Correction: not on every game, but it happens more or less frequently.cjug74 wrote: ↑Wed Jul 15, 2026 1:44 am
I've noticed that, on every blitz game, Juggernaut 2.0 consumes almost all time in a move until it has only 3 seconds left, then it makes the move and all subsequent moves it plays almost instantly. The move that consumes almost all time is normally during middlegame.
I've only tested it on Arena GUI, blitz 3/2 and 5 no increment.
New engine releases & news H1 2026
Moderator: Ras
-
cjug74
- Posts: 8
- Joined: Sat Feb 28, 2026 6:53 pm
- Full name: Carlos Ubilla
Re: New engine releases & news H1 2026
-
Rebel
- Posts: 7604
- Joined: Thu Aug 18, 2011 12:04 pm
- Full name: Ed Schröder
Re: New engine releases & news H1 2026
REBEL-16.5 - Bugfix version, about 10-15 elo stronger due to a new neural network.
. Fixes rare crashes.
. Allows the use of the maximum threads of your PC.
https://rebel7775.wixsite.com/rebel
. Fixes rare crashes.
. Allows the use of the maximum threads of your PC.
https://rebel7775.wixsite.com/rebel
90% of coding is debugging, the other 10% is writing bugs.
-
Gabor Szots
- Posts: 1594
- Joined: Sat Jul 21, 2018 7:43 am
- Location: Budapest, Hungary
- Full name: Gabor Szots
Re: New engine releases & news H1 2026
We may use this thread even in 2027.
Gabor Szots
CCRL testing group
CCRL testing group
-
Paloma
- Posts: 1243
- Joined: Thu Dec 25, 2008 9:07 pm
- Full name: Herbert L
Re: New engine releases & news H1 2026
I hope not.
Link for : New engine releases & news H2 2026
viewtopic.php?t=86481
.
It's not that hard, is it?
Link for : New engine releases & news H2 2026
viewtopic.php?t=86481
.
It's not that hard, is it?
-
NathanDrake
- Posts: 19
- Joined: Mon Jun 01, 2026 4:57 pm
- Full name: Francesco Torsello
Re: New engine releases & news H1 2026
Triumviratus 6.0 released
Triumviratus 6.0 is out: +52.98 ± 12.25 Elo over 5.1 (1 thread, 64 MB, UHO 2024 book). Estimated ELO CCRL 40/15: 3620+
GitHub: https://github.com/Tors3/Triumviratus/releases/tag/v6.0
What's new
Network: SFNNv13 arch + two new input blocks: PawnPair (credits Pawnocchio) and PassedPawns (96 features, one per passed pawn). All trained on T80 and some self generated data.
Search: SPSA co-tune, rewritten multiplicative time manager, plus smaller fixes.
Binaries: Windows/Linux (AVX-512, AVX2), Android arm64. Network embedded in each binary.
— Francesco Torsello
P.S. The 5.x versions were never tested on CCRL Blitz, would be great if someone could run 6.0 there too. Thanks in advance!
Triumviratus 6.0 is out: +52.98 ± 12.25 Elo over 5.1 (1 thread, 64 MB, UHO 2024 book). Estimated ELO CCRL 40/15: 3620+
GitHub: https://github.com/Tors3/Triumviratus/releases/tag/v6.0
What's new
Network: SFNNv13 arch + two new input blocks: PawnPair (credits Pawnocchio) and PassedPawns (96 features, one per passed pawn). All trained on T80 and some self generated data.
Search: SPSA co-tune, rewritten multiplicative time manager, plus smaller fixes.
Binaries: Windows/Linux (AVX-512, AVX2), Android arm64. Network embedded in each binary.
— Francesco Torsello
P.S. The 5.x versions were never tested on CCRL Blitz, would be great if someone could run 6.0 there too. Thanks in advance!
Francesco 
-
Gabor Szots
- Posts: 1594
- Joined: Sat Jul 21, 2018 7:43 am
- Location: Budapest, Hungary
- Full name: Gabor Szots
Re: New engine releases & news H1 2026
Gabor Szots
CCRL testing group
CCRL testing group