Sunday On June 19 and 20 on chess.com. Probably you should have offered 3 games at 10'+5" and the other three games at 15'+10". IM Andras Toth (FIDE 2377, born 1981) will play a six game match with Komodo Dragon giving him knight odds in the now standard Rapid time control of 15' + 10", on chess.com. Since he is in Australia and I'm in the U.S., scheduling was a bit difficult, but we settled on two roughly two hour sessions starting each day at 9 a.m. Eastern daylight time, which should be ideal for Europe. Komodo will be set to take only about half or less of the allotted time, so 60 move games shouldn't exceed forty minutes. Komodo will alternate between removing the b1 and g1 knights, playing White as is standard for knight odds. Armageddon scoring will be used to determine match victory, meaning that draws count as wins for Dragon, who will normally be happy to draw down a piece even with a large Contempt factor.
When I click on the link now it shows the picture just fine. Regarding time control, 15' + 10" has become really standard for Rapid chess, almost every major event uses it. If we used a faster time control, it might still technically be "Rapid", but it would feel a bit deceptive to call it a Rapid match. It's nice to be able to refer to "Rapid" and have everyone understand that this means 15' + 10" unless otherwise stated. It's important to use the same time limit that Magnus Carlsen and other top players consider enough to play high quality chess, even if not as high quality as the standard time controls. This time limit, basically 25' per side for 60 moves, then ten seconds per move average, is long enough to feel like serious chess. Long games will last a full hour if both sides use their time fully (but Dragon will not, it's effectively also giving time odds).
Since you stated that Dragon will not be using the full 15'+10" as IM Andras will, at what point it is not beneficial to use faster computer calculating power and longer time control, to see deeper ? Are chess engines reaching a point that it is no longer beneficial to use faster NPS or longer time control against human?
There is something wrong with the picture that you posted to promote the Match, We can not see it. Well we know that Komodo Dragon2 MCTS can beat an IM the question is, ? can it do it at 15'+10" . We all will find out tomorrow and Sunday On June 19 and 20 on chess.com. Probably you should have offered 3 games at 10'+5" and the other three games at 15'+10". IM Andras Toth (FIDE 2377, born 1981) will play a six game match with Komodo Dragon giving him knight odds in the now standard Rapid time control of 15' + 10", on chess.com. Since he is in Australia and I'm in the U.S., scheduling was a bit difficult, but we settled on two roughly two hour sessions starting each day at 9 a.m. Eastern daylight time, which should be ideal for Europe. Komodo will be set to take only about half or less of the allotted time, so 60 move games shouldn't exceed forty minutes. Komodo will alternate between removing the b1 and g1 knights, playing White as is standard for knight odds. Armageddon scoring will be used to determine match victory, meaning that draws count as wins for Dragon, who will normally be happy to draw down a piece even with a large Contempt factor.
When I click on the link now it shows the picture just fine. Regarding time control, 15' + 10" has become really standard for Rapid chess, almost every major event uses it. If we used a faster time control, it might still technically be "Rapid", but it would feel a bit deceptive to call it a Rapid match. It's nice to be able to refer to "Rapid" and have everyone understand that this means 15' + 10" unless otherwise stated. It's important to use the same time limit that Magnus Carlsen and other top players consider enough to play high quality chess, even if not as high quality as the standard time controls. This time limit, basically 25' per side for 60 moves, then ten seconds per move average, is long enough to feel like serious chess. Long games will last a full hour if both sides use their time fully (but Dragon will not, it's effectively also giving time odds).
Since you stated that Dragon will not be using the full 15'+10" as IM Andras will, at what point it is not beneficial to use faster computer calculating power and longer time control, to see deeper ? Are chess engines reaching a point that it is no longer beneficial to use faster NPS or longer time control against human?
First, doubling the time is still very valuable in standard chess. But when you start a knight down, looking deeper usually just means seeing more clearly that you are losing, it's not very helpful once you outsearch your opponent by ten plies or more. It's probably still slightly beneficial to double the search time even at knight odds, but the tiny benefit is almost certainly less than the benefit to the human of having more time to think while the computer's clock is running. Even in human play, it's common to move quickly when clearly lost and your opponent is short on time, to deprive him of ponder time.
