Be interesting to see how this works out although ratingsj vs humans are different animals. One thing that is important is that this skill feature appears to be pretty well independent of hardware. Skill 70 reduces playing skill by 200 Elo no matter what the original hardware was to obtain the starting rating...
Be interesting to see how this works out although ratings vs humans are different animals. One thing that is important is that this skill feature appears to be pretty well independent of hardware. Skill 70 reduces playing skill by 200 Elo no matter what the original hardware was to obtain the starting rating...
Sorry, I accidentally left off the header. Since skill goes up to 100 I shortened the description to a percentage, though I realize the Elo difference isn't going to be linear. I was just trying to show that Chad's Chess seems to play at a skill 3 to 4 level. I set Chad's chess to Elo 1000, so you can see very roughly the change in strength at low skill levels, even with the extremely small number of games.
If you still have the skill settings that make Crafty equivalent to your calibration engines I, and I'm sure others, would be interested in seeing them.