ogam wrote:I've invested my spare time to improve the graphics rather than the playing strenght. At beginner level the applet when in advantage play random move to let the adversary to regain. At hard level it research at a fixed deep of 6 half moves, i think at this level can be around 1600 elo.
I played a game just now, (Hard), a Sicilian with White and it was badly mauled by me. It tries to exchange when down in material and is also prone to going after pawns or picky the daisies with its Q at the expense of its K safety.
I tried a few more times to reproduce the mysterious rook but it is not happening again. What would be nice is maybe a small sound when it plays a move. Also a replay button to play through the game again. Level seems around 1600 to 1700 against humans which for an engine is probably around 2000 tactically and 1200 positionally. The "hard" setting is actually probably weaker against humans since it plays very slowly allowing the human to avoid tactical mistakes.
M ANSARI wrote:I tried a few more times to reproduce the mysterious rook but it is not happening again. What would be nice is maybe a small sound when it plays a move. Also a replay button to play through the game again. Level seems around 1600 to 1700 against humans which for an engine is probably around 2000 tactically and 1200 positionally. The "hard" setting is actually probably weaker against humans since it plays very slowly allowing the human to avoid tactical mistakes.
The sound when the applet moves is a good idea I put it in the to do list with an easy way to copy and paste the moves of the game in PGN format with in the header: date, site, level, ecc...
Anyway you can already copy and paste the moves of the game for example in Arena GUI and then review the game and save it in PGN format.
The engine is slow because of the array board coding that in Java has an overhead caused by the run time bound check. When I will have time I can add transposition tables, null moves, pawn hash tables, etc to speed it up.
M ANSARI wrote:What would be nice is maybe a small sound when it plays a move.
I've just now uploaded on the site http://bremboce.cisana.com a new version of the applet that plays a sound after each computer move.
Thank you for the idea.