There is something wrong with the picture that you posted to promote the Match, We can not see it. Well we know that Komodo Dragon2 MCTS can beat an IM the question is, ? can it do it at 15'+10" . We all will find out tomorrow and Sunday On June 19 and 20 on chess.com. Probably you should have offered 3 games at 10'+5" and the other three games at 15'+10". IM Andras Toth (FIDE 2377, born 1981) will play a six game match with Komodo Dragon giving him knight odds in the now standard Rapid time control of 15' + 10", on chess.com. Since he is in Australia and I'm in the U.S., scheduling was a bit difficult, but we settled on two roughly two hour sessions starting each day at 9 a.m. Eastern daylight time, which should be ideal for Europe. Komodo will be set to take only about half or less of the allotted time, so 60 move games shouldn't exceed forty minutes. Komodo will alternate between removing the b1 and g1 knights, playing White as is standard for knight odds. Armageddon scoring will be used to determine match victory, meaning that draws count as wins for Dragon, who will normally be happy to draw down a piece even with a large Contempt factor.
When I click on the link now it shows the picture just fine. Regarding time control, 15' + 10" has become really standard for Rapid chess, almost every major event uses it. If we used a faster time control, it might still technically be "Rapid", but it would feel a bit deceptive to call it a Rapid match. It's nice to be able to refer to "Rapid" and have everyone understand that this means 15' + 10" unless otherwise stated. It's important to use the same time limit that Magnus Carlsen and other top players consider enough to play high quality chess, even if not as high quality as the standard time controls. This time limit, basically 25' per side for 60 moves, then ten seconds per move average, is long enough to feel like serious chess. Long games will last a full hour if both sides use their time fully (but Dragon will not, it's effectively also giving time odds).
Since you stated that Dragon will not be using the full 15'+10" as IM Andras will, at what point it is not beneficial to use faster computer calculating power and longer time control, to see deeper ? Are chess engines reaching a point that it is no longer beneficial to use faster NPS or longer time control against human?
First, doubling the time is still very valuable in standard chess. But when you start a knight down, looking deeper usually just means seeing more clearly that you are losing, it's not very helpful once you outsearch your opponent by ten plies or more. It's probably still slightly beneficial to double the search time even at knight odds, but the tiny benefit is almost certainly less than the benefit to the human of having more time to think while the computer's clock is running. Even in human play, it's common to move quickly when clearly lost and your opponent is short on time, to deprive him of ponder time.
Have you really done plenty of research if contempt = to between ( 150 to 200 ) is better against human when giving Odds or is it better to release the Beast and let Komodo Dragon2 attack with no mercy and hunt the Black King like Morphy used to do against his weaker opponents
There is something wrong with the picture that you posted to promote the Match, We can not see it. Well we know that Komodo Dragon2 MCTS can beat an IM the question is, ? can it do it at 15'+10" . We all will find out tomorrow and Sunday On June 19 and 20 on chess.com. Probably you should have offered 3 games at 10'+5" and the other three games at 15'+10". IM Andras Toth (FIDE 2377, born 1981) will play a six game match with Komodo Dragon giving him knight odds in the now standard Rapid time control of 15' + 10", on chess.com. Since he is in Australia and I'm in the U.S., scheduling was a bit difficult, but we settled on two roughly two hour sessions starting each day at 9 a.m. Eastern daylight time, which should be ideal for Europe. Komodo will be set to take only about half or less of the allotted time, so 60 move games shouldn't exceed forty minutes. Komodo will alternate between removing the b1 and g1 knights, playing White as is standard for knight odds. Armageddon scoring will be used to determine match victory, meaning that draws count as wins for Dragon, who will normally be happy to draw down a piece even with a large Contempt factor.
