Its my fault for confusing the nomenclature. I mentioned killer moves just because I had considered implementing threat moves (not knowing they were called this) and after playing around a little decided they were not needed for move ordering because when the null move is searched, the move that would be the threat move often becomes a killer move, so most of the time a separate threat move is not needed. I was never completely convinced of this logic, so I thought I would do some gentle probing when Zach mentioned threat moves to make sure threats moves really were the same idea I had played with earlier or if there is some difference that makes them more powerful that I was overlooking.I'm not sure what you mean about the killers on the next ply. Once the null move has been tried and failed, it's quite possible that the move is an all node. The hash move does indicate that it got a score > alpha at some point, but we don't know it will happen now. Anyways, I'm not sure why killers are relevant here anyways, I wasn't talking about them. Perhaps you meant the threat move?
-Sam