Dann Corbit wrote:kgburcham wrote:Dr.Wael Deeb wrote:
This happens particulary when the gap between the two programs is rather big in terms of strength....but there are a lot of exceptions of course....
Ok Doc. You did it again.
You said you really wanted me to let you be my friend, and I am trying.
I did not say BamBam vs Rybka 3. I did not say duo core vs quad core.
Of course I meant fairly equal hardware and a fairly equal program.
Like I requested from Dan. Please post a one move blunder by a top program in tournament (long) time control with decent hardware.
I posted one the other day, I will try to find it again.
kgburcham
I see them all the time. Unfortunately, I rarely keep my Winboard debug logs.
Now, by blunder, I mean that program A sees clearly a winning move and program B has no idea it is coming or program A makes a bad move and program B jumps all over it. You will see it (though very rarely) even in a big mismatch like some program 150 Elo below Rybka playing Rybka and Rybka is stunned.
Dann, something is wrong in all the above. Therefore I wanted to explain it to kgburcham, but he's too impolite.
Perhaps I can clarify this with you at least.
Look please, I dont deny that such things happen like you described with one prog showing this or that and another prog has a naive output on the display. But can we call this "blunder"? I hope we agree that this is a different blunder than the usual human-like blunder.
Now let me please ask you what a single displayed value means? Is it always a typically (wrong) chess-wise evaluation of that program? Why do you think so?
I see many other more tech depending reasons for such findings. It's not blunder then. Although you can call it blunder if you insist. But then we should differentiate between a chess blunder and a tech blunder.
Apart from all this it's known that some progs are intentiously tuned this way and to then conclude that with rising depth the "blunders" will also increase, this is a fallacy. Because that would now mix up chess and tech blunders.
What I want to say is mainly that there dont exist one move chess blunders in computerchess and if you see this happening it's either a bug or a technical "confusion" out of whatever, you name it, hash, multi-processor or other parameters.
NB that I react on pure CC examples from play. As Burcham had mentioned the match between Deep Junior and Shredder. Read above on page one. Then it seems that the basic topic has been confounded with human "blundering" as computer programs perceive the situation. But this is a different topic. But you had answered this by stating that one reason were the rising depth of machine evaluation which then resulted in higher (negative) scores. But this is about humans played blunders and NOT one-move-blunders by programs!