When I click on the link now it shows the picture just fine. Regarding time control, 15' + 10" has become really standard for Rapid chess, almost every major event uses it. If we used a faster time control, it might still technically be "Rapid", but it would feel a bit deceptive to call it a Rapid match. It's nice to be able to refer to "Rapid" and have everyone understand that this means 15' + 10" unless otherwise stated. It's important to use the same time limit that Magnus Carlsen and other top players consider enough to play high quality chess, even if not as high quality as the standard time controls. This time limit, basically 25' per side for 60 moves, then ten seconds per move average, is long enough to feel like serious chess. Long games will last a full hour if both sides use their time fully (but Dragon will not, it's effectively also giving time odds).
Since you stated that Dragon will not be using the full 15'+10" as IM Andras will, at what point it is not beneficial to use faster computer calculating power and longer time control, to see deeper ? Are chess engines reaching a point that it is no longer beneficial to use faster NPS or longer time control against human?
First, doubling the time is still very valuable in standard chess. But when you start a knight down, looking deeper usually just means seeing more clearly that you are losing, it's not very helpful once you outsearch your opponent by ten plies or more. It's probably still slightly beneficial to double the search time even at knight odds, but the tiny benefit is almost certainly less than the benefit to the human of having more time to think while the computer's clock is running. Even in human play, it's common to move quickly when clearly lost and your opponent is short on time, to deprive him of ponder time.
Have you really done plenty of research if contempt = to between ( 150 to 200 ) is better against human when giving Odds or is it better to release the Beast and let Komodo Dragon2 attack with no mercy and hunt the Black King like Morphy used to do against his weaker opponents
I don't know how to make it attack any more strongly; using MCTS mode seems to accomplish this. Setting Contempt too low allows too much trading, but too high makes Dragon so afraid of trades that it won't fight. I don't know the ideal number, but I'm pretty sure it's in the 125 to 200 range for knight odds vs. a strong human opponent.
There is something wrong with the picture that you posted to promote the Match, We can not see it. Well we know that Komodo Dragon2 MCTS can beat an IM the question is, ? can it do it at 15'+10" . We all will find out tomorrow and Sunday On June 19 and 20 on chess.com. Probably you should have offered 3 games at 10'+5" and the other three games at 15'+10". IM Andras Toth (FIDE 2377, born 1981) will play a six game match with Komodo Dragon giving him knight odds in the now standard Rapid time control of 15' + 10", on chess.com. Since he is in Australia and I'm in the U.S., scheduling was a bit difficult, but we settled on two roughly two hour sessions starting each day at 9 a.m. Eastern daylight time, which should be ideal for Europe. Komodo will be set to take only about half or less of the allotted time, so 60 move games shouldn't exceed forty minutes. Komodo will alternate between removing the b1 and g1 knights, playing White as is standard for knight odds. Armageddon scoring will be used to determine match victory, meaning that draws count as wins for Dragon, who will normally be happy to draw down a piece even with a large Contempt factor.
When I click on the link now it shows the picture just fine. Regarding time control, 15' + 10" has become really standard for Rapid chess, almost every major event uses it. If we used a faster time control, it might still technically be "Rapid", but it would feel a bit deceptive to call it a Rapid match. It's nice to be able to refer to "Rapid" and have everyone understand that this means 15' + 10" unless otherwise stated. It's important to use the same time limit that Magnus Carlsen and other top players consider enough to play high quality chess, even if not as high quality as the standard time controls. This time limit, basically 25' per side for 60 moves, then ten seconds per move average, is long enough to feel like serious chess. Long games will last a full hour if both sides use their time fully (but Dragon will not, it's effectively also giving time odds).
Since you stated that Dragon will not be using the full 15'+10" as IM Andras will, at what point it is not beneficial to use faster computer calculating power and longer time control, to see deeper ? Are chess engines reaching a point that it is no longer beneficial to use faster NPS or longer time control against human?
First, doubling the time is still very valuable in standard chess. But when you start a knight down, looking deeper usually just means seeing more clearly that you are losing, it's not very helpful once you outsearch your opponent by ten plies or more. It's probably still slightly beneficial to double the search time even at knight odds, but the tiny benefit is almost certainly less than the benefit to the human of having more time to think while the computer's clock is running. Even in human play, it's common to move quickly when clearly lost and your opponent is short on time, to deprive him of ponder time.
