Antichess is Alive. Rybka 3 has been killed. Man v Machine

Discussion of anything and everything relating to chess playing software and machines.

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swami
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Re: RYBKA ALGORITHM HAS BEEN DISCOVER. CRAZZY MACHINE

Post by swami »

Ovyron wrote:To ensure 100% that Pablo won't win a game, they have to set up the engine correctly and use incremental time controls.
Offline match at any fixed time without incremental time control is difficult for human too. Point is that there's too much lag in playchess that makes engine lose on time often.
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Graham Banks
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Re: RYBKA ALGORITHM HAS BEEN DISCOVER. CRAZZY MACHINE

Post by Graham Banks »

swami wrote:
Ovyron wrote:To ensure 100% that Pablo won't win a game, they have to set up the engine correctly and use incremental time controls.
Offline match at any fixed time without incremental time control is difficult for human too. Point is that there's too much lag in playchess that makes engine lose on time often.
It's a bit like chopping a leg off a horse and then crowing because you beat it in a race. :wink:
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Ovyron
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Re: RYBKA ALGORITHM HAS BEEN DISCOVER. CRAZZY MACHINE

Post by Ovyron »

Yes, when Pablo posts these wins on time on his own computer (as opposed to playing on Lagchess) I'll be impressed.
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Dr.Wael Deeb
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Re: RYBKA ALGORITHM HAS BEEN DISCOVER. CRAZZY MACHINE

Post by Dr.Wael Deeb »

Graham Banks wrote:
swami wrote:
Ovyron wrote:To ensure 100% that Pablo won't win a game, they have to set up the engine correctly and use incremental time controls.
Offline match at any fixed time without incremental time control is difficult for human too. Point is that there's too much lag in playchess that makes engine lose on time often.
It's a bit like chopping a leg off a horse and then crowing because you beat it in a race. :wink:
In Pablo's case,it's much more like cutting off the horse head and claiming to win the race :lol:
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
skoony
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Re: RYBKA ALGORITHM HAS BEEN DISCOVER. CRAZZY MACHINE

Post by skoony »

i agree,
this all been gone over before.

even a blind squirrel can find a nut regards,
mike
by the time i get there,i'll be there.
Linshark
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Re: RYBKA ALGORITHM HAS BEEN DISCOVER. CRAZZY MACHINE

Post by Linshark »

skoony wrote:i agree,
this all been gone over before.

even a blind squirrel can find a nut regards,
mike
How can this blind squirrel find nuts ? Does he use his hands to feel them or can he sniff them out ? Just wondering.. :D
Great book about the future of technology:
The singularity is near, by Ray Kurzweil.
bob
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Re: RYBKA ALGORITHM HAS BEEN DISCOVER. CRAZZY MACHINE

Post by bob »

Graham Banks wrote:
Uri Blass wrote: You should look not only in the final position

[d]3r2k1/8/2q1p1pb/5p1p/p1pPpP1P/PrP1Q1P1/1P1R1R2/4B1K1 b - - 0 149

Rybka played e5 to prevent draw by the 50 move rules and pablo did not care about the quality of his moves when he saw that rybka is going to lose on time.

Uri
And is it the engine's fault that it lost on time or the GUI's fault?
Aren't they sold as "one entity"??? It looks (to me) more of a time management issue in the engine.
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Graham Banks
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Re: RYBKA ALGORITHM HAS BEEN DISCOVER. CRAZZY MACHINE

Post by Graham Banks »

bob wrote: Aren't they sold as "one entity"???
Not necessarily, no.
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Nimzovik
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Re: RYBKA ALGORITHM HAS BEEN DISCOVER. CRAZZY MACHINE

Post by Nimzovik »

Hmmmmmmmmm............. fascinating discussion........ I reiterate...... Pablos ideas are a thorn in rybka's side -- time glitch or no....... If it were humans playing the massive rating difference between the combatants would be indicatvie that the lessser player is on to .....something....... :wink:
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Graham Banks
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Re: RYBKA ALGORITHM HAS BEEN DISCOVER. CRAZZY MACHINE

Post by Graham Banks »

Nimzovik wrote:Hmmmmmmmmm............. fascinating discussion........ I reiterate...... Pablos ideas are a thorn in rybka's side -- time glitch or no
Once in a couple of hundred games, sure.
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