In the meanwhile I think I have found a few other bugs and maybe will get a little improvement in 0.7.2 SMP. I'm actually spending as much time as possible on SMP in this period because I feel bad when it doesn't work.

But basically there is not much difference between 0.6 and the 0.7 family, the two most important changes are:
- LMR does not use history counters in 0.7
- no more single reply extensions in 0.7
There are several bug fixes though, which collectively should contribute a few elo.
The node count should be true in 0.7, each thread counts separately then a function sums them all together.
Re: the pawn evaluation, I did pump it up a bit, but it made no difference in my tests so I just leave it in "on faith" and plan to repeat the test with more games... the score difference is not much anyway.