Have you really done plenty of research if contempt = to between ( 150 to 200 ) is better against human when giving Odds or is it better to release the Beast and let Komodo Dragon2 attack with no mercy and hunt the Black King like Morphy used to do against his weaker opponents
I don't know how to make it attack any more strongly; using MCTS mode seems to accomplish this. Setting Contempt too low allows too much trading, but too high makes Dragon so afraid of trades that it won't fight. I don't know the ideal number, but I'm pretty sure it's in the 125 to 200 range for knight odds vs. a strong human opponent.
I tried different settings and contempt = 130 seems to be the Magic number
There is something wrong with the picture that you posted to promote the Match, We can not see it. Well we know that Komodo Dragon2 MCTS can beat an IM the question is, ? can it do it at 15'+10" . We all will find out tomorrow and Sunday On June 19 and 20 on chess.com. Probably you should have offered 3 games at 10'+5" and the other three games at 15'+10". IM Andras Toth (FIDE 2377, born 1981) will play a six game match with Komodo Dragon giving him knight odds in the now standard Rapid time control of 15' + 10", on chess.com. Since he is in Australia and I'm in the U.S., scheduling was a bit difficult, but we settled on two roughly two hour sessions starting each day at 9 a.m. Eastern daylight time, which should be ideal for Europe. Komodo will be set to take only about half or less of the allotted time, so 60 move games shouldn't exceed forty minutes. Komodo will alternate between removing the b1 and g1 knights, playing White as is standard for knight odds. Armageddon scoring will be used to determine match victory, meaning that draws count as wins for Dragon, who will normally be happy to draw down a piece even with a large Contempt factor.
When I click on the link now it shows the picture just fine. Regarding time control, 15' + 10" has become really standard for Rapid chess, almost every major event uses it. If we used a faster time control, it might still technically be "Rapid", but it would feel a bit deceptive to call it a Rapid match. It's nice to be able to refer to "Rapid" and have everyone understand that this means 15' + 10" unless otherwise stated. It's important to use the same time limit that Magnus Carlsen and other top players consider enough to play high quality chess, even if not as high quality as the standard time controls. This time limit, basically 25' per side for 60 moves, then ten seconds per move average, is long enough to feel like serious chess. Long games will last a full hour if both sides use their time fully (but Dragon will not, it's effectively also giving time odds).
Since you stated that Dragon will not be using the full 15'+10" as IM Andras will, at what point it is not beneficial to use faster computer calculating power and longer time control, to see deeper ? Are chess engines reaching a point that it is no longer beneficial to use faster NPS or longer time control against human?
First, doubling the time is still very valuable in standard chess. But when you start a knight down, looking deeper usually just means seeing more clearly that you are losing, it's not very helpful once you outsearch your opponent by ten plies or more. It's probably still slightly beneficial to double the search time even at knight odds, but the tiny benefit is almost certainly less than the benefit to the human of having more time to think while the computer's clock is running. Even in human play, it's common to move quickly when clearly lost and your opponent is short on time, to deprive him of ponder time.
Have you really done plenty of research if contempt = to between ( 150 to 200 ) is better against human when giving Odds or is it better to release the Beast and let Komodo Dragon2 attack with no mercy and hunt the Black King like Morphy used to do against his weaker opponents
I don't know how to make it attack any more strongly; using MCTS mode seems to accomplish this. Setting Contempt too low allows too much trading, but too high makes Dragon so afraid of trades that it won't fight. I don't know the ideal number, but I'm pretty sure it's in the 125 to 200 range for knight odds vs. a strong human opponent.
What is the direct link in Chess.com to watch this math in an hour from now 9:00 AM Eastern Time? My prediction is 3 Wins for IM Andras and 3 draws.
It should show up under the events tab when it is about to start.
"Good decisions come from experience, and experience comes from bad decisions."
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Ted Summers