nczempin wrote:The draw was another three-moves draw in winning position from umax. Not sure if the 3moves is in 4.8, or how many chars it would cost to add it, but I am sure it is costing you quite a few half-points.
Indeed, uMax 4.0 has this nasty habit for King strolls and is blind to rep-draws. From 4.3 on there was (passive) King safety (basically through recognizing game stage by keeping track of total piece material, and freezing the King in the middle game). From 4.5 on they recognize rep-draws.
I really could only do meaningful testing after implementing the rep-draws. Without it, improvements did hardly affect the score, as when uMax threatened to win, the opponent would always trick it into a rep-draw. First I saw no way to implement rep-draw recognition with any decent number of characters, as you have to record the game history for it. Later I got the idea to use the hash table for this, and then it took hardly any caharcters at all.
Btw, how did the Eden 13 vs uMax 4.0 Silver match end? Does uMax 4.0 really do better than 1.6? The main difference is that the latter has a hash table.