analysis of game

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carlone
Posts: 3
Joined: Mon Nov 05, 2012 4:11 pm

analysis of game

Post by carlone » Sat Apr 05, 2014 11:38 am

What is the best way to analyze a game and to score the correctness of the game, for example by adding the spread between the move and those provided by an engine.

Tips, tools?

thanks very much

Ferdy
Posts: 4651
Joined: Sun Aug 10, 2008 1:15 pm
Location: Philippines

Re: analysis of game

Post by Ferdy » Sun Apr 06, 2014 1:35 am

carlone wrote:What is the best way to analyze a game and to score the correctness of the game, for example by adding the spread between the move and those provided by an engine.

Tips, tools?

thanks very much
Will you explain more about this "adding the spread between the move and those provided by an engine."

Vinvin
Posts: 4994
Joined: Thu Mar 09, 2006 8:40 am
Full name: Vincent Lejeune

Re: analysis of game

Post by Vinvin » Sun Apr 06, 2014 10:47 am

Ferdy wrote:
carlone wrote:What is the best way to analyze a game and to score the correctness of the game, for example by adding the spread between the move and those provided by an engine.

Tips, tools?

thanks very much
Will you explain more about this "adding the spread between the move and those provided by an engine."
I think he means the "score difference between the move actually played and the best move by a top engine"

royb
Posts: 525
Joined: Wed Mar 08, 2006 11:53 pm

Re: analysis of game

Post by royb » Sun Apr 06, 2014 1:07 pm

Scid vs PC can do this via its annotate game feature.

Vinvin
Posts: 4994
Joined: Thu Mar 09, 2006 8:40 am
Full name: Vincent Lejeune

Re: analysis of game

Post by Vinvin » Sun Apr 06, 2014 3:01 pm

carlone wrote:What is the best way to analyze a game and to score the correctness of the game, for example by adding the spread between the move and those provided by an engine.

Tips, tools?

thanks very much
Some years ago, I used the nice tool "ChessGameReport" compile and doc at the end of the first post here http://rybkaforum.net/cgi-bin/rybkaforu ... ?tid=16085 .
Run it, it's a windows where one can enter the PGN file, engine path and output report (txt).

Latest compile here : http://rybkaforum.net/cgi-bin/rybkaforu ... #pid236452

carlone
Posts: 3
Joined: Mon Nov 05, 2012 4:11 pm

Re: analysis of game

Post by carlone » Sun Apr 06, 2014 5:36 pm

Yes! You are right, it was the meaning :)
Thanks

Ferdy
Posts: 4651
Joined: Sun Aug 10, 2008 1:15 pm
Location: Philippines

Re: analysis of game

Post by Ferdy » Mon Apr 07, 2014 7:16 am

carlone wrote:What is the best way to analyze a game and to score the correctness of the game, for example by adding the spread between the move and those provided by an engine.

Tips, tools?

thanks very much
I believe the best way to analyze a game is to load that game in a gui and do infinite analysis with strong engines one running with multi pv, the second running to show the threats and the third running the normal infinite analysis. The user has to explore different positions depending on what he wants to achieve, could be complicated lines that the user can handle or simple positions but with clear plans to follow or trying to attack opponent's king with material sacrifices and other themes.

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