UCI implementation
Moderator: Ras
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MozMaestro
Re: UCI implementation
You mentioned you were using a laptop. Double check to make sure your processor isn't trying to throttle down to save power. I've accidentally run in power saver mode before, and the results were not very good 
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playjunior
- Posts: 338
- Joined: Fri Jun 22, 2007 12:53 am
Re: UCI implementation
No, I'm not THAT newbie

Actually I tweaked it a bit and now its 150-200 kn/s with my eval, but now its going to go down
I remember Fritz 10 was 1700 kn/s on my laptop.
Actually I tweaked it a bit and now its 150-200 kn/s with my eval, but now its going to go down
I remember Fritz 10 was 1700 kn/s on my laptop.
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Tony Thomas
Re: UCI implementation
I dont think speed means everything. There are some slow searchers in the top rankings.playjunior wrote:Thank you!
Without just material evals ( the original eval function) it averages 100-150 kn/s.
With a couple of mobility tables it became 65-75 kn/s
I am using the "Release" configuration in VS 2005.
Initially I posted different numbers in this thread because that was a Debug config. However, as far as I understand- 150 kn/s means something is really slow there.
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playjunior
- Posts: 338
- Joined: Fri Jun 22, 2007 12:53 am
Re: UCI implementation
Sure Tony, but my with an evaluation function that only counts material 150kn/s is too slow
Your slow searchers are slow because they have heavy eval function. Mine is dumb and slow, that is not good 