Glaurung: One more attempt...

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Dr.Wael Deeb
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Re: Glaurung: One more attempt...

Post by Dr.Wael Deeb »

Tord Romstad wrote:
David Dahlem wrote:Any chance for a Windows version of the development version Glaurung 080516?
I'm afraid not, at least not available to the public. Technically, it wouldn't be difficult to let someone compile a Windows binary, but I don't want to release a new official or semi-official version just a couple of days after people have started testing Glaurung 2.1 seriously. Unless some extremely serious bug is found in Glaurung 2.1, the earliest possible release date for a new Windows version of Glaurung is some time shortly after the IOPCCC in the last weekend of June.

In case someone is curious: The only difference between Glaurung 2.1 and Glaurung 080516 is that 080516 evaluates space (by a simple formula which just awards a bonus based on the number of empty, safe squares for the minor pieces on ranks 2-4, and on the locations of the central pawns). My belief that 080516 is stronger is based on a self-play match between the two versions, which 080516 won by a very significant margin. Self-play tends to exaggerate the difference between two engine versions which differ only by an evaluation term, so I don't expect 080516 to be that much stronger against other engines, but it is almost certainly at least a little stronger.

Tord
Keep up the good work Tord,the most important thing for me personaly is that the computer chess fever has got you once again :D
BTW,it's logical to keep the current version private for the upcoming tournament,so,take your time Tord....
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
Guetti

Re: Glaurung: One more attempt...

Post by Guetti »

Tord Romstad wrote: Could you be a little bit more specific about what you want (in addition to X moves / Y minutes, that is)?

Tord
Primarily I meant X moves in Y min, but also searches to a fixed time, depth or fixed node count are quite